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Ignore:
Timestamp:
May 2, 2011, 5:17:20 PM (14 years ago)
Author:
simonmie
Message:

New shielddamage implemented, depending functions changed, bugs fixed.

LightningGun →fire changed
Other weapons still need to be edited

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/data/levels/test-immersion-shield-01.oxw

    r8187 r8386  
    11<LevelInfo
    2  name = "shield-test-01"
    3  description = "LEVELINFO-DESCRIPTION"
     2 name = "shield-test-level"
     3 description = "A simple Level with one shielded drone to shoot at"
    44/>
    55
     
    77  include("HUDTemplates3.oxo")
    88  include("stats.oxo")
    9   include("templates/spaceshipAssff.oxt")
     9  include("templates/spaceshipImmTest.oxt")
    1010  include("templates/lodInformation.oxt")
    1111?>
    1212
    1313<Level
    14  name         = "LEVEL-NAME"
     14 name         = "shieldTL"
    1515 description  = "LEVEL-DESCRIPTION"
    1616>
    1717
    18   <templates>
    19     <Template link=lodtemplate_default />
    20   </templates>
     18<templates>
     19  <Template link=lodtemplate_default />
     20</templates>
    2121
    22   <Scene
     22<Scene
    2323   ambientlight = "0.8, 0.5, 0.5"
    2424   skybox       = "Orxonox/Starbox"
    25   >
     25>
    2626
    2727
     
    6464      for i = 1, 10, 1 do
    6565    ?>
    66       <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     66      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipimmtest />
    6767    <?lua end ?>
    6868
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