- Timestamp:
- May 5, 2011, 3:40:12 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/trunk/src/libraries/network/GamestateManager.h
r8327 r8402 87 87 virtual bool ackGamestate(unsigned int gamestateID, unsigned int peerID); 88 88 virtual uint32_t getLastReceivedGamestateID( unsigned int peerID ); 89 virtual uint32_t getCurrentGamestateID(){ return currentGamestate_->getID(); }89 virtual uint32_t getCurrentGamestateID(){ if( currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; } 90 90 91 91 bool processGamestates();
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