Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 8429


Ignore:
Timestamp:
May 9, 2011, 3:38:24 PM (14 years ago)
Author:
jonas
Message:

model attached, flare stimmt, effect noch nicht…

Location:
code/branches/weapons/data/levels
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapons/data/levels/emptyLevel.oxw

    r8190 r8429  
    2929  >
    3030<Model mesh="stunweapon.mesh" position="0,0,0" scale=".5" />
     31<ParticleEmitter position="0,0,6.4" source="Orxonox/weaponflare" />
     32<ParticleEmitter position="0,0,6.2" source="Orxonox/weaponshoot" />
    3133    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    3234    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
  • code/branches/weapons/data/levels/includes/weaponSettingsAssff.oxi

    r7845 r8429  
    2020        <Weapon>
    2121          <attached>
    22             <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
    23             <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    24             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
     22            <Model mesh="stunweapon.mesh" pitch="180" roll="0" yaw="0" position="-1.9,-.5,1" scale=".5" />
     23            <BlinkingBillboard position="-1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 />
    2524          </attached>
    26           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
     25          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" >
     26                <attached>
     27                        <ParticleEmitter position="0,0,6.2" source="Orxonox/weaponshoot" />
     28                </attached>
     29          </HsW01>
    2730          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2831          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     
    3033        <Weapon>
    3134          <attached>
    32             <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
    33             <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    34             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
     35            <Model mesh="stunweapon.mesh" pitch="180" roll="0" yaw="0" position="1.9,-.5,1" scale=".5"/>
     36            <BlinkingBillboard position="1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 />
    3537          </attached>
    3638          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
Note: See TracChangeset for help on using the changeset viewer.