- Timestamp:
- May 11, 2011, 10:44:25 PM (14 years ago)
- Location:
- code/branches/tutoriallevel2
- Files:
-
- 6 edited
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- Unmodified
- Added
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code/branches/tutoriallevel2/doc/api/groups/Triggers.dox
r8351 r8447 55 55 - @b target Which specifies the class of objects that can trigger the @ref orxonox::DistanceTrigger "DistanceTrigger". Default is <code>"Pawn"</code>. 56 56 - @b beaconMode Which specifies, whether the @ref orxonox::DistanceTrigger "DistanceTrigger" operates on @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" or not. If <em>off</em> the DistanceMultiTrigger works as usual. If set to <em>identify</em> the @ref orxonox::DistanceTrigger "DistanceTrigger" is only triggered by objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. If set to <em>exclude</em> the @ref orxonox::DistanceTrigger "DistanceTrigger" is only triggered by objects that don't have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. Default is <em>off</em>. 57 - @b targetname Which specifies the name @ref or oxnox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the @ref orxonox::DistanceTrigger "DistanceTrigger" react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>).57 - @b targetname Which specifies the name @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the @ref orxonox::DistanceTrigger "DistanceTrigger" react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>). 58 58 59 59 A simple @ref orxonox::DistanceTrigger "DistanceTrigger" could look like this: -
code/branches/tutoriallevel2/src/libraries/network/synchronisable/Synchronisable.cc
r8329 r8447 383 383 /** 384 384 * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction) 385 * @param id gamestate id386 385 * @param mode Synchronisation mode (toclient, toserver or bidirectional) 387 386 * @return true/false … … 397 396 /** 398 397 * This function determines, wheter the object should accept data from the bytestream (according to its syncmode/direction) 399 * @param id gamestate id400 398 * @param mode Synchronisation mode (toclient, toserver or bidirectional) 401 399 * @return true/false -
code/branches/tutoriallevel2/src/modules/objects/triggers/DistanceTrigger.cc
r8213 r8447 280 280 Check whether the DistanceTrigger is triggered. 281 281 It is triggered if it is triggered according only to its mode (i.e. its sub-triggers) and if a target is in range. 282 @param 282 @param mode 283 The mode for which it is tested, whether the DistanceTrigger is triggered. 284 @return 283 285 Returns true if it is triggered ,false if not. 284 286 */ -
code/branches/tutoriallevel2/src/modules/objects/triggers/DistanceTrigger.h
r8213 r8447 71 71 - @b target Which specifies the class of objects that can trigger the DistanceTrigger. Default is <code>"Pawn"</code>. 72 72 - @b beaconMode Which specifies, whether the DistanceTrigger operates on @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" or not. If <em>off</em> the DistanceMultiTrigger works as usual. If set to <em>identify</em> the DistanceTrigger is only triggered by objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. If set to <em>exclude</em> the DistanceTrigger is only triggered by objects that don't have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. Default is <em>off</em>. 73 - @b targetname Which specifies the name @ref or oxnox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the DistanceTrigger react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>).73 - @b targetname Which specifies the name @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the DistanceTrigger react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>). 74 74 75 75 A simple DistanceTrigger could look like this: -
code/branches/tutoriallevel2/src/modules/objects/triggers/EventTrigger.h
r8213 r8447 60 60 61 61 @see Trigger 62 For more information on @ref or oxnox::Trigger "Triggers".62 For more information on @ref orxonox::Trigger "Triggers". 63 63 64 64 @author -
code/branches/tutoriallevel2/src/modules/questsystem/QuestManager.cc
r8371 r8447 318 318 @param player 319 319 The player. 320 @return Returns the number of QuestHints of the input Quest for the input player. 320 @return 321 Returns the number of QuestHints of the input Quest for the input player. 321 322 */ 322 323 int QuestManager::getNumHints(Quest* quest, PlayerInfo* player) … … 341 342 @param index 342 343 The index of the QuestHint. 344 @return 345 Returns a pointer to the index-th QuestHint of the input Quest for the input player. 343 346 */ 344 347 QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index) … … 355 358 /** 356 359 @brief 357 Get the parent-quest of the input Quest for the input player.360 Get the parent-quest of the input Quest. 358 361 @param quest 359 362 The Quest to get the parent-quest of. 360 @ param player361 The player.363 @return 364 Returns a pointer to the parent-quest of the input Quest. 362 365 */ 363 366 Quest* QuestManager::getParentQuest(Quest* quest)
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