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Ignore:
Timestamp:
May 12, 2011, 12:11:53 AM (14 years ago)
Author:
dafrick
Message:

Replacing GametypeStatus overlay with notifications.

Location:
code/branches/tutoriallevel2
Files:
2 deleted
8 edited

Legend:

Unmodified
Added
Removed
  • code/branches/tutoriallevel2/data/overlays/debug.oxo

    r8079 r8450  
    8484    />
    8585
    86     <GametypeStatus
    87      name     = "state"
    88      position = "0.5, 0.85"
    89      font     = "VeraMono"
    90      textsize = 0.05
    91      colour   = "1.0, 1.0, 0.0, 0.8"
    92      align    = "center"
    93     />
    9486  </OverlayGroup>
    9587</Template>
  • code/branches/tutoriallevel2/src/modules/notifications/NotificationQueueCEGUI.cc

    r8449 r8450  
    4949    // Register tolua_open function when loading the library.
    5050    DeclareToluaInterface(Notifications);
     51
     52    /*static*/ const std::string NotificationQueueCEGUI::NOTIFICATION_LAYER("NotificationLayer");
    5153
    5254    NotificationQueueCEGUI::NotificationQueueCEGUI(const std::string& name, const std::string& senders, unsigned int size, unsigned int displayTime) : NotificationQueue(name, senders, size, displayTime)
     
    8183        // Remove the NotificationQueue in lua.
    8284        if(GameMode::showsGraphics() && !noGraphics)
    83             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.removeQueue(\"" + this->getName() +  "\")");
     85            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")");
    8486
    8587        NotificationQueue::destroy();
     
    110112        this->displaySize_ = size;
    111113        if(size.z == 0.0 && size.w == 0.0)
    112             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ")");
     114            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ")");
    113115        else
    114             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ", " + multi_cast<std::string>(this->displaySize_.z) + ", " + multi_cast<std::string>(this->displaySize_.w) + ")");
     116            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ", " + multi_cast<std::string>(this->displaySize_.z) + ", " + multi_cast<std::string>(this->displaySize_.w) + ")");
    115117    }
    116118
     
    137139
    138140        this->position_ = position;
    139         GUIManager::getInstance().getLuaState()->doString("NotificationLayer.moveQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->position_.x) + ", " + multi_cast<std::string>(this->position_.y) + ", " + multi_cast<std::string>(this->position_.z) + ", " + multi_cast<std::string>(this->position_.w) + ")");
     141        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".moveQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->position_.x) + ", " + multi_cast<std::string>(this->position_.y) + ", " + multi_cast<std::string>(this->position_.z) + ", " + multi_cast<std::string>(this->position_.w) + ")");
    140142    }
    141143
     
    154156        // TODO: Check whether the alignment string is correct?
    155157        this->alignment_ = alignment;
    156         GUIManager::getInstance().getLuaState()->doString("NotificationLayer.changeQueueAlignment(\"" + this->getName() + "\", \"" + this->alignment_ + "\")");
     158        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueAlignment(\"" + this->getName() + "\", \"" + this->alignment_ + "\")");
    157159    }
    158160
     
    169171
    170172        this->fontSize_ = size;
    171         GUIManager::getInstance().getLuaState()->doString("NotificationLayer.changeQueueFontSize(\"" + this->getName() + "\", " + multi_cast<std::string>(this->fontSize_) + ")");
     173        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontSize(\"" + this->getName() + "\", " + multi_cast<std::string>(this->fontSize_) + ")");
    172174    }
    173175
     
    189191            stream << std::hex << std::setw(2) << std::setfill('0') << int(this->fontColor_[(i+3)%4]*255);
    190192        this->fontColorStr_ = stream.str();
    191         GUIManager::getInstance().getLuaState()->doString("NotificationLayer.changeQueueFontColor(\"" + this->getName() + "\", \"" + this->fontColorStr_ + "\")");
     193        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontColor(\"" + this->getName() + "\", \"" + this->fontColorStr_ + "\")");
    192194    }
    193195
     
    218220         // Push the Notification to the GUI.
    219221        if(GameMode::showsGraphics())
    220             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.pushNotification(\"" + this->getName() + "\", \"" + notification->getMessage() + "\")");
     222            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".pushNotification(\"" + this->getName() + "\", \"" + notification->getMessage() + "\")");
    221223    }
    222224
     
    229231        // Pops the Notification from the GUI.
    230232        if(GameMode::showsGraphics())
    231             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.popNotification(\"" + this->getName() + "\")");
     233            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".popNotification(\"" + this->getName() + "\")");
    232234    }
    233235
     
    240242        // Removes the Notification from the GUI.
    241243        if(GameMode::showsGraphics())
    242             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.removeNotification(\"" + this->getName() + "\", " + multi_cast<std::string>(index) + ")");
     244            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeNotification(\"" + this->getName() + "\", " + multi_cast<std::string>(index) + ")");
    243245    }
    244246
     
    255257        // Clear the NotificationQueue in the GUI.
    256258        if(GameMode::showsGraphics() && !noGraphics)
    257             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.clearQueue(\"" + this->getName() + "\")");
     259            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".clearQueue(\"" + this->getName() + "\")");
    258260    }
    259261
     
    265267    {
    266268        if(GameMode::showsGraphics())
    267             GUIManager::getInstance().getLuaState()->doString("NotificationLayer.createQueue(\"" + this->getName() +  "\", " + multi_cast<std::string>(this->getMaxSize()) + ")");
     269            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".createQueue(\"" + this->getName() +  "\", " + multi_cast<std::string>(this->getMaxSize()) + ")");
    268270    }
    269271
  • code/branches/tutoriallevel2/src/modules/notifications/NotificationQueueCEGUI.h

    r8448 r8450  
    127127                { return this->fontColorStr_; }
    128128
    129             static NotificationQueueCEGUI* getQueue(const std::string& name); // tolua_export
     129            static NotificationQueueCEGUI* getQueue(const std::string& name); // tolua_export // Get the NotificationQueueCEGUI with the input name.
    130130           
    131131        protected:
     
    135135           
    136136            virtual void clear(bool noGraphics = false); // Clears the NotificationQueue by removing all NotificationContainers.
     137
     138        protected:
     139            static const std::string NOTIFICATION_LAYER; //!< The name of the NotificationLayer menu sheet.
    137140           
    138141        private:
  • code/branches/tutoriallevel2/src/modules/overlays/hud/CMakeLists.txt

    r8178 r8450  
    77  HUDTimer.cc
    88  ChatOverlay.cc
    9   GametypeStatus.cc
    109  AnnounceMessage.cc
    1110  KillMessage.cc
  • code/branches/tutoriallevel2/src/orxonox/gametypes/Gametype.cc

    r8327 r8450  
    5959        this->defaultControllableEntity_ = Class(Spectator);
    6060
     61        this->bFirstTick_ = true;
     62       
    6163        this->bAutoStart_ = false;
    6264        this->bForceSpawn_ = false;
     
    112114        SUPER(Gametype, tick, dt);
    113115
     116        // Activate the GametypeInfo.
     117        if(this->bFirstTick_)
     118        {
     119            this->gtinfo_->setActive(true);
     120            this->bFirstTick_ = false;
     121        }
     122
    114123        //count timer
    115124        if (timerIsActive_)
     
    121130        }
    122131
    123         if (this->gtinfo_->bStartCountdownRunning_ && !this->gtinfo_->bStarted_)
    124             this->gtinfo_->startCountdown_ -= dt;
    125 
    126         if (!this->gtinfo_->bStarted_)
     132        if (this->gtinfo_->isStartCountdownRunning() && !this->gtinfo_->hasStarted())
     133            this->gtinfo_->countdownStartCountdown(dt);
     134
     135        if (!this->gtinfo_->hasStarted())
    127136            this->checkStart();
    128         else if (!this->gtinfo_->bEnded_)
     137        else if (!this->gtinfo_->hasEnded())
    129138            this->spawnDeadPlayersIfRequested();
    130139
     
    136145        this->addBots(this->numberOfBots_);
    137146
    138         this->gtinfo_->bStarted_ = true;
     147        this->gtinfo_->start();
    139148
    140149        this->spawnPlayersIfRequested();
     
    143152    void Gametype::end()
    144153    {
    145         this->gtinfo_->bEnded_ = true;
     154        this->gtinfo_->end();
    146155
    147156        for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)
     
    270279                }
    271280
     281                if(victim->getPlayer()->isHumanPlayer())
     282                    this->gtinfo_->pawnKilled(victim->getPlayer());
     283
    272284                ControllableEntity* entity = this->defaultControllableEntity_.fabricate(victim->getCreator());
    273285                if (victim->getCamera())
     
    346358                it->second.state_ = PlayerState::Dead;
    347359
    348                 if (!it->first->isReadyToSpawn() || !this->gtinfo_->bStarted_)
     360                if (!it->first->isReadyToSpawn() || !this->gtinfo_->hasStarted())
    349361                {
    350362                    this->spawnPlayerAsDefaultPawn(it->first);
     
    357369    void Gametype::checkStart()
    358370    {
    359         if (!this->gtinfo_->bStarted_)
    360         {
    361             if (this->gtinfo_->bStartCountdownRunning_)
    362             {
    363                 if (this->gtinfo_->startCountdown_ <= 0)
    364                 {
    365                     this->gtinfo_->bStartCountdownRunning_ = false;
    366                     this->gtinfo_->startCountdown_ = 0;
     371        if (!this->gtinfo_->hasStarted())
     372        {
     373            if (this->gtinfo_->isStartCountdownRunning())
     374            {
     375                if (this->gtinfo_->getStartCountdown() <= 0.0f)
     376                {
     377                    this->gtinfo_->stopStartCountdown();
     378                    this->gtinfo_->setStartCountdown(0.0f);;
    367379                    this->start();
    368380                }
     
    384396                        if (it->first->isHumanPlayer())
    385397                            hashumanplayers = true;
     398
     399                        // Inform the GametypeInfo that the player is ready to spawn.
     400                        // TODO: Can it happen, that that changes?
     401                        if(it->first->isHumanPlayer() && it->first->isReadyToSpawn())
     402                            this->gtinfo_->playerReadyToSpawn(it->first);
    386403                    }
    387404                    if (allplayersready && hashumanplayers)
     
    389406                        // If in developer's mode, there is no start countdown.
    390407                        if(Core::getInstance().inDevMode())
    391                             this->gtinfo_->startCountdown_ = 0;
     408                            this->start();
    392409                        else
    393                             this->gtinfo_->startCountdown_ = this->initialStartCountdown_;
    394                         this->gtinfo_->bStartCountdownRunning_ = true;
     410                            this->gtinfo_->setStartCountdown(this->initialStartCountdown_);
     411                        this->gtinfo_->startStartCountdown();
    395412                    }
    396413                }
     
    402419    {
    403420        for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)
     421        {
    404422            if (it->first->isReadyToSpawn() || this->bForceSpawn_)
    405423                this->spawnPlayer(it->first);
     424        }
    406425    }
    407426
     
    422441            player->startControl(spawnpoint->spawn());
    423442            this->players_[player].state_ = PlayerState::Alive;
     443
     444            if(player->isHumanPlayer())
     445                this->gtinfo_->playerSpawned(player);
     446           
    424447            this->playerPostSpawn(player);
    425448        }
  • code/branches/tutoriallevel2/src/orxonox/gametypes/Gametype.h

    r8178 r8450  
    7878
    7979            inline bool hasStarted() const
    80                 { return this->gtinfo_->bStarted_; }
     80                { return this->gtinfo_->hasStarted(); }
    8181            inline bool hasEnded() const
    82                 { return this->gtinfo_->bEnded_; }
     82                { return this->gtinfo_->hasEnded(); }
    8383
    8484            virtual void start();
     
    114114
    115115            inline bool isStartCountdownRunning() const
    116                 { return this->gtinfo_->bStartCountdownRunning_; }
     116                { return this->gtinfo_->isStartCountdownRunning(); }
    117117            inline float getStartCountdown() const
    118                 { return this->gtinfo_->startCountdown_; }
     118                { return this->gtinfo_->getStartCountdown(); }
    119119
    120120            inline void setHUDTemplate(const std::string& name)
    121                 { this->gtinfo_->hudtemplate_ = name; }
     121                { this->gtinfo_->setHUDTemplate(name); }
    122122            inline const std::string& getHUDTemplate() const
    123                 { return this->gtinfo_->hudtemplate_; }
     123                { return this->gtinfo_->getHUDTemplate(); }
    124124
    125125            void addBots(unsigned int amount);
     
    168168            SmartPtr<GametypeInfo> gtinfo_;
    169169
     170            bool bFirstTick_; //!< Whether this is the first tick or not.
     171           
    170172            bool bAutoStart_;
    171173            bool bForceSpawn_;
  • code/branches/tutoriallevel2/src/orxonox/infos/GametypeInfo.cc

    r8327 r8450  
    2323 *      Fabian 'x3n' Landau
    2424 *   Co-authors:
    25  *      ...
     25 *      Damian 'Mozork' Frick
    2626 *
    2727 */
     28
     29/**
     30    @file GametypeInfo.cc
     31    @brief Implementation of the GametypeInfo class
     32*/
    2833
    2934#include "GametypeInfo.h"
     
    3136#include "core/CoreIncludes.h"
    3237#include "core/GameMode.h"
     38#include "network/Host.h"
    3339#include "network/NetworkFunction.h"
    34 #include "network/Host.h"
     40#include "util/Convert.h"
     41
    3542#include "interfaces/GametypeMessageListener.h"
     43#include "interfaces/NotificationListener.h"
     44
     45#include "PlayerInfo.h"
    3646
    3747namespace orxonox
     
    4555    registerMemberNetworkFunction(GametypeInfo, dispatchFadingMessage);
    4656
     57    /*static*/ const std::string GametypeInfo::NOTIFICATION_SENDER("gameinfo");
     58
     59    /**
     60    @brief
     61        Registers and initializes the object.
     62    */
    4763    GametypeInfo::GametypeInfo(BaseObject* creator) : Info(creator)
    4864    {
    4965        RegisterObject(GametypeInfo);
    5066
     67        this->bActive_ = false; // At first the GametypeInfo is inactive.
     68       
    5169        this->bStarted_ = false;
    5270        this->bEnded_ = false;
    53         this->startCountdown_ = 0;
     71        this->startCountdown_ = 0.0f;
    5472        this->bStartCountdownRunning_ = false;
     73        this->counter_ = 0;
    5574
    5675        this->registerVariables();
     
    6382    void GametypeInfo::registerVariables()
    6483    {
    65         registerVariable(this->bStarted_,               VariableDirection::ToClient);
    66         registerVariable(this->bEnded_,                 VariableDirection::ToClient);
     84        registerVariable(this->bStarted_,               VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStarted));
     85        registerVariable(this->bEnded_,                 VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedEnded));
     86        registerVariable(this->bStartCountdownRunning_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStartCountdownRunning));
    6787        registerVariable(this->startCountdown_,         VariableDirection::ToClient);
    68         registerVariable(this->bStartCountdownRunning_, VariableDirection::ToClient);
     88        registerVariable(this->counter_,                VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedCountdownCounter));
    6989        registerVariable(this->hudtemplate_,            VariableDirection::ToClient);
     90    }
     91
     92    /**
     93    @brief
     94        Is called when the activity has changed.
     95    */
     96    void GametypeInfo::changedActivity(void)
     97    {
     98        SUPER(GametypeInfo, changedActivity);
     99
     100        // If the GametypeInfo has become active the "Press [Fire] to start the match" notification is sent.
     101        if(this->isActive())
     102            NotificationListener::sendNotification("Press [Fire] to start the match", GametypeInfo::NOTIFICATION_SENDER);
     103    }
     104
     105    /**
     106    @brief
     107        Is called when the game has changed to started.
     108    */
     109    void GametypeInfo::changedStarted(void)
     110    {
     111       
     112    }
     113
     114    /**
     115    @brief
     116        Is called when the game has changed to ended.
     117    */
     118    void GametypeInfo::changedEnded(void)
     119    {
     120        // If the game has ended, a "Game has ended" notification is displayed.
     121        if(this->hasEnded())
     122            NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER);
     123    }
     124
     125    /**
     126    @brief
     127        Is called when the start countdown has been either started or stopped.
     128    */
     129    void GametypeInfo::changedStartCountdownRunning(void)
     130    {
     131        // Clear the notifications if the countdown has stopped running.
     132        if(!this->hasStarted() && !this->isStartCountdownRunning() && !this->hasEnded())
     133            NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER);
     134        // Send first countdown notification if the countdown has started.
     135        if(!this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded())
     136            NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER);
     137    }
     138
     139    /**
     140    @brief
     141        Is called when the start countdown counter has changed.
     142    */
     143    void GametypeInfo::changedCountdownCounter(void)
     144    {
     145        // Send countdown notification if the counter has gone down.
     146        if(!this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded())
     147            NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER);
     148    }
     149
     150    /**
     151    @brief
     152        Is called when a player has become ready to spawn.
     153    @param player
     154        The player that has become ready to spawn.
     155    */
     156    void GametypeInfo::changedReadyToSpawn(PlayerInfo* player)
     157    {
     158        // Send "Waiting for other players" over the network to the right player if a player has become ready to spawn.
     159        if(!this->hasStarted() && !this->isStartCountdownRunning() && !this->hasEnded())
     160            NotificationListener::sendNotification("Waiting for other players", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID());
     161        // Clear the notifications if the player has respawned.
     162        if(this->hasStarted() && !this->hasEnded())
     163            NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER, notificationSendMode::network, player->getClientID());
     164    }
     165
     166    /**
     167    @brief
     168        Inform the GametypeInfo that the game has started.
     169    */
     170    void GametypeInfo::start(void)
     171    {
     172        if(this->bStarted_)
     173            return;
     174       
     175        this->bStarted_ = true;
     176        this->changedStarted();
     177    }
     178
     179    /**
     180    @brief
     181        Inform the GametypeInfo that the game has ended.
     182    */
     183    void GametypeInfo::end(void)
     184    {
     185        if(this->bEnded_)
     186            return;
     187
     188        this->bEnded_ = true;
     189        this->changedEnded();
     190    }
     191
     192    /**
     193    @brief
     194        Set the start countdown to the input value.
     195    @param countdown
     196        The countdown to be set.
     197    */
     198    void GametypeInfo::setStartCountdown(float countdown)
     199    {
     200        if(this->startCountdown_ == countdown || countdown < 0.0f)
     201            return;
     202       
     203        this->startCountdown_ = countdown;
     204        // Set the counter to the ceiling of the current countdown.
     205        this->counter_ = ceil(countdown);
     206        this->changedCountdownCounter();
     207    }
     208
     209    /**
     210    @brief
     211        Count down the start countdown by the specified value.
     212    @param countDown
     213        The amount by which we count down.
     214    */
     215    void GametypeInfo::countdownStartCountdown(float countDown)
     216    {
     217        float newCountdown = this->startCountdown_ - countDown;
     218        // If we have switched integers or arrived at zero, we also count down the start countdown counter.
     219        if(ceil(newCountdown) != ceil(this->startCountdown_) || newCountdown <= 0.0f)
     220            this->countDown();
     221        this->startCountdown_ = newCountdown;
     222    }
     223
     224    /**
     225    @brief
     226        Count down the start countdown counter.
     227    */
     228    void GametypeInfo::countDown()
     229    {
     230        if(this->counter_ == 0)
     231            return;
     232       
     233        this->counter_--;
     234        this->changedCountdownCounter();
     235    }
     236
     237    /**
     238    @brief
     239        Inform the GametypeInfo about the start of the start countdown.
     240    */
     241    void GametypeInfo::startStartCountdown(void)
     242    {
     243        if(this->bStartCountdownRunning_)
     244            return;
     245       
     246        this->bStartCountdownRunning_ = true;
     247        this->changedStartCountdownRunning();
     248    }
     249
     250    /**
     251    @brief
     252        Inform the GametypeInfo about the stop of the start countdown.
     253    */
     254    void GametypeInfo::stopStartCountdown(void)
     255    {
     256        if(!this->bStartCountdownRunning_)
     257            return;
     258       
     259        this->bStartCountdownRunning_ = false;
     260        this->changedStartCountdownRunning();
     261    }
     262
     263    /**
     264    @brief
     265        Inform the GametypeInfo about a player that is ready to spawn.
     266    @param player
     267        The player that is ready to spawn.
     268    */
     269    void GametypeInfo::playerReadyToSpawn(PlayerInfo* player)
     270    {
     271        // If the player has spawned already.
     272        if(this->spawned_.find(player) != this->spawned_.end())
     273            return;
     274
     275        this->spawned_.insert(player);
     276        this->changedReadyToSpawn(player);
     277    }
     278
     279    /**
     280    @brief
     281        Inform the GametypeInfo about a player whose Pawn has been killed.
     282    @param player
     283        The player whose Pawn has been killed.
     284    */
     285    void GametypeInfo::pawnKilled(PlayerInfo* player)
     286    {
     287        NotificationListener::sendNotification("Press [Fire] to respawn", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID());
     288        // Remove the player from the list of players that have spawned, since it currently is not.
     289        this->spawned_.erase(player);
     290    }
     291
     292    /**
     293    @brief
     294        Inform the GametypeInfo about a player that has spawned.
     295    @param player
     296        The player that has spawned.
     297    */
     298    void GametypeInfo::playerSpawned(PlayerInfo* player)
     299    {
     300        if(this->hasStarted() && !this->hasEnded())
     301            NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER, notificationSendMode::network, player->getClientID());
    70302    }
    71303
  • code/branches/tutoriallevel2/src/orxonox/infos/GametypeInfo.h

    r7163 r8450  
    2323 *      Fabian 'x3n' Landau
    2424 *   Co-authors:
    25  *      ...
     25 *      Damian 'Mozork' Frick
    2626 *
    2727 */
     28
     29/**
     30    @file GametypeInfo.h
     31    @brief Definition of the GametypeInfo class
     32*/
    2833
    2934#ifndef _GametypeInfo_H__
     
    3338
    3439#include <string>
     40
    3541#include "Info.h"
    3642
    3743namespace orxonox
    3844{
     45
     46    /**
     47    @brief
     48        The GametypeInfo class keeps track of the state of the game and provides facilities to inform the player about it.
     49
     50    @author
     51        Fabian 'x3n' Landau
     52    @author
     53        Damian 'Mozork' Frick
     54    */
    3955    class _OrxonoxExport GametypeInfo : public Info
    4056    {
     
    4561            virtual ~GametypeInfo();
    4662
     63            virtual void changedActivity(void); // Is called when the activity has changed.
     64
     65            /**
     66            @brief Get whether the game has started yet.
     67            @return Returns true if the game has started, false if not.
     68            */
    4769            inline bool hasStarted() const
    4870                { return this->bStarted_; }
     71            void changedStarted(void); // Is called when the game has changed to started.
     72           
     73            /**
     74            @brief Get whether the game has ended yet.
     75            @return Returns true if the game has ended, false if not.
     76            */
    4977            inline bool hasEnded() const
    5078                { return this->bEnded_; }
     79            void changedEnded(void); // Is called when the game has changed to ended.
    5180
     81            /**
     82            @brief Get whether the start countdown is currently running.
     83            @return Returns true if the countdown is running, false if not.
     84            */
    5285            inline bool isStartCountdownRunning() const
    5386                { return this->bStartCountdownRunning_; }
     87            void changedStartCountdownRunning(void); // Is called when the start countdown has been either started or stopped.
     88
     89            /**
     90            @brief Get the current value of the start countdown.
     91            @return Returns the current value of the start countdown.
     92            */
    5493            inline float getStartCountdown() const
    5594                { return this->startCountdown_; }
     95
     96            /**
     97            @brief Get the current start countdown counter.
     98                   The start countdown counter only has integer values that correspond to the actually displayed countdown.
     99            @return Returns the current integer countdown counter.
     100            */
     101            inline unsigned int getStartCountdownCounter() const
     102                { return this->counter_; }
     103            void changedCountdownCounter(void); // Is called when the start countdown counter has changed.
    56104
    57105            inline const std::string& getHUDTemplate() const
     
    70118            void dispatchStaticMessage(const std::string& message,const ColourValue& colour);
    71119            void dispatchFadingMessage(const std::string& message);
     120           
     121        protected:
     122            void changedReadyToSpawn(PlayerInfo* player); // Is called when a player has become ready to spawn.
     123           
     124            void start(void); // Inform the GametypeInfo that the game has started.
     125            void end(void); // Inform the GametypeInfo that the game has ended.
     126            void setStartCountdown(float countdown); // Set the start countdown to the input value.
     127            void countdownStartCountdown(float countDown); // Count down the start countdown by the specified value.
     128            void countDown(); // Count down the start countdown counter.
     129            void startStartCountdown(void); // Inform the GametypeInfo about the start of the start countdown.
     130            void stopStartCountdown(void); // Inform the GametypeInfo about the stop of the start countdown.
     131            void playerReadyToSpawn(PlayerInfo* player); // Inform the GametypeInfo about a player that is ready to spawn.
     132            void pawnKilled(PlayerInfo* player); // Inform the GametypeInfo about a player whose Pawn has been killed.
     133            void playerSpawned(PlayerInfo* player); // Inform the GametypeInfo about a player that has spawned.
     134
     135            inline void setHUDTemplate(const std::string& templateName)
     136                { this->hudtemplate_ = templateName; };
    72137
    73138        private:
    74139            void registerVariables();
    75140
    76             bool bStarted_;
    77             bool bEnded_;
    78             bool bStartCountdownRunning_;
    79             float startCountdown_;
     141            static const std::string NOTIFICATION_SENDER; //!< The name of the sender for the sending of notifications.
     142
     143            bool bStarted_; //!< Whether the game has started,
     144            bool bEnded_; //!< Whether the game has ended.
     145            bool bStartCountdownRunning_; //!< Whether the start countdown is running.
     146            float startCountdown_; //!< The current value of the start countdown.
     147            unsigned int counter_; //!< The current integer value of the start countdown, the start countdown counter.
    80148            std::string hudtemplate_;
     149           
     150            std::set<PlayerInfo*> spawned_; //!< A set of players that are currently spawned.
    81151    };
    82152}
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