- Timestamp:
- Jun 15, 2006, 5:17:35 PM (18 years ago)
- Location:
- branches/water/src/world_entities/environments
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/water/src/world_entities/environments/mapped_water.cc
r8482 r8483 146 146 delete shader; 147 147 delete cam_uni; 148 delete fog;148 //delete fog; 149 149 } 150 150 -
branches/water/src/world_entities/environments/mapped_water.h
r8482 r8483 31 31 void loadParams(const TiXmlElement* root); 32 32 33 void draw() const; 34 void tick(float dt); 33 35 36 // function to prepare renderpaths for creation of refleaction and reflaction textures 34 37 void activateReflection(); 35 38 void deactivateReflection(); 36 37 39 void activateRefraction(); 38 40 void deactivateRefraction(); 39 40 void draw() const;41 void tick(float dt);42 41 43 42 // functions to set parameters for the water, usually they're called through loadparam
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