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Ignore:
Timestamp:
May 16, 2011, 5:25:00 PM (14 years ago)
Author:
simonmie
Message:

New Shield effect added (from tibork), first working BasicProjectile class, changes in weapon classes to fit new BasicProjectile system, some spam messages in Pawn.cc removed

File:
1 edited

Legend:

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Added
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  • code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.cc

    r8386 r8492  
    201201    {
    202202        this->reloadRate_ = reloadrate;
    203         COUT(2) << "RELOAD RATE SET TO " << this->reloadRate_ << endl;
     203        //COUT(2) << "RELOAD RATE SET TO " << this->reloadRate_ << endl;
    204204    }
    205205
     
    207207    {
    208208        this->reloadWaitTime_ = reloadwaittime;
    209         COUT(2) << "RELOAD WAIT TIME SET TO " << this->reloadWaitTime_ << endl;
     209        //COUT(2) << "RELOAD WAIT TIME SET TO " << this->reloadWaitTime_ << endl;
    210210    }
    211211
     
    293293            // play damage effect
    294294        }
    295         COUT(3) << "neue damage-Funktion wurde aufgerufen // " << "Shield:" << this->getShieldHealth() << endl;
     295        //COUT(3) << "neue damage-Funktion wurde aufgerufen // " << "Shield:" << this->getShieldHealth() << endl;
    296296    }
    297297
     
    346346    void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage)
    347347    {
    348         COUT(3) << "neue hit2-Funktion wurde aufgerufen // shielddamage: " << shielddamage << std::flush;
     348//        COUT(3) << "neue hit2-Funktion wurde aufgerufen // shielddamage: " << shielddamage << std::flush;
    349349        if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) )
    350350        {
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