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Ignore:
Timestamp:
Mar 5, 2008, 1:34:34 AM (17 years ago)
Author:
landauf
Message:

umh, svn is strange… here's the rest of my changes from r848

Location:
code/branches/core/src/orxonox/objects
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core/src/orxonox/objects/WorldEntity.cc

    r793 r850  
    3737#include "../Orxonox.h"
    3838#include "WorldEntity.h"
     39#include "core/XMLPort.h"
    3940
    4041namespace orxonox
     
    8687    void WorldEntity::loadParams(TiXmlElement* xmlElem)
    8788    {
     89
    8890        BaseObject::loadParams(xmlElem);
    89 
     91/*
    9092        if (xmlElem->Attribute("position"))
    9193        {
     
    153155
    154156        create();
    155 
     157*/
     158    }
     159
     160
     161    /**
     162        @brief XML loading and saving.
     163        @param xmlelement The XML-element
     164        @param loading Loading (true) or saving (false)
     165        @return The XML-element
     166    */
     167    Element& WorldEntity::XMLPort(Element& xmlelement, bool loading)
     168    {
     169std::cout << "2_1: " << this->getPosition() << std::endl;
     170        BaseObject::XMLPort(xmlelement, loading);
     171
     172        XMLPortParam(WorldEntity, "position", setPosition, getPosition, xmlelement, loading);
     173//        XMLPortParam(WorldEntity, "direction", setDirection, getDirection, xmlelement, loading);
     174//        XMLPortParam(WorldEntity, "yaw", yaw, getYaw, xmlelement, loading);
     175//        XMLPortParam(WorldEntity, "pitch", pitch, getPitch, xmlelement, loading);
     176//        XMLPortParam(WorldEntity, "roll", roll, getRoll, xmlelement, loading);
     177        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, loading);
     178        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxis, getRotationAxis, xmlelement, loading);
     179        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, loading);
     180std::cout << "2_2: " << this->getPosition() << std::endl;
     181
     182        return xmlelement;
    156183    }
    157184
  • code/branches/core/src/orxonox/objects/WorldEntity.h

    r845 r850  
    88
    99#include "util/Math.h"
     10#include "util/XMLIncludes.h"
    1011#include "network/Synchronisable.h"
    11 #include "util/tinyxml/tinyxml.h"
     12//#include "util/tinyxml/tinyxml.h"
    1213#include "../core/CoreIncludes.h"
    1314#include "core/BaseObject.h"
     
    1718namespace orxonox
    1819{
    19   class _OrxonoxExport WorldEntity : public BaseObject, public Tickable//, public network::Synchronisable
    20   {
    21     public:
    22       WorldEntity();
    23       virtual ~WorldEntity();
     20    class _OrxonoxExport WorldEntity : public BaseObject, public Tickable//, public network::Synchronisable
     21    {
     22        public:
     23            WorldEntity();
     24            virtual ~WorldEntity();
    2425
    25       virtual void tick(float dt);
    26       virtual void loadParams(TiXmlElement* xmlElem);
    27       bool create();
     26            virtual void tick(float dt);
     27            virtual void loadParams(TiXmlElement* xmlElem);
     28            virtual Element& XMLPort(Element& xmlelement, bool loading);
     29            bool create();
    2830
    29       inline Ogre::SceneNode* getNode()
    30           { return this->node_; }
     31            inline Ogre::SceneNode* getNode()
     32                { return this->node_; }
    3133
    32       inline void setNode(Ogre::SceneNode* node)
    33           { this->node_ = node; }
     34            inline void setNode(Ogre::SceneNode* node)
     35                { this->node_ = node; }
    3436
    35       inline void setPosition(const Vector3& pos)
    36           { this->node_->setPosition(pos); }
    37       inline void setPosition(Real x, Real y, Real z)
    38           { this->node_->setPosition(x, y, z); }
    39       inline const Vector3& getPosition() const
    40           { return this->node_->getPosition(); }
     37            inline void setPosition(const Vector3& pos)
     38                { this->node_->setPosition(pos); }
     39//            inline void setPosition(Real x, Real y, Real z)
     40//                { this->node_->setPosition(x, y, z); }
     41            inline const Vector3& getPosition() const
     42                { return this->node_->getPosition(); }
    4143
    42       inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
    43           { this->node_->translate(d, relativeTo); }
    44       inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
    45           { this->node_->translate(x, y, z, relativeTo); }
    46       inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
    47           { this->node_->translate(axes, move, relativeTo); }
    48       inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
    49           { this->node_->translate(axes, x, y, z, relativeTo); }
     44            inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
     45                { this->node_->translate(d, relativeTo); }
     46            inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
     47                { this->node_->translate(x, y, z, relativeTo); }
     48            inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
     49                { this->node_->translate(axes, move, relativeTo); }
     50            inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT)
     51                { this->node_->translate(axes, x, y, z, relativeTo); }
    5052
    51       inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
    52           { this->node_->yaw(angle, relativeTo); }
    53       inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
    54           { this->node_->pitch(angle, relativeTo); }
    55       inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
    56           { this->node_->roll(angle, relativeTo); }
     53            inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
     54                { this->node_->yaw(angle, relativeTo); }
     55            inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
     56                { this->node_->pitch(angle, relativeTo); }
     57            inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
     58                { this->node_->roll(angle, relativeTo); }
    5759
    58       inline const Ogre::Quaternion& getOrientation()
    59         { return this->node_->getOrientation(); }
    60       inline void setOrientation(const Ogre::Quaternion& quat)
    61         { this->node_->setOrientation(quat); }
    62       inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
    63         { this->node_->rotate(axis, angle, relativeTo); }
    64       inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
    65         { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); }
    66       inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
    67         { this->node_->setDirection(vec, relativeTo, localDirectionVector); }
    68       inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
    69         { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); }
     60            inline const Ogre::Quaternion& getOrientation()
     61              { return this->node_->getOrientation(); }
     62            inline void setOrientation(const Ogre::Quaternion& quat)
     63              { this->node_->setOrientation(quat); }
     64            inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL)
     65              { this->node_->rotate(axis, angle, relativeTo); }
     66            inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
     67              { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); }
     68            inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
     69              { this->node_->setDirection(vec, relativeTo, localDirectionVector); }
     70            inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
     71              { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); }
    7072
    71       inline void setScale(const Vector3 &scale)
    72         { this->node_->setScale(scale); }
    73       inline void setScale(Real x, Real y, Real z)
    74         { this->node_->setScale(x, y, z); }
    75       inline void setScale(Real scale)
    76         { this->node_->setScale(scale, scale, scale); }
    77       inline const Vector3& getScale(void) const
    78         { return this->node_->getScale(); }
    79       inline void scale(const Vector3 &scale)
    80         { this->node_->scale(scale); }
    81       inline void scale(Real x, Real y, Real z)
    82         { this->node_->scale(x, y, z); }
    83       inline void scale(Real scale)
    84         { this->node_->scale(scale, scale, scale); }
     73            inline void setScale(const Vector3 &scale)
     74              { this->node_->setScale(scale); }
     75            inline void setScale(Real x, Real y, Real z)
     76              { this->node_->setScale(x, y, z); }
     77            inline void setScale(Real scale)
     78              { this->node_->setScale(scale, scale, scale); }
     79            inline const Vector3& getScale(void) const
     80              { return this->node_->getScale(); }
     81            inline void scale(const Vector3 &scale)
     82              { this->node_->scale(scale); }
     83            inline void scale(Real x, Real y, Real z)
     84              { this->node_->scale(x, y, z); }
     85            inline void scale(Real scale)
     86              { this->node_->scale(scale, scale, scale); }
    8587
    86       inline void attachObject(Ogre::MovableObject *obj)
    87         { this->node_->attachObject(obj); }
    88       inline void attachObject(Mesh &mesh)
    89         { this->node_->attachObject(mesh.getEntity()); }
    90       inline void detachObject(Ogre::MovableObject *obj)
    91         { this->node_->detachObject(obj); }
    92       inline void detachAllObjects()
    93         { this->node_->detachAllObjects(); }
     88            inline void attachObject(Ogre::MovableObject *obj)
     89              { this->node_->attachObject(obj); }
     90            inline void attachObject(Mesh &mesh)
     91              { this->node_->attachObject(mesh.getEntity()); }
     92            inline void detachObject(Ogre::MovableObject *obj)
     93              { this->node_->detachObject(obj); }
     94            inline void detachAllObjects()
     95              { this->node_->detachAllObjects(); }
    9496
    95       inline void setVelocity(const Vector3& velocity)
    96           { this->velocity_ = velocity; }
    97       inline void setVelocity(Real x, Real y, Real z)
    98           { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; }
    99       inline const Vector3& getVelocity() const
    100           { return this->velocity_; }
     97            inline void setVelocity(const Vector3& velocity)
     98                { this->velocity_ = velocity; }
     99            inline void setVelocity(Real x, Real y, Real z)
     100                { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; }
     101            inline const Vector3& getVelocity() const
     102                { return this->velocity_; }
    101103
    102       inline void setAcceleration(const Vector3& acceleration)
    103           { this->acceleration_ = acceleration; }
    104       inline void setAcceleration(Real x, Real y, Real z)
    105           { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; }
    106       inline const Vector3& getAcceleration() const
    107           { return this->acceleration_; }
     104            inline void setAcceleration(const Vector3& acceleration)
     105                { this->acceleration_ = acceleration; }
     106            inline void setAcceleration(Real x, Real y, Real z)
     107                { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; }
     108            inline const Vector3& getAcceleration() const
     109                { return this->acceleration_; }
    108110
    109       inline void setRotationAxis(const Vector3& axis)
    110           { this->rotationAxis_ = axis; }
    111       inline void setRotationAxis(Real x, Real y, Real z)
    112           { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; }
    113       inline const Vector3& getRotationAxis() const
    114           { return this->rotationAxis_; }
     111            inline void setRotationAxis(const Vector3& axis)
     112                { this->rotationAxis_ = axis; }
     113//            inline void setRotationAxis(Real x, Real y, Real z)
     114//                { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; }
     115            inline const Vector3& getRotationAxis() const
     116                { return this->rotationAxis_; }
    115117
    116       inline void setRotationRate(const Radian& angle)
    117           { this->rotationRate_ = angle; }
    118       inline void setRotationRate(const Degree& angle)
    119           { this->rotationRate_ = angle; }
    120       inline const Radian& getRotationRate() const
    121           { return this->rotationRate_; }
     118//            inline void setRotationRate(const Radian& angle)
     119//                { this->rotationRate_ = angle; }
     120            inline void setRotationRate(const Degree& angle)
     121                { this->rotationRate_ = angle; }
     122            inline const Radian& getRotationRate() const
     123                { return this->rotationRate_; }
    122124
    123       inline void setMomentum(const Radian& angle)
    124           { this->momentum_ = angle; }
    125       inline void setMomentum(const Degree& angle)
    126           { this->momentum_ = angle; }
    127       inline const Radian& getMomentum() const
    128           { return this->momentum_; }
     125            inline void setMomentum(const Radian& angle)
     126                { this->momentum_ = angle; }
     127            inline void setMomentum(const Degree& angle)
     128                { this->momentum_ = angle; }
     129            inline const Radian& getMomentum() const
     130                { return this->momentum_; }
    129131
    130       inline void setStatic(bool bStatic)
    131           { this->bStatic_ = bStatic; }
    132       inline bool isStatic()
    133           { return this->bStatic_; }
     132            inline void setStatic(bool bStatic)
     133                { this->bStatic_ = bStatic; }
     134            inline bool isStatic()
     135                { return this->bStatic_; }
    134136
    135     protected:
    136       void registerAllVariables();
     137        protected:
     138            void registerAllVariables();
    137139
    138       Vector3 velocity_;
    139       Vector3 acceleration_;
    140       Vector3 rotationAxis_;
    141       Radian rotationRate_;
    142       Radian momentum_;
     140            Vector3 velocity_;
     141            Vector3 acceleration_;
     142            Vector3 rotationAxis_;
     143            Radian rotationRate_;
     144            Radian momentum_;
    143145
    144     private:
    145       static unsigned int worldEntityCounter_s;
    146       Ogre::SceneNode* node_;
    147       bool bStatic_;
    148   };
     146        private:
     147            static unsigned int worldEntityCounter_s;
     148            Ogre::SceneNode* node_;
     149            bool bStatic_;
     150    };
    149151}
    150152
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