Changeset 851
- Timestamp:
- Mar 5, 2008, 1:37:23 AM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/core/bin/levels/sample.oxw
r822 r851 1 <?xml version="1.0"?> 2 <orxonoxworld name="Orxonox sample level" image="textures/menu/moonstation_512x512.jpg"> 3 <description> 4 This is an orxonox sample level. 5 </description> 1 <description> 2 This is an orxonox sample level. 3 </description> 6 4 7 <loading> 8 <background color="000000" image="textures/load_screens/ambush.png" /> 9 <bar top="200" left="50" width="300" height="20" image="textures/load_screens/ambush-loadbar.png" /> 10 </loading> 5 <loading> 6 <background color="000000" image="textures/load_screens/ambush.png" /> 7 <bar top="200" left="50" width="300" height="20" image="textures/load_screens/ambush-loadbar.png" /> 8 </loading> 9 10 <!-- 11 <ambient> 12 <ogg src="allgorythm-lift_up" /> 13 <ogg src="allgorythm-resonance_blaster" /> 14 <ogg src="luke_grey_-_hypermode" /> 15 <ogg src="task_horizon_-_menu1" /> 16 <ogg src="tha_silent_partner_-_void" /> 17 </ambient> 18 --> 19 <!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object --> 20 <!-- the value has to negative, as we want the camara behind the object --> 21 <!-- 22 <Camera name="Camera" pos="0,50,-150" lookat="0,20,0" node="2OgreHeadNode" /> 23 <SpaceShip camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh" forward="250" rotateupdown="100" rotaterightleft="100" looprightleft="100" /> 24 --> 25 <Ambient colourvalue="1,1,1" /> 26 <Skybox src="Orxonox/StarSkyBox" /> 27 28 <!--Fighter camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /--> 29 <SpaceShip camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf5.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0" /> 30 31 <NPC position="0,100,400" scale="1" mesh="razor.mesh"/> 32 <NPC position="0,100,400" scale="1" mesh="razor.mesh"/> 33 <NPC position="0,-100,500" scale="1" mesh="razor.mesh"/> 34 <NPC position="0,-200,450" scale="1" mesh="razor.mesh"/> 35 <NPC position="100,0,400" scale="1" mesh="razor.mesh"/> 36 37 <Model name="starship" position="200,0,500" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" /> 38 <Model name="drone" position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90" /> 39 40 <Model position="-200,1000,500" scale="10" mesh="hoover_body.mesh" yaw="-90" pitch="-90" /> 41 <Model position="-200,1000,500" scale="10" mesh="hoover_gear0.mesh" yaw="-90" pitch="-90" /> 42 <Model position="-200,1000,500" scale="10" mesh="hoover_gear1.mesh" yaw="-90" pitch="-90" /> 43 <Model position="-200,1000,500" scale="10" mesh="hoover_gear2.mesh" yaw="-90" pitch="-90" /> 44 <Model position="-200,1000,500" scale="10" mesh="hoover_turbine.mesh" yaw="-90" pitch="-90" /> 11 45 12 46 13 <!-- 14 <audio> 15 <ambient> 16 <ogg src="allgorythm-lift_up" /> 17 <ogg src="allgorythm-resonance_blaster" /> 18 <ogg src="luke_grey_-_hypermode" /> 19 <ogg src="task_horizon_-_menu1" /> 20 <ogg src="tha_silent_partner_-_void" /> 21 </ambient> 22 </audio> 23 --> 24 <!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object --> 25 <!-- the value has to negative, as we want the camara behind the object --> 26 <!-- 27 <Camera name="Camera" pos="0,50,-150" lookat="0,20,0" node="2OgreHeadNode" /> 28 <SpaceShip camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh" forward="250" rotateupdown="100" rotaterightleft="100" looprightleft="100" /> 29 --> 30 <world> 31 <Ambient colourvalue="1,1,1" /> 32 <Skybox src="Orxonox/StarSkyBox" /> 47 <Model position="-16779,42,11043" scale="95" mesh="ast2.mesh" rotationAxis="0.281711,0.152518,0" rotationRate="27" /> 48 <Model position="12893,-1583,-17939" scale="48" mesh="ast1.mesh" rotationAxis="0.0597998,0.923364,0" rotationRate="36" /> 49 <Model position="-2107,259,-19814" scale="29" mesh="ast4.mesh" rotationAxis="0.298639,0.96907,0" rotationRate="32" /> 33 50 34 <!--Fighter camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /--> 35 <SpaceShip camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf5.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0" /> 36 37 <NPC position="0,100,400" scale="1" mesh="razor.mesh"/> 38 <NPC position="0,100,400" scale="1" mesh="razor.mesh"/> 39 <NPC position="0,-100,500" scale="1" mesh="razor.mesh"/> 40 <NPC position="0,-200,450" scale="1" mesh="razor.mesh"/> 41 <NPC position="100,0,400" scale="1" mesh="razor.mesh"/> 42 43 <Model position="200,0,500" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" /> 44 <Model position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90" /> 45 46 <Model position="-200,1000,500" scale="10" mesh="hoover_body.mesh" yaw="-90" pitch="-90" /> 47 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