- Timestamp:
- May 20, 2011, 4:05:32 PM (14 years ago)
- Location:
- code/branches/unity_build/src
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/unity_build/src/libraries/core/command/IOConsoleWindows.cc
r7287 r8522 208 208 case Shell::Command: colour = FOREGROUND_GREEN | FOREGROUND_BLUE; break; 209 209 case Shell::Hint: colour = FOREGROUND_GREEN | FOREGROUND_RED ; break; 210 case Shell::TDebug: colour = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE; break; 210 211 default: colour = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE; break; 211 212 } -
code/branches/unity_build/src/libraries/core/command/Shell.h
r8518 r8522 91 91 enum LineType 92 92 { 93 TDebug = OutputLevel::TDebug, 93 94 None = OutputLevel::None, 94 95 Warning = OutputLevel::Warning, -
code/branches/unity_build/src/libraries/util/Debug.h
r8518 r8522 123 123 orxonox::OutputHandler::getOutStream(level) 124 124 125 /** Logs debug output: You can use DOUT exactly like @c std::cout. 126 Use this macro to produce temporary debug output that will be removed later on. 127 The console output shall have a special colour if available. 128 */ 129 #define DOUT orxonox::OutputHandler::getOutStream(-1) << "+++ " 130 125 131 #endif /* _Util_Debug_H__ */ -
code/branches/unity_build/src/libraries/util/OutputHandler.h
r8518 r8522 62 62 enum Value 63 63 { 64 TDebug = -1, 64 65 None = 0, 65 66 Error = 1, -
code/branches/unity_build/src/orxonox/overlays/InGameConsole.cc
r8515 r8522 590 590 colourBottom = ColourValue(0.90f, 0.90f, 0.90f, 1.00f); break; 591 591 592 case Shell::TDebug: colourTop = ColourValue(0.90f, 0.00f, 0.90f, 1.00f); 593 colourBottom = ColourValue(1.00f, 0.00f, 1.00f, 1.00f); break; 594 592 595 default: colourTop = ColourValue(0.90f, 0.90f, 0.90f, 1.00f); 593 596 colourBottom = ColourValue(1.00f, 1.00f, 1.00f, 1.00f); break;
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