- Timestamp:
- May 23, 2011, 3:54:40 PM (14 years ago)
- Location:
- code/branches/gameimmersion/src/modules/weapons/weaponmodes
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc
r8492 r8542 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 97 97 } 98 98 99 /* Creates the projectile object, sets its properties to the EnergyDrink properties, calls muendungsfeuer() 100 */ 99 101 void EnergyDrink::shot() 100 102 { -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc
r8492 r8542 23 23 * Martin Polak 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 54 54 } 55 55 56 /* Creates the projectile (BillboardProjectile) object, sets its properties to the FusionFire properties 57 */ 56 58 void FusionFire::fire() 57 59 { -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc
r8492 r8542 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 109 109 } 110 110 111 /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer() 112 */ 111 113 void HsW01::shot() 112 114 { -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc
r8492 r8542 23 23 * Martin Polak 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 51 51 } 52 52 53 /* Creates the projectile object, sets its properties to the LaserFire properties 54 */ 53 55 void LaserFire::fire() 54 56 { -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc
r8492 r8542 23 23 * Joel Smely 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 56 56 } 57 57 58 /* Creates the projectile (LightningGunProjectile) object, sets its properties to the LightningGun properties 59 */ 58 60 void LightningGun::fire() 59 61 { -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
r8492 r8542 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 59 59 } 60 60 61 /* Creates the Rocket object, sets its properties to the RocketFire properties 62 */ 61 63 void RocketFire::fire() 62 64 { … … 71 73 rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 72 74 rocket->setDamage(this->getDamage()); 73 // rocket->setShieldDamage(this->getShieldDamage()); 75 // rocket->setShieldDamage(this->getShieldDamage()); //correct this! 74 76 // rocket->setHealthDamage(this->getHealthDamage()); 75 77 }
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