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Ignore:
Timestamp:
May 23, 2011, 5:20:40 PM (14 years ago)
Author:
msalomon
Message:
 
Location:
code/branches/spacerace
Files:
3 edited

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  • code/branches/spacerace/data/levels/spaceRace.oxw

    r8494 r8548  
    3737  >
    3838
    39     <?lua math.randomseed(99) ?>
     39    <?lua math.randomseed(98) ?>
    4040
    4141    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    42     <SpawnPoint team=0 position="0,-2500,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    43 
     42
     43    <!-- ------------------SpawnPoint----------------- -->
     44    <SpawnPoint team=0 position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
     45      <events>
     46        <activity>
     47          <EventListener event="trigger1" />
     48        </activity>
     49      </events>
     50    </SpawnPoint>
     51   
    4452    <!-- ------------------CheckPoints----------------- -->
    45     <RaceCheckPoint name=checkpoint1 position="0,-2000,1000" scale=1 distance=20 checkpointindex=0 islast=false>
    46     <attached>
    47       <Model mass="100" scale="100" mesh="checkPoint.mesh" />
    48     </attached>
    49     </RaceCheckPoint>
    50 
    51     <RaceCheckPoint name=checkpoint2 position="0,-1400,1400" scale=1 distance=20 checkpointindex=1 islast=false>
    52     <attached>
    53       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    54     </attached>
    55     </RaceCheckPoint>
    56 
    57     <RaceCheckPoint name=checkpoint3 position="0,500,2500" scale=1 distance=20 checkpointindex=2 islast=false>
    58     <attached>
    59       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    60     </attached>
    61     </RaceCheckPoint>
    62 
    63     <RaceCheckPoint name=checkpoint4 position="0,1500,1700" scale=1 distance=20 checkpointindex=3 islast=false>
    64     <attached>
    65       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    66     </attached>
    67     </RaceCheckPoint>
    68 
    69     <RaceCheckPoint name=checkpoint5 position="0,2200,500" scale=1 distance=20 checkpointindex=4 islast=false>
    70     <attached>
    71       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    72     </attached>
    73     </RaceCheckPoint>
    74 
    75     <RaceCheckPoint name=checkpoint6 position="0,1500,-800" scale=1 distance=20 checkpointindex=5 islast=false>
    76     <attached>
    77       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    78     </attached>
    79     </RaceCheckPoint>
    80 
    81     <RaceCheckPoint name=checkpoint7 position="0,200,-1900" scale=1 distance=20 checkpointindex=6 islast=false>
    82     <attached>
    83       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    84     </attached>
    85     </RaceCheckPoint>
    86 
    87     <RaceCheckPoint name=checkpoint8 position="0,-500,-1500" scale=1 distance=20 checkpointindex=7 islast=false>
    88     <attached>
    89       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    90     </attached>
    91     </RaceCheckPoint>
    92 
    93     <RaceCheckPoint name=checkpoint9 position="0,-1300,-800" scale=1 distance=20 checkpointindex=8 islast=false>
    94     <attached>
    95       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    96     </attached>
    97     </RaceCheckPoint>
    98 
    99     <RaceCheckPoint name=checkpoint10 position="0,-2500,0" scale=1 distance=20 checkpointindex=9 islast=true>
    100     <attached>
    101       <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
    102     </attached>
    103     </RaceCheckPoint>
    104 
    105     <!-- ------------------Planet needs gravity----------------- -->
    106     <Planet position="0,0,0" scale=400 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
     53    <RaceCheckPoint name=checkpoint1 position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale=1 distance=40 checkpointindex=0 islast=false>
     54    <attached>
     55      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     56    </attached>
     57    <collisionShapes>
     58      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     59      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     60      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     61      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     62    </collisionShapes>
     63    </RaceCheckPoint>
     64
     65    <RaceCheckPoint name=checkpoint2 position="0,-900,2300" collisionType="static" scale=1 distance=40 checkpointindex=1 islast=false>
     66    <attached>
     67      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     68      <DistanceTrigger name="trigger1" position="0,0,0" distance=40 stayActive="true" />
     69      <SpawnPoint team=0 position="0,0,0" lookat="0,700,2700" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     70        <events>
     71          <activity>
     72            <EventListener event="trigger1" />
     73            <EventListener event="trigger2" />
     74          </activity>
     75        </events>
     76      </SpawnPoint>
     77    </attached>
     78    <collisionShapes>
     79      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     80      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     81      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     82      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     83    </collisionShapes>
     84    </RaceCheckPoint>
     85
     86    <RaceCheckPoint name=checkpoint3 position="0,700,2700" direction="0,0,1" collisionType="static" scale=1 distance=40 checkpointindex=2 islast=false>
     87    <attached>
     88      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     89      <DistanceTrigger name="trigger2" position="0,0,0" distance=40 stayActive="true" />
     90      <SpawnPoint team=0 position="0,0,0" lookat="0,2100,2300" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     91        <events>
     92          <activity>
     93            <EventListener event="trigger2" />
     94            <EventListener event="trigger3" />
     95          </activity>
     96        </events>
     97      </SpawnPoint>
     98    </attached>
     99     <collisionShapes>
     100      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     101      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     102      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     103      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     104    </collisionShapes>
     105    </RaceCheckPoint>
     106
     107    <RaceCheckPoint name=checkpoint4 position="0,2100,2300" direction="0,1,1" collisionType="static" scale=1 distance=40 checkpointindex=3 islast=false>
     108   <attached>
     109      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     110      <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
     111      <SpawnPoint team=0 position="0,0,0" lookat="0,2200,500" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     112        <events>
     113          <activity>
     114            <EventListener event="trigger3" />
     115            <EventListener event="trigger4" />
     116          </activity>
     117        </events>
     118      </SpawnPoint>
     119    </attached>
     120     <collisionShapes>
     121      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     122      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     123      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     124      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     125    </collisionShapes>
     126    </RaceCheckPoint>
     127
     128    <RaceCheckPoint name=checkpoint5 position="0,2200,500" direction="0,1,0" collisionType="static" scale=1 distance=40 checkpointindex=4 islast=false>
     129    <attached>
     130      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     131      <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
     132      <SpawnPoint team=0 position="0,0,0" lookat="0,1500,-800" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     133        <events>
     134          <activity>
     135            <EventListener event="trigger4" />
     136            <EventListener event="trigger5" />
     137          </activity>
     138        </events>
     139      </SpawnPoint>
     140    </attached>
     141     <collisionShapes>
     142      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     143      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     144      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     145      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     146    </collisionShapes>
     147    </RaceCheckPoint>
     148
     149    <RaceCheckPoint name=checkpoint6 position="0,1500,-800" direction="0,1,-1" collisionType="static" scale=1 distance=40 checkpointindex=5 islast=false>
     150    <attached>
     151      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     152      <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
     153      <SpawnPoint team=0 position="0,0,0" lookat="0,200,-1900" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     154        <events>
     155          <activity>
     156            <EventListener event="trigger5" />
     157            <EventListener event="trigger6" />
     158          </activity>
     159        </events>
     160      </SpawnPoint>
     161    </attached>
     162     <collisionShapes>
     163      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     164      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     165      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     166      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     167    </collisionShapes>
     168    </RaceCheckPoint>
     169
     170    <RaceCheckPoint name=checkpoint7 position="0,200,-1900" collisionType="static" scale=1 distance=40 checkpointindex=6 islast=false>
     171    <attached>
     172      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     173      <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
     174      <SpawnPoint team=0 position="0,0,0" lookat="0,-700,-1400" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     175        <events>
     176          <activity>
     177            <EventListener event="trigger6" />
     178            <EventListener event="trigger7" />
     179          </activity>
     180        </events>
     181      </SpawnPoint>
     182    </attached>
     183     <collisionShapes>
     184      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     185      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     186      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     187      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     188    </collisionShapes>
     189    </RaceCheckPoint>
     190
     191    <RaceCheckPoint name=checkpoint8 position="0,-700,-1400" direction="0,-1,-1" collisionType="static" scale=1 distance=40 checkpointindex=7 islast=false>
     192    <attached>
     193      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     194      <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
     195      <SpawnPoint team=0 position="0,0,0" lookat="0,-1300,-800" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     196        <events>
     197          <activity>
     198            <EventListener event="trigger7" />
     199            <EventListener event="trigger8" />
     200          </activity>
     201        </events>
     202      </SpawnPoint>
     203    </attached>
     204     <collisionShapes>
     205      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     206      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     207      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     208      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     209    </collisionShapes>
     210    </RaceCheckPoint>
     211
     212    <RaceCheckPoint name=checkpoint9 position="0,-1300,-800" collisionType="static" scale=1 distance=40 checkpointindex=8 islast=false>
     213    <attached>
     214      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     215      <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
     216      <SpawnPoint team=0 position="0,0,0" lookat="0,-2400,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     217        <events>
     218          <activity>
     219            <EventListener event="trigger8" />
     220          </activity>
     221        </events>
     222      </SpawnPoint>
     223    </attached>
     224     <collisionShapes>
     225      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     226      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     227      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     228      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     229    </collisionShapes>
     230    </RaceCheckPoint>
     231
     232    <RaceCheckPoint name=checkpoint10 position="0,-2100,0" collisionType="static" scale=1 distance=40 checkpointindex=9 islast=true>
     233    <attached>
     234      <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     235    </attached>
     236     <collisionShapes>
     237      <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     238      <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     239      <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     240      <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     241    </collisionShapes>
     242    </RaceCheckPoint>
     243
     244    <!-- ------------------Planet----------------- -->
     245    <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
    107246    <StaticEntity position="0,0,0" collisionType=static>
    108247        <collisionShapes>
     
    120259    x = 0
    121260    ?>
    122 <?lua
    123 for k = 1, 20, 1
    124 do
    125 j = math.random()
    126 ?>
    127 
    128     <StaticEntity position="<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" scale="<?lua print(j * 5) ?>" >
     261    <?lua
     262    for k = 1, 15, 1
     263    do
     264    j = math.random()
     265    ?>
     266
     267    <MovableEntity
     268      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
     269      collisionType = "dynamic"
     270      linearDamping = "0.5"
     271      angularDamping = "0.01"
     272      collisiondamage = "0.01"
     273      enablecollisiondamage = "true"
     274      scale="<?lua print(j * 5) ?>" >
    129275      <attached>
    130276        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
     
    134280        </Model>
    135281      </attached>
    136       <?lua if i == 5 then ?><collisionShapes>
    137         <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
    138       </collisionShapes> <?lua end ?>
    139     </StaticEntity>
    140 <?lua
    141 end
    142 ?>
    143 <?lua end ?>
    144 
    145     <ForceField position="9000,9000,0" direction="-1,-1,0" diameter=500 velocity=5000 length=5000 />
    146         <MovableEntity position="9000,9000,0">
     282      <collisionShapes>
     283        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
     284      </collisionShapes>
     285    </MovableEntity>
     286    <?lua
     287    end
     288    ?>
     289    <?lua end ?>
     290
     291    <!-- ---------------ForceFields----------------- -->
     292    <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
     293        <MovableEntity position="0,-400,2700">
     294            <attached>
     295                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
     296                <?lua for i=0,15,1 do ?>
     297                    <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     298                    <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     299                <?lua end ?>
     300                </attached>
     301        </MovableEntity>
     302
     303     <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
     304        <MovableEntity position="0,2500,2000">
     305            <attached>
     306                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
     307                <?lua for i=0,15,1 do ?>
     308                    <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     309                    <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     310                <?lua end ?>
     311                </attached>
     312        </MovableEntity>
     313
     314    <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
     315        <MovableEntity position="0,1300,-800">
    147316            <attached>
    148317                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
    149318                <?lua for i=0,20,1 do ?>
    150                     <Billboard position="<?lua print(-i*200*1.414/2) ?>,<?lua print(-i*200*1.414/2) ?>,-100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
    151                     <Billboard position="<?lua print(-i*200*1.414/2) ?>,<?lua print(-i*200*1.414/2) ?>,100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     319                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     320                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
    152321                <?lua end ?>
    153322                </attached>
    154323        </MovableEntity>
    155324
    156     <ForceField position="0,500,-2500" direction="1,1,0" diameter=500 velocity=5000 length=5000 />
    157         <MovableEntity position="9000,9000,0">
     325    <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
     326        <MovableEntity position="0,-1400,-700">
    158327            <attached>
    159328                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
    160                 <?lua for i=0,20,1 do ?>
    161                     <Billboard position="<?lua print(i*200*1.414/2) ?>,<?lua print(i*200*1.414/2) ?>,-100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
    162                     <Billboard position="<?lua print(i*200*1.414/2) ?>,<?lua print(i*200*1.414/2) ?>,100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     329                <?lua for i=0,15,1 do ?>
     330                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
     331                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
    163332                <?lua end ?>
    164333                </attached>
    165334        </MovableEntity>
    166335
     336    <!-- ---------------SpaceShips----------------- -->
     337    <SpaceShip position="0,2000,2000" lookat="0,0,0" >
     338      <templates>
     339        <Template link=spaceshipassff />
     340      </templates>
     341      <controller>
     342        <AIController />
     343      </controller>
     344    </SpaceShip>
     345
    167346  </Scene>
    168347</Level>
  • code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.cc

    r8494 r8548  
    4545        this->bCheckpointIndex_ = 0;
    4646        this->bIsLast_ = false;
     47        this->bTimeLimit_=0;
    4748       
    4849        this->setRadarObjectColour(ColourValue::Red);
     
    7172        XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
    7273        XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
     74        XMLPortParam(RaceCheckPoint, "timelimit", setTimelimit, getTimeLimit, xmlelement, mode).defaultValues(0);
    7375    }
    7476   
  • code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.h

    r8494 r8548  
    5757        inline int getCheckpointIndex()
    5858            { return this->bCheckpointIndex_; }
     59        inline void setTimelimit(int timeLimit)
     60            { this->bTimeLimit_ = timeLimit;}
     61        inline int getTimeLimit()
     62            { return this->bTimeLimit_;}
    5963        inline const WorldEntity* getWorldEntity() const
    6064            { return this; }
     
    6367        int bCheckpointIndex_;
    6468        bool bIsLast_;
    65        
     69        int bTimeLimit_;
    6670     
    6771    };
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