Changeset 8549
- Timestamp:
- May 23, 2011, 5:46:47 PM (14 years ago)
- Location:
- code/branches/gameimmersion
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gameimmersion/data/levels/includes/weaponSettingsImmTest.oxi
r8538 r8549 30 30 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 31 31 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 32 <LightningGun mode=1 muzzleoffset="0,0,0" damage=0 shielddamage=5 healthdamage=200/>32 <LightningGun mode=1 muzzleoffset="0,0,0" shielddamage=5 /> 33 33 </Weapon> 34 34 <Weapon> … … 40 40 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 41 41 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 42 <LightningGun mode=1 muzzleoffset="0,0,0" damage=0 shielddamage=5 healthdamage=200 />42 <LightningGun mode=1 muzzleoffset="0,0,0" healthdamage=0 shielddamage=500 /> 43 43 </Weapon> 44 44 <Weapon> 45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" shielddamage=50 /> 46 <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 /> 47 47 </Weapon> 48 48 </WeaponPack> -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc
r8542 r8549 50 50 51 51 this->reloadTime_ = 0.25; 52 this->damage_ = 15;52 this->damage_ = 0; //default 15 53 53 this->speed_ = 2500; 54 54 this->delay_ = 0; -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc
r8542 r8549 48 48 this->reloadTime_ = 1.0; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 40;50 this->damage_ = 0; //default 40 51 51 this->speed_ = 1250; 52 52 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc
r8542 r8549 51 51 52 52 this->reloadTime_ = 0.25; 53 this->damage_ = 15;53 this->damage_ = 0; //default 15 54 54 this->speed_ = 2500; 55 55 this->delay_ = 0; -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc
r8542 r8549 45 45 46 46 this->reloadTime_ = 0.25; 47 this->damage_ = 15;47 this->damage_ = 0; //default 15 48 48 this->speed_ = 1250; 49 49 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc
r8542 r8549 45 45 46 46 this->reloadTime_ = 1; 47 this->damage_ = 100;47 this->damage_ = 0; //default 100 48 48 this->speed_ = 150; 49 49 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
r8547 r8549 48 48 this->reloadTime_ = 0.20f; 49 49 this->bParallelReload_ = false; 50 this->damage_ = 100;50 this->damage_ = 0; 51 51 this->speed_ = 500; 52 52 -
code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
r8547 r8549 50 50 this->reloadTime_ = 1; 51 51 this->bParallelReload_ = false; 52 this->damage_ = 100;52 this->damage_ = 0; 53 53 this->speed_ = 500; 54 54 -
code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.cc
r8533 r8549 235 235 void Pawn::damage(float damage, Pawn* originator) 236 236 { 237 COUT(3) << "### alte damage-funktion ###" << endl; 237 238 if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) 238 239 { … … 246 247 healthdamage += shielddamage-this->getShieldHealth(); 247 248 this->setShieldHealth(0); 248 COUT(3) << "### SHIELD KAPUTT ###" << endl;249 249 } 250 250
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