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Changeset 856 for code/branches/core/bin


Ignore:
Timestamp:
Mar 5, 2008, 11:07:16 PM (16 years ago)
Author:
landauf
Message:

loader seems to work now
added function/macro XMLPortObject to load objects as subobjects into another object (like attaching a weapon to a player) + nice debug output with indentation

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core/bin/levels/sample.oxw

    r853 r856  
    3636
    3737<Model name="starship" position="(200,0,500)" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" />
    38 <Model name="drone" position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90" />
     38<Model name="drone" position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90">
     39  <attached>
     40    <Model name="drone2" position="200,-100,-500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90">
     41      <attached>
     42        <Model name="starship2" position="(500,200,-500)" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" />
     43      </attached>
     44    </Model>
     45  </attached>
     46</Model>
    3947<!--
    4048<Model position="-200,1000,500" scale="10" mesh="hoover_body.mesh" yaw="-90" pitch="-90" />
     
    5159<!-- Unused at the moment -->
    5260<!--  <SpaceshipSteeringObject node="OgreHeadNode" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /> -->
    53 
     61<!--
    5462<script file="intro.lua" />
     63-->
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