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Ignore:
Timestamp:
May 25, 2011, 9:07:17 PM (14 years ago)
Author:
dafrick
Message:

Cleanup. Adding shield and boost shaking to Assff.

Location:
code/branches/gameimmersion/data/levels
Files:
2 edited
1 moved

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/data/levels/includes/weaponSettingsAssff.oxi

    r7845 r8577  
    2626          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    2727          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    28           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     28          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    2929        </Weapon>
    3030        <Weapon>
     
    3636          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    3737          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    38           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
     38          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    3939        </Weapon>
    4040        <Weapon>
    41           <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
    42           <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
     41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
     42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    4343        </Weapon>
    4444      </WeaponPack>
  • code/branches/gameimmersion/data/levels/shieldTest.oxw

    r8573 r8577  
    11<LevelInfo
    2  name = "shield-test-level"
     2 name = "Shield Testlevel"
    33 description = "A simple Level with one shielded drone to shoot at"
     4 tags = "test"
    45/>
    56
     
    2930
    3031<Drone name="meineDrohne"
    31         primarythrust=          "80"
    32         auxilarythrust=         "10"
    33         rotationthrust=         "10"
    34         mass=                   "50"
    35         linearDamping=          "0.9"
    36         angularDamping=         "0.7"
     32    primarythrust= "80"
     33    auxilarythrust= "10"
     34    rotationthrust= "10"
     35    mass= "50"
     36    linearDamping= "0.9"
     37    angularDamping= "0.7"
    3738
    38         health=                 100
    39         maxhealth=              150
    40         inithealth=             200
     39    health= 100
     40    maxhealth= 150
     41    inithealth= 200
    4142
    42         shieldhealth=           100
    43         initialshieldhealth=    200
    44         maxshieldhealth=        250
     43    shieldhealth= 100
     44    initialshieldhealth= 200
     45    maxshieldhealth= 250
    4546
    46         shieldabsorption=       1
     47    shieldabsorption= 1
    4748
    48         reloadrate=             "10"
    49         reloadwaittime=         1
     49    reloadrate= "10"
     50    reloadwaittime= 1
    5051
    5152>
  • code/branches/gameimmersion/data/levels/templates/spaceshipAssff.oxt

    r7845 r8577  
    1212   initialhealth     = 100
    1313
    14    primaryThrust     = 100;
    15    auxilaryThrust    = 30;
    16    rotationThrust    = 25;
     14   shieldhealth        = 30
     15   initialshieldhealth = 30
     16   maxshieldhealth     = 50
     17   shieldabsorption    = 0.8
     18   reloadrate          = 1
     19   reloadwaittime      = 1
     20
     21   primaryThrust     = 100
     22   auxilaryThrust    = 30
     23   rotationThrust    = 25
     24
     25   boostPower            = 15
     26   boostPowerRate        = 1
     27   boostRate             = 5
     28   boostCooldownDuration = 10
     29
     30   shakeFrequency = 15
     31   shakeAmplitude = 7
    1732
    1833   collisionType     = "dynamic"
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