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Ignore:
Timestamp:
May 25, 2011, 11:07:46 PM (14 years ago)
Author:
rgrieder
Message:

Fixed MSVC build (dllexport problems) and warnings.

Location:
code/branches/presentation/src/modules
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/modules/docking/DockingController.h

    r8568 r8586  
    3939namespace orxonox
    4040{
    41     class _OrxonoxExport DockingController : public ArtificialController, public Tickable
     41    class _DockingExport DockingController : public ArtificialController, public Tickable
    4242    {
    4343        public:
  • code/branches/presentation/src/modules/docking/DockingPrereqs.h

    r8561 r8586  
    4343//-----------------------------------------------------------------------
    4444
    45 #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(Docking_STATIC_BUILD)
    46 #  ifdef Docking_SHARED_BUILD
     45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(DOCKING_STATIC_BUILD)
     46#  ifdef DOCKING_SHARED_BUILD
    4747#    define _DockingExport __declspec(dllexport)
    4848#  else
  • code/branches/presentation/src/modules/tetris/Tetris.cc

    r8567 r8586  
    127127        assert(stone);
    128128
    129         if(position.y < this->center_->getStoneSize()/2.0) //!< If the stone has reached the bottom of the level
    130         {
    131             stone->setPosition(Vector3(stone->getPosition().x, this->center_->getStoneSize()/2.0, stone->getPosition().z));
     129        if(position.y < this->center_->getStoneSize()/2.0f) //!< If the stone has reached the bottom of the level
     130        {
     131            stone->setPosition(Vector3(stone->getPosition().x, this->center_->getStoneSize()/2.0f, stone->getPosition().z));
    132132            return false;
    133133        }
     
    257257        // Attach the stone to the Centerpoint and set the position of the stone to be at the top middle.
    258258        this->center_->attach(stone);
    259         float xPos = (this->center_->getWidth()/2 + ((this->center_->getWidth() % 2)*2-1)/2.0)*this->center_->getStoneSize();
    260         float yPos = (this->center_->getHeight()-0.5)*this->center_->getStoneSize();
     259        float xPos = (this->center_->getWidth()/2 + ((this->center_->getWidth() % 2)*2-1)/2.0f)*this->center_->getStoneSize();
     260        float yPos = (this->center_->getHeight()-0.5f)*this->center_->getStoneSize();
    261261        stone->setPosition(xPos, yPos, 0.0f);
    262262        stone->setGame(this);
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