Changeset 8589 for code/branches/presentation/data/levels
- Timestamp:
- May 26, 2011, 12:58:09 AM (14 years ago)
- Location:
- code/branches/presentation
- Files:
-
- 10 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation
- Property svn:mergeinfo changed
/code/branches/bigships (added) merged: 8426,8503-8504,8588
- Property svn:mergeinfo changed
-
code/branches/presentation/data/levels/templates/spaceshipAssff.oxt
r8580 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipassffcameras 5 engine = spaceshipassffengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 36 35 angularDamping = 0.9999999 37 36 > 37 <engines> 38 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> 39 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> 40 </engines> 38 41 <attached> 39 42 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> … … 92 95 </EffectContainer> 93 96 <EffectContainer condition="not idle"> 94 <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 95 <!-- 96 <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> 97 <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> 98 --> 97 <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 98 <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 99 99 </EffectContainer> 100 100 <EffectContainer condition="normal or brake"> … … 102 102 </EffectContainer> 103 103 <EffectContainer condition="normal or boost"> 104 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />105 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />104 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 105 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 106 106 </EffectContainer> 107 107 <EffectContainer condition="boost"> … … 109 109 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 110 110 </EffectContainer> 111 <EffectContainer condition="brake">111 <!-- <EffectContainer condition="brake"> 112 112 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 113 113 <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> … … 115 115 <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 116 116 </EffectContainer> 117 --> 117 118 </MultiStateEngine> 118 119 </Template> -
code/branches/presentation/data/levels/templates/spaceshipGhost.oxt
r7679 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipghostcameras 5 engine = spaceshipghostengine 5 6 6 spawnparticlesource = "Orxonox/fairytwirl" 7 7 spawnparticleduration = 3 … … 21 21 angularDamping = 0.9999999 22 22 > 23 23 <engines> 24 <MultiStateEngine position="0,0,0" template=spaceshipghostengine/> 25 </engines> 24 26 <attached> 25 27 <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="ghost.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipH2.oxt
r7679 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipHtwocameras 5 engine = spaceshipHtwoengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 25 24 include("includes/weaponSettingsH2.oxi") 26 25 ?> 26 <engines> 27 <MultiStateEngine position="0,0,0" template=spaceshipHtwoengine /> 27 28 29 </engines> 28 30 <attached> 29 31 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipHXY.oxt
r7679 r8589 21 21 angularDamping = 0.9999999 22 22 > 23 <engines> 24 <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine /> 25 </engines> 23 26 <attached> 24 27 <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipHXYSL.oxt
r8398 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipHXYcameras 5 engine = spaceshipHXYengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipPirate.oxt
r7679 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshippiratecameras 5 engine = spaceshippirateengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipSwallow.oxt
r7679 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipswallowcameras 5 engine = spaceshipswallowengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 23 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipswallowengine /> 24 </engines> 24 25 <attached> 25 26 <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="swallow_mat.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipTransporter.oxt
r7679 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipTransportercameras 5 engine = spaceshipTransporterengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipTransporterengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" /> -
code/branches/presentation/data/levels/templates/spaceshipTransporterSL.oxt
r7679 r8589 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipTransportercameras 5 engine = spaceshipTransporterengine6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 > 22 <engines> 23 <MultiStateEngine position=" 0, 0, 0" template=spaceshipTransporterengine /> 24 </engines> 23 25 <attached> 24 26 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" />
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