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Changeset 8590 in orxonox.OLD for branches/bsp_model/src/lib/graphics


Ignore:
Timestamp:
Jun 19, 2006, 10:48:45 PM (18 years ago)
Author:
patrick
Message:

bsp: md3 integrated to the resource manager

Location:
branches/bsp_model/src/lib/graphics/importer/md3
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/bsp_model/src/lib/graphics/importer/md3/md3_data.cc

    r8579 r8590  
    374374    std::string path1(tex[i].fileName);
    375375    std::string fullPath( path + path1);
    376     this->meshes[mesh]->material[i].setDiffuseMap(/*tex[i].fileName*/ /*fullPath.c_str()*/ "maps/yuri.tga");
     376    this->meshes[mesh]->material[i].setDiffuseMap(/*tex[i].fileName*/ /*fullPath.c_str()*/ "maps/creatures/gork/gorkup.tga");
    377377    this->meshes[mesh]->material[i].setAmbient(1, 1, 1);
    378378  }
  • branches/bsp_model/src/lib/graphics/importer/md3/md3_model.cc

    r8581 r8590  
    2727#include "quaternion.h"
    2828
     29#include "loading/resource_manager.h"
     30
    2931#include "debug.h"
    3032
     
    3739  MD3Model::MD3Model(std::string filename, float scaling)
    3840  {
    39 
    4041    this->autoAssemblePlayerModel(filename, scaling);
    4142
     
    7475  /**
    7576   * auto assemples a player model
     77   * @param filename is the name to the directory of the modelzzzzzz
    7678   */
    7779  void MD3Model::autoAssemblePlayerModel(std::string filename, float scaling)
    7880  {
    79     this->md3Data = new MD3Data(filename, filename, scaling);
     81//     this->md3Data = new MD3Data(filename, filename, scaling);
    8082//     MD3AnimationCfg cfg("/home/boenzlip/tmp/q3/Downloads/MOH/q3mdl-alien3/models/players/alien3/animation.cfg");
     83
     84
     85    //first load the torso
     86    std::string name(filename + "/upper.md3");
     87    PRINTF(0)("data dir: %s\n", ResourceManager::getInstance()->getFullName(name).c_str());
     88
     89//     this->md3Data = new MD3Data(name, name, scaling);
     90    this->md3Data = (MD3Data*)ResourceManager::getInstance()->load(name, MD3, RP_GAME, name, scaling);
     91
    8192
    8293
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