Changeset 8599 for code/branches/portals2/doc
- Timestamp:
- May 26, 2011, 3:44:07 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/portals2/doc/api/groups/Portals.dox
r8483 r8599 3 3 @ingroup Modules 4 4 5 This module allows you to place @ref modules::PortalEndPoint "PortalEndPoints" in space and connect pairs of them with a @ref modules::PortalLink "PortalLink" in orderallow fast travelling from A to B.5 This module allows you to place @ref orxonox::PortalEndPoint "PortalEndPoints" in space and connect pairs of them with a @ref orxonox::PortalLink "PortalLink" in order to allow fast travelling from A to B. 6 6 7 7 @section FastHowTo Fast HowTo: Including portals in a level … … 53 53 @subsection Templates "Templates" 54 54 In order to make @ref orxonox::PortalEndPoint "PortalEndPoints" visible in the game there must be something visible. 55 The idea above is to define or include arbitrary Templates which make a PortalEndPoint visible and later use themby setting the design attribute of a @ref orxonox::PortalEndPoint "PortalEndPoint" to the template name55 The idea (as shown above) is to define or include arbitrary Templates which make a PortalEndPoint visible and use them later by setting the design attribute of a @ref orxonox::PortalEndPoint "PortalEndPoint" to the template name 56 56 @subsection Parameters "Parameters" 57 57 - position: 3d-coordinate in space 58 - distance (default: 50): distance at which a valid entity gets pulled in by the @ref orxonox::PortalEndPoint (if the end point is an entrance)58 - distance (default: 50): distance at which a valid entity gets pulled in (if the end point is an entrance). 59 59 - target (default: "Pawn"): the class which is able to enter this end point (if it is an entrance) 60 - design: the name of the @ref orxonox::Template " Template" above60 - design: the name of the @ref orxonox::Template "design template" 61 61 */ 62 62
Note: See TracChangeset
for help on using the changeset viewer.