- Timestamp:
- May 26, 2011, 10:27:55 PM (13 years ago)
- Location:
- code/branches/spacerace
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/spacerace/data/levels/spaceRace.oxw
r8616 r8617 61 61 <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 62 62 <attached> 63 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />63 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 64 64 </attached> 65 65 <collisionShapes> … … 73 73 <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 74 74 <attached> 75 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />75 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 76 76 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 77 77 <events> … … 107 107 <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> 108 108 <attached> 109 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />109 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 110 110 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 111 111 <events> … … 141 141 <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> 142 142 <attached> 143 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />143 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 144 144 <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" /> 145 145 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > … … 176 176 <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> 177 177 <attached> 178 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />178 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 179 179 <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" /> 180 180 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > … … 211 211 <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> 212 212 <attached> 213 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />213 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 214 214 <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" /> 215 215 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > … … 246 246 <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false"> 247 247 <attached> 248 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />248 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 249 249 <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" /> 250 250 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > … … 281 281 <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false"> 282 282 <attached> 283 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />283 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 284 284 <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" /> 285 285 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > … … 316 316 <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false"> 317 317 <attached> 318 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />318 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 319 319 <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" /> 320 320 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > … … 342 342 <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150"> 343 343 <attached> 344 <Model mass="50" scale="50" mesh=" checkPoint.mesh" />344 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 345 345 </attached> 346 346 <collisionShapes> -
code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.cc
r8616 r8617 112 112 if (gametype) 113 113 { 114 const std::string& message = " You have " + multi_cast<std::string>(this->bTimeLimit_)115 + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1) + "\n ";114 const std::string& message = "\nYou have " + multi_cast<std::string>(this->bTimeLimit_) 115 + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1) + "\n\n"; 116 116 COUT(0) << message; 117 117 const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage(message);
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