Changeset 8630 for code/branches/spacerace/data
- Timestamp:
- May 27, 2011, 11:01:24 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/spacerace/data/levels/spaceRace.oxw
r8617 r8630 61 61 <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> 62 62 <attached> 63 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 64 </attached> 65 <collisionShapes> 66 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 67 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 68 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 69 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 70 </collisionShapes> 71 </RaceCheckPoint> 72 73 <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 74 <attached> 75 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 76 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 77 <events> 78 <activity> 79 <Trigger mode="xor" invert="true" > 80 <EventTrigger> 81 <events> 82 <trigger> 83 <EventListener event="checkpoint2" /> 84 </trigger> 85 </events> 86 </EventTrigger> 87 <EventTrigger invert="true"> 88 <events> 89 <trigger> 90 <EventListener event="checkpoint3" /> 91 </trigger> 92 </events> 93 </EventTrigger> 94 </Trigger> 95 </activity> 96 </events> 97 </SpawnPoint> 98 </attached> 99 <collisionShapes> 100 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 101 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 102 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 103 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 104 </collisionShapes> 105 </RaceCheckPoint> 106 107 <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> 108 <attached> 109 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 110 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 111 <events> 112 <activity> 113 <Trigger mode="xor" invert="true" > 114 <EventTrigger> 115 <events> 116 <trigger> 117 <EventListener event="checkpoint3" /> 118 </trigger> 119 </events> 120 </EventTrigger> 121 <EventTrigger invert="true"> 122 <events> 123 <trigger> 124 <EventListener event="checkpoint4" /> 125 </trigger> 126 </events> 127 </EventTrigger> 128 </Trigger> 129 </activity> 130 </events> 131 </SpawnPoint> 132 </attached> 133 <collisionShapes> 134 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 135 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 136 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 137 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 138 </collisionShapes> 139 </RaceCheckPoint> 140 141 <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> 142 <attached> 143 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 144 <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" /> 145 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 146 <events> 147 <activity> 148 <Trigger mode="xor" invert="true" > 149 <EventTrigger> 150 <events> 151 <trigger> 152 <EventListener event="checkpoint4" /> 153 </trigger> 154 </events> 155 </EventTrigger> 156 <EventTrigger invert="true"> 157 <events> 158 <trigger> 159 <EventListener event="checkpoint5" /> 160 </trigger> 161 </events> 162 </EventTrigger> 163 </Trigger> 164 </activity> 165 </events> 166 </SpawnPoint> 167 </attached> 168 <collisionShapes> 169 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 170 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 171 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 172 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 173 </collisionShapes> 174 </RaceCheckPoint> 175 176 <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> 177 <attached> 63 178 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 64 </attached> 65 <collisionShapes> 66 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 67 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 68 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 69 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 70 </collisionShapes> 71 </RaceCheckPoint> 72 73 <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> 74 <attached> 75 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 76 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 77 <events> 78 <activity> 79 <Trigger mode="xor" invert="true" > 80 <EventTrigger> 81 <events> 82 <trigger> 83 <EventListener event="checkpoint2" /> 84 </trigger> 85 </events> 86 </EventTrigger> 87 <EventTrigger invert="true"> 88 <events> 89 <trigger> 90 <EventListener event="checkpoint3" /> 91 </trigger> 92 </events> 93 </EventTrigger> 94 </Trigger> 95 </activity> 96 </events> 97 </SpawnPoint> 98 </attached> 99 <collisionShapes> 100 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 101 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 102 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 103 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 104 </collisionShapes> 105 </RaceCheckPoint> 106 107 <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> 108 <attached> 109 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 110 <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 111 <events> 112 <activity> 113 <Trigger mode="xor" invert="true" > 114 <EventTrigger> 115 <events> 116 <trigger> 117 <EventListener event="checkpoint3" /> 118 </trigger> 119 </events> 120 </EventTrigger> 121 <EventTrigger invert="true"> 122 <events> 123 <trigger> 124 <EventListener event="checkpoint4" /> 125 </trigger> 126 </events> 127 </EventTrigger> 128 </Trigger> 129 </activity> 130 </events> 131 </SpawnPoint> 132 </attached> 133 <collisionShapes> 134 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 135 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 136 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 137 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 138 </collisionShapes> 139 </RaceCheckPoint> 140 141 <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> 142 <attached> 143 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 144 <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" /> 145 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 146 <events> 147 <activity> 148 <Trigger mode="xor" invert="true" > 149 <EventTrigger> 150 <events> 151 <trigger> 152 <EventListener event="checkpoint4" /> 153 </trigger> 154 </events> 155 </EventTrigger> 156 <EventTrigger invert="true"> 157 <events> 158 <trigger> 159 <EventListener event="checkpoint5" /> 160 </trigger> 161 </events> 162 </EventTrigger> 163 </Trigger> 164 </activity> 165 </events> 166 </SpawnPoint> 167 </attached> 168 <collisionShapes> 169 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 170 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 171 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 172 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 173 </collisionShapes> 174 </RaceCheckPoint> 175 176 <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> 177 <attached> 178 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 179 <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" /> 180 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 181 <events> 182 <activity> 183 <Trigger mode="xor" invert="true" > 184 <EventTrigger> 185 <events> 186 <trigger> 187 <EventListener event="checkpoint5" /> 188 </trigger> 189 </events> 190 </EventTrigger> 191 <EventTrigger invert="true"> 192 <events> 193 <trigger> 194 <EventListener event="checkpoint6" /> 195 </trigger> 196 </events> 197 </EventTrigger> 198 </Trigger> 199 </activity> 200 </events> 201 </SpawnPoint> 202 </attached> 203 <collisionShapes> 204 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 205 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 206 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 207 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 208 </collisionShapes> 179 <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" /> 180 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 181 <events> 182 <activity> 183 <Trigger mode="xor" invert="true" > 184 <EventTrigger> 185 <events> 186 <trigger> 187 <EventListener event="checkpoint5" /> 188 </trigger> 189 </events> 190 </EventTrigger> 191 <EventTrigger invert="true"> 192 <events> 193 <trigger> 194 <EventListener event="checkpoint6" /> 195 </trigger> 196 </events> 197 </EventTrigger> 198 </Trigger> 199 </activity> 200 </events> 201 </SpawnPoint> 202 </attached> 203 <collisionShapes> 204 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 205 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 206 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 207 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 208 </collisionShapes> 209 209 </RaceCheckPoint> 210 210 211 211 <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> 212 <attached>213 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />214 <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />215 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >216 <events>217 <activity>218 <Trigger mode="xor" invert="true" >219 <EventTrigger>220 <events>221 <trigger>222 <EventListener event="checkpoint6" />223 </trigger>224 </events>225 </EventTrigger>226 <EventTrigger invert="true">227 <events>228 <trigger>229 <EventListener event="checkpoint7" />230 </trigger>231 </events>232 </EventTrigger>233 </Trigger>234 </activity>235 </events>236 </SpawnPoint>237 </attached>238 <collisionShapes>239 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />240 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />241 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />242 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />243 </collisionShapes>212 <attached> 213 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 214 <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" /> 215 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 216 <events> 217 <activity> 218 <Trigger mode="xor" invert="true" > 219 <EventTrigger> 220 <events> 221 <trigger> 222 <EventListener event="checkpoint6" /> 223 </trigger> 224 </events> 225 </EventTrigger> 226 <EventTrigger invert="true"> 227 <events> 228 <trigger> 229 <EventListener event="checkpoint7" /> 230 </trigger> 231 </events> 232 </EventTrigger> 233 </Trigger> 234 </activity> 235 </events> 236 </SpawnPoint> 237 </attached> 238 <collisionShapes> 239 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 240 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 241 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 242 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 243 </collisionShapes> 244 244 </RaceCheckPoint> 245 245 246 246 <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false"> 247 <attached>248 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />249 <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />250 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >251 <events>252 <activity>253 <Trigger mode="xor" invert="true" >254 <EventTrigger>255 <events>256 <trigger>257 <EventListener event="checkpoint7" />258 </trigger>259 </events>260 </EventTrigger>261 <EventTrigger invert="true">262 <events>263 <trigger>264 <EventListener event="checkpoint8" />265 </trigger>266 </events>267 </EventTrigger>268 </Trigger>269 </activity>270 </events>271 </SpawnPoint>272 </attached>273 <collisionShapes>274 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />275 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />276 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />277 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />278 </collisionShapes>247 <attached> 248 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 249 <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" /> 250 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 251 <events> 252 <activity> 253 <Trigger mode="xor" invert="true" > 254 <EventTrigger> 255 <events> 256 <trigger> 257 <EventListener event="checkpoint7" /> 258 </trigger> 259 </events> 260 </EventTrigger> 261 <EventTrigger invert="true"> 262 <events> 263 <trigger> 264 <EventListener event="checkpoint8" /> 265 </trigger> 266 </events> 267 </EventTrigger> 268 </Trigger> 269 </activity> 270 </events> 271 </SpawnPoint> 272 </attached> 273 <collisionShapes> 274 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 275 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 276 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 277 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 278 </collisionShapes> 279 279 </RaceCheckPoint> 280 280 281 281 <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false"> 282 <attached>283 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />284 <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />285 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >286 <events>287 <activity>288 <Trigger mode="xor" invert="true" >289 <EventTrigger>290 <events>291 <trigger>292 <EventListener event="checkpoint8" />293 </trigger>294 </events>295 </EventTrigger>296 <EventTrigger invert="true">297 <events>298 <trigger>299 <EventListener event="checkpoint9" />300 </trigger>301 </events>302 </EventTrigger>303 </Trigger>304 </activity>305 </events>306 </SpawnPoint>307 </attached>308 <collisionShapes>309 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />310 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />311 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />312 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />313 </collisionShapes>282 <attached> 283 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 284 <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" /> 285 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 286 <events> 287 <activity> 288 <Trigger mode="xor" invert="true" > 289 <EventTrigger> 290 <events> 291 <trigger> 292 <EventListener event="checkpoint8" /> 293 </trigger> 294 </events> 295 </EventTrigger> 296 <EventTrigger invert="true"> 297 <events> 298 <trigger> 299 <EventListener event="checkpoint9" /> 300 </trigger> 301 </events> 302 </EventTrigger> 303 </Trigger> 304 </activity> 305 </events> 306 </SpawnPoint> 307 </attached> 308 <collisionShapes> 309 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 310 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 311 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 312 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 313 </collisionShapes> 314 314 </RaceCheckPoint> 315 315 316 316 <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false"> 317 <attached>318 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />319 <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />320 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >321 <events>322 <activity>323 <EventTrigger>324 <events>325 <trigger>326 <EventListener event="checkpoint9" />327 </trigger>328 </events>329 </EventTrigger>330 </activity>331 </events>332 </SpawnPoint>333 </attached>334 <collisionShapes>335 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />336 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />337 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />338 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />339 </collisionShapes>317 <attached> 318 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 319 <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" /> 320 <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > 321 <events> 322 <activity> 323 <EventTrigger> 324 <events> 325 <trigger> 326 <EventListener event="checkpoint9" /> 327 </trigger> 328 </events> 329 </EventTrigger> 330 </activity> 331 </events> 332 </SpawnPoint> 333 </attached> 334 <collisionShapes> 335 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 336 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 337 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 338 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 339 </collisionShapes> 340 340 </RaceCheckPoint> 341 341 342 342 <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150"> 343 <attached>344 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />345 </attached>346 <collisionShapes>347 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />348 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />349 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />350 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />351 </collisionShapes>343 <attached> 344 < Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 345 </attached> 346 <collisionShapes> 347 <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> 348 <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> 349 <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> 350 <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> 351 </collisionShapes> 352 352 </RaceCheckPoint> 353 353 … … 355 355 <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> 356 356 <StaticEntity position="0,0,0" collisionType=static> 357 358 359 357 <collisionShapes> 358 <SphereCollisionShape radius="399" /> 359 </collisionShapes> 360 360 </StaticEntity> 361 361 … … 365 365 for i = 0, max, 1 366 366 do 367 367 y = math.sin(i/max*6)*2000 368 368 z = math.cos(i/max*6)*2500 369 369 x = 0 … … 385 385 <attached> 386 386 <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> 387 387 <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> 388 388 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 389 389 </attached> <?lua end ?> 390 390 </Model> 391 391 </attached> 392 392 <collisionShapes> … … 451 451 <controller> 452 452 <WaypointPatrolController alertnessradius=1500 team=0 > 453 454 455 453 <waypoints> 454 <Model scale=0 position="0,2000,2000" /> 455 </waypoints> 456 456 </WaypointPatrolController> 457 457 </controller> … … 463 463 </templates> 464 464 <controller> 465 466 467 468 469 465 <WaypointPatrolController alertnessradius=1500 team=0 > 466 <waypoints> 467 <Model scale=0 position="0,2000,-2000" /> 468 </waypoints> 469 </WaypointPatrolController> 470 470 </controller> 471 471 </SpaceShip>
Note: See TracChangeset
for help on using the changeset viewer.