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Ignore:
Timestamp:
May 28, 2011, 11:19:02 AM (14 years ago)
Author:
dafrick
Message:

Gametype status notifications now working.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/tutoriallevel3/src/orxonox/interfaces/NotificationListener.cc

    r8453 r8634  
    8282        else if(GameMode::isServer() && sendMode == notificationSendMode::network && Host::getPlayerID() != clientId)
    8383        {
    84             callStaticNetworkFunction(NotificationListener::sendHelper, clientId, message, sender, (unsigned int)messageType);
     84            callStaticNetworkFunction(NotificationListener::sendHelper, clientId, message, sender, isCommand, (unsigned int)messageType);
    8585        }
    8686        else if(GameMode::isServer() && sendMode == notificationSendMode::broadcast)
    8787        {
    8888            // TODO: Works as intended?
    89             callStaticNetworkFunction(NotificationListener::sendHelper, NETWORK_PEER_ID_BROADCAST, message, sender, (unsigned int)messageType);
     89            callStaticNetworkFunction(NotificationListener::sendHelper, NETWORK_PEER_ID_BROADCAST, message, sender, isCommand, (unsigned int)messageType);
    9090        }
    9191    }
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