Changeset 8637 in orxonox.OLD for branches/bsp_model/src/lib/graphics/importer/md3
- Timestamp:
- Jun 20, 2006, 4:28:46 PM (18 years ago)
- Location:
- branches/bsp_model/src/lib/graphics/importer/md3
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/bsp_model/src/lib/graphics/importer/md3/md3_model.cc
r8634 r8637 308 308 309 309 //switch to child coord system 310 // glPushMatrix(); 311 // glMultMatrixf(this->tmpMatrix[i]); 310 glPushMatrix(); 311 glMultMatrixf(data->tmpMatrix[i]); 312 312 313 // and draw child 313 314 this->draw(child); 314 // glPopMatrix(); 315 316 glPopMatrix(); 315 317 316 318 i++; … … 534 536 535 537 538 539 540 /** 541 * Create a new visitor to apply an animation operation (NEXT, REWIND, ...) 542 * to a MD3 model. The operation is executed in the context of the specified 543 * animation. 544 * 545 * @param anim The animation that provides the context for the operation. 546 * @param op The operation to apply. 547 * @param interpolate Should interpolation be done? 548 */ 549 void MD3Model::interpolate(MD3Data* data, MD3Animation* anim, int op, bool interpolate) 550 { 551 552 // // data-> 553 // this.anim=anim; 554 // if( op == NEXT || op == PREVIOUS || op == REWIND) 555 // this.op=op; 556 // 557 // this.interpolate=interpolate; 558 } 559 560 561 /** 562 * calc next frame number 563 */ 564 int MD3Model::next(int nr) 565 { 566 #if 0 567 if( nr < (upperBound-1)) 568 return nr+1; 569 else 570 { //rewind needed 571 if( anim.num < 0) 572 return anim.first; 573 else { 574 nr = (anim.looping != 0)?(anim.num - anim.looping):0; 575 return anim.first + nr; 576 } 577 } 578 #endif 579 } 580 581 582 /** 583 * calc prev frame number 584 */ 585 int MD3Model::prev(int nr) 586 { 587 #if 0 588 if( nr == anim.first) 589 return upperBound-1; 590 else 591 return nr-1; 592 #endif 593 } 594 595 596 /** 597 * apply the specified operation to the animation state data members of the model 598 * taking the specified animation into account 599 */ 600 void MD3Model::doOp(MD3Data* data) 601 { 602 #if 0 603 //anim to be applied could have illegal data with respect to this model, 604 //ignore anim in this case 605 if( anim.first >= model.boneFrameNum || anim.first < 0) 606 return; 607 608 //calc upper bound for animation frames in this model 609 if( anim.num < 0) 610 upperBound=model.boneFrameNum; //use all available frames 611 else 612 upperBound=model.boneFrameNum<(anim.first+anim.num)?model.boneFrameNum:(anim.first+anim.num); 613 614 switch (op) { 615 case NEXT: 616 if (interpolate) { 617 model.interpolationFraction+=FRACTION; 618 if (model.interpolationFraction>=1.0f) { 619 model.currentFrame=model.nextFrame; 620 model.nextFrame=next(model.nextFrame); 621 model.interpolationFraction=0.0f; 622 } 623 } 624 else { 625 model.currentFrame=model.nextFrame; 626 model.nextFrame=next(model.nextFrame); 627 } 628 break; 629 case PREVIOUS: 630 if (interpolate) { 631 model.interpolationFraction-=FRACTION; 632 if (model.interpolationFraction<0.0f) { 633 model.nextFrame=model.currentFrame; 634 model.currentFrame=prev(model.currentFrame); 635 model.interpolationFraction=0.8f; 636 } 637 } 638 else { 639 model.nextFrame=model.currentFrame; 640 model.currentFrame=prev(model.currentFrame); 641 } 642 break; 643 case REWIND: 644 model.currentFrame=anim.first; 645 model.nextFrame=next(model.currentFrame); 646 model.interpolationFraction=0.0f; 647 break; 648 } 649 #endif 650 } 651 652 653 536 654 } -
branches/bsp_model/src/lib/graphics/importer/md3/md3_model.h
r8634 r8637 22 22 class MD3Tag; 23 23 class MD3AnimationCfg; 24 class MD3Animation; 24 25 25 26 struct MD3Normal; … … 55 56 float* interpolateTransformation(MD3Data* data, MD3Tag* currFrameTag, MD3Tag* nextFrameTag, float frac, int i); 56 57 58 void interpolate(MD3Data* data, MD3Animation* anim, int op, bool interpolate); 59 int next(int nr); 60 int prev(int nr); 61 void doOp(MD3Data* data); 62 63 57 64 private: 58 65 MD3Data* md3Data; //!< reference to the md3 model data
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