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Ignore:
Timestamp:
May 28, 2011, 10:40:10 PM (14 years ago)
Author:
rgrieder
Message:

Since we already have it now: use automatic full build units for external dependencies, even in "partial" mode.
That will not actually change anything except that Bullet is now built in a single unit instead of 3.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/unity_build/src/external/bullet/BulletCollision/CMakeLists.txt

    r8558 r8653  
    11ADD_SOURCE_FILES(BULLET_FILES
    2 
    3 BUILD_UNIT BulletCollisionBuildUnit.cpp
    42
    53        BroadphaseCollision/btAxisSweep3.cpp
     
    8482        NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
    8583        NarrowPhaseCollision/btPersistentManifold.cpp
     84        NarrowPhaseCollision/btPolyhedralContactClipping.cpp
    8685        NarrowPhaseCollision/btRaycastCallback.cpp
    8786        NarrowPhaseCollision/btSubSimplexConvexCast.cpp
    8887        NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
    8988
    90 END_BUILD_UNIT
    91 
    92     # Raises compiler errors when compiled inside the build unit
    93         NarrowPhaseCollision/btPolyhedralContactClipping.cpp
    9489
    9590        # Headers
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