- Timestamp:
- Jun 21, 2006, 5:39:31 PM (19 years ago)
- Location:
- branches/script_engine/src
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/script_engine/src/defs/class_id.h
r8271 r8680 221 221 // Testing Entities 222 222 CL_TEST_ENTITY = 0x00000409, 223 CL_ACCOUNT = 0x00000410,224 CL_TEST_OBJECT = 0x00000411,225 223 226 224 // misc -
branches/script_engine/src/lib/script_engine/Makefile.am
r8408 r8680 16 16 script_manager.cc \ 17 17 script_class.cc \ 18 script_method.cc \ 19 \ 20 account.cc \ 21 object.cc 22 23 18 script_method.cc 19 24 20 AM_CPPFLAGS= @LUA_INCLUDES@ 25 21 -
branches/script_engine/src/lib/script_engine/script.cc
r8679 r8680 77 77 if(error == 0) 78 78 { 79 printf("Test from Script::loadFile\n");80 79 currentFile = filename; 81 80 return true; -
branches/script_engine/src/story_entities/game_world.cc
r8666 r8680 142 142 } 143 143 144 #include "account.cc"145 #include "object.cc"146 144 /** 147 145 * loads the GameWorld by initializing all resources, and set their default values. -
branches/script_engine/src/world_entities/script_trigger.cc
r8678 r8680 1 //for testing2 #include "luaincl.h"3 4 1 #include "script_trigger.h" 5 2 #include "class_list.h" … … 204 201 } 205 202 206 203 /* 207 204 void ScriptTrigger::testScriptingFramework() 208 205 { … … 247 244 printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState())); 248 245 249 } 246 }*/
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