Changeset 8684 in orxonox.OLD for branches/terrain/src/lib/collision_detection
- Timestamp:
- Jun 21, 2006, 6:23:57 PM (18 years ago)
- File:
-
- 1 edited
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branches/terrain/src/lib/collision_detection/cd_engine.cc
r8328 r8684 101 101 { 102 102 //kraus: TODO put collision detection for terrain class here... 103 TerrainEntity *ground = dynamic_cast<TerrainEntity*>(this->terrain); 103 104 //Quadtree* q = dynamic_cast<TerrainEntity*>(this->terrain)->ssp->getQuadtree(); 104 //QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); 105 //QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); 106 std::list<WorldEntity*>::iterator iterator; 107 PRINTF(3)("checking for collisions\n"); 108 109 iterator = list1.begin(); 110 while ( iterator != list1.end() ) { 111 const Vector& position = (*iterator)->getAbsCoor(); 112 113 float height = ground->getHeight( position.x, position.z ); 114 PRINTF(2)( "height: %f\n", height ); 115 if ( position.y < height ) 116 (*iterator)->setAbsCoor( position.x, height, position.z ); 117 } 105 118 } 106 119
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