Changeset 8697 in orxonox.OLD for branches/terrain/src/lib
- Timestamp:
- Jun 21, 2006, 11:45:20 PM (19 years ago)
- Location:
- branches/terrain
- Files:
-
- 5 edited
- 13 copied
Legend:
- Unmodified
- Added
- Removed
-
branches/terrain/src/lib/collision_detection/cd_engine.h
r8186 r8697 16 16 class WorldEntity; 17 17 class OBBTree; 18 class Terrain ;18 class TerrainEntity; 19 19 class BspManager; 20 20 //class Player; … … 50 50 inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; } 51 51 52 inline void setTerrain( Terrain* terrain) { this->terrain = terrain; }52 inline void setTerrain( TerrainEntity* terrain) { this->terrain = terrain; } 53 53 inline void setBSPModel(BspManager* bspManager) { this->bspManager = bspManager; } 54 54 … … 83 83 OBBTree* rootTree; //!< for testing purposes a root tree 84 84 85 Terrain * terrain; //!< this it a ref to the terrain, serving as a ground for all WE85 TerrainEntity* terrain; //!< this it a ref to the terrain, serving as a ground for all WE 86 86 BspManager* bspManager; 87 87 }; -
branches/terrain/src/lib/graphics/graphics_engine.cc
r8518 r8697 236 236 // Enable default GL stuff 237 237 glEnable(GL_DEPTH_TEST); 238 238 glEnable(GL_CULL_FACE); 239 glCullFace(GL_FRONT); 239 240 Render2D::getInstance(); 240 241 -
branches/terrain/src/lib/graphics/importer/Makefile.am
r8490 r8697 37 37 md3/md3_mesh.cc \ 38 38 md3/md3_data.cc \ 39 md3/md3_tag.cc 40 41 39 md3/md3_tag.cc \ 40 \ 41 terrain/terrain.cc \ 42 terrain/terrain_quad.cc \ 43 terrain/terrain_page.cc \ 44 terrain/frustum.cc \ 45 terrain/buffer_broker.cc 42 46 43 47 … … 79 83 md3/md3_mesh.h \ 80 84 md3/md3_data.h \ 81 md3/md3_tag.h 85 md3/md3_tag.h \ 86 \ 87 terrain/terrain.h \ 88 terrain/terrain_page.h \ 89 terrain/terrain_quad.h \ 90 terrain/frustum.h \ 91 terrain/types.h \ 92 terrain/buffer_broker.h 82 93 -
branches/terrain/src/lib/graphics/importer/material.h
r8619 r8697 60 60 void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D); 61 61 void setBump(const std::string& bump); 62 63 62 GLuint diffuseTextureID(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; }; 64 63 -
branches/terrain/src/lib/util/threading.h
r7847 r8697 14 14 #include <SDL/SDL_thread.h> 15 15 #endif 16 16 #include <string> 17 17 namespace OrxThread 18 18 { … … 31 31 void start(); 32 32 void terminate(); 33 34 35 33 private: 36 34 SDL_Thread* thread;
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