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Changeset 8700 in orxonox.OLD for branches/atmospheric_engine/src


Ignore:
Timestamp:
Jun 22, 2006, 9:24:24 AM (18 years ago)
Author:
amaechler
Message:

branches/atmospheric_engine: …

Location:
branches/atmospheric_engine/src/lib/graphics/effects
Files:
6 edited

Legend:

Unmodified
Added
Removed
  • branches/atmospheric_engine/src/lib/graphics/effects/cloud_effect.cc

    r8668 r8700  
    6565  this->animationSpeed = 2;
    6666  this->lightPos = Vector(0,0,0);
    67   this->scale = 0.01f;
    68   this->atmosphericRadius = 120;
    69   this->planetRadius = 90;
    70   this->divs = 100;
     67  this->scale = 0.0008f;
     68  this->atmosphericRadius = 4000;
     69  this->planetRadius = 1500;
     70  this->divs = 50;
    7171
    7272  noise3DTexSize = 128;
     
    149149  if (!this->cloudActivate)
    150150    return;
    151  
     151
    152152  glPushAttrib(GL_ENABLE_BIT);
    153153
  • branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc

    r8521 r8700  
    6969    // default values
    7070    this->fogMode = GL_LINEAR;
    71     this->fogDensity = 0.03;
     71    this->fogDensity = 0.005;
    7272    this->fogStart = 0;
    73     this->fogEnd = 50;
     73    this->fogEnd = 200;
    7474    this->colorVector = Vector(0.3, 0.3, 0.3);
    7575
  • branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.h

    r8521 r8700  
    55#ifndef _FOG_EFFECT
    66#define _FOG_EFFECT
    7 
    87
    98#include "weather_effect.h"
  • branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.cc

    r8495 r8700  
    11/*
    22   orxonox - the future of 3D-vertical-scrollers
    3 
     3 
    44   Copyright (C) 2004 orx
    5 
     5 
    66   This program is free software; you can redistribute it and/or modify
    77   it under the terms of the GNU General Public License as published by
    88   the Free Software Foundation; either version 2, or (at your option)
    99   any later version.
    10 
     10 
    1111### File Specific:
    1212   main-programmer: hdavid, amaechler
     
    1616
    1717#include "state.h"
     18
    1819#include "util/loading/load_param.h"
    1920#include "util/loading/factory.h"
     21#include "util/loading/resource_manager.h"
     22
    2023#include "effects/billboard.h"
    2124
     
    3740LighteningEffect::LighteningEffect(const TiXmlElement* root)
    3841{
    39         this->setClassID(CL_LIGHTENING_EFFECT, "LighteningEffect");
    40 
    41         this->init();
    42 
    43         if (root != NULL)
    44                 this->loadParams(root);
    45 
    46         if(this->lighteningActivate)
    47                 this->activate();
     42  this->setClassID(CL_LIGHTENING_EFFECT, "LighteningEffect");
     43
     44  this->init();
     45
     46  if (root != NULL)
     47    this->loadParams(root);
     48
     49  if(this->lighteningActivate)
     50    this->activate();
    4851}
    4952
    5053LighteningEffect::~LighteningEffect()
    5154{
    52         this->deactivate();
     55  this->deactivate();
    5356}
    5457
    5558void LighteningEffect::loadParams(const TiXmlElement* root)
    5659{
    57         WeatherEffect::loadParams(root);
    58 
    59         LoadParam(root, "coord", this, LighteningEffect, coord);
    60         LoadParam(root, "frequency", this, LighteningEffect, setFlashFrequency);
    61         LoadParam(root, "const-time", this, LighteningEffect, setFlashConstTime);
    62         LoadParam(root, "rising-time", this, LighteningEffect, setFlashRisingTime);
    63         LoadParam(root, "size", this, LighteningEffect, setFlashSize);
    64         LoadParam(root, "seed", this, LighteningEffect, setFlashSeed);
    65 
    66         LOAD_PARAM_START_CYCLE(root, element);
    67         {
    68                 LoadParam_CYCLE(element, "option", this, LighteningEffect, setLighteningOption);
    69         }
    70         LOAD_PARAM_END_CYCLE(element);
     60  WeatherEffect::loadParams(root);
     61
     62  LoadParam(root, "coord", this, LighteningEffect, coord);
     63  LoadParam(root, "frequency", this, LighteningEffect, setFlashFrequency);
     64  LoadParam(root, "const-time", this, LighteningEffect, setFlashConstTime);
     65  LoadParam(root, "rising-time", this, LighteningEffect, setFlashRisingTime);
     66  LoadParam(root, "size", this, LighteningEffect, setFlashSize);
     67  LoadParam(root, "seed", this, LighteningEffect, setFlashSeed);
     68
     69  LOAD_PARAM_START_CYCLE(root, element);
     70  {
     71    LoadParam_CYCLE(element, "option", this, LighteningEffect, setLighteningOption);
     72  }
     73  LOAD_PARAM_END_CYCLE(element);
    7174}
    7275
     
    7477void LighteningEffect::init()
    7578{
    76         //default values
    77         this->lighteningActivate = false;
    78 
    79         this->time = 0.0;
    80         this->flashFrequency = 4.0f;
    81         this->mainFrequency = 4.0f;
    82         this->flashConstTime = 0.1f;
    83         this->flashRisingTime = 0.03f;
    84 
    85         this->width = 700.0f;
    86         this->height = 250.0f;
    87         this->seedWidth = 50.0f;
    88         this->seedHeight = 50.0f;
    89         this->bNewCoordinate = false;
     79  //default values
     80  this->lighteningActivate = false;
     81
     82  this->time = 0.0;
     83  this->flashFrequency = 4.0f;
     84  this->mainFrequency = 4.0f;
     85  this->flashConstTime = 0.1f;
     86  this->flashRisingTime = 0.03f;
     87
     88  this->width = 700.0f;
     89  this->height = 250.0f;
     90  this->seedWidth = 50.0f;
     91  this->seedHeight = 50.0f;
     92  this->bNewCoordinate = false;
    9093  this->lighteningMove = false;
    9194
    92         this->seedX = 500.f;
    93         this->seedZ = 1000.0f;
    94         this->seedTime = 2.0f;
     95  this->seedX = 500.f;
     96  this->seedZ = 1000.0f;
     97  this->seedTime = 2.0f;
    9598
    9699  this->mainPosX = 3000;
     
    98101  this->mainPosZ = 0;
    99102
    100         // initialize lightening textures
    101         this->billboard[0] = new Billboard(NULL);
    102         this->billboard[0]->setTexture("maps/lightning_bolt1.png");
    103         this->billboard[0]->setSize(this->width, this->height);
    104         this->billboard[0]->setVisibiliy(false);
    105 
    106         this->billboard[1] = new Billboard(NULL);
    107         this->billboard[1]->setTexture("maps/lightning_bolt2.png");
    108         this->billboard[1]->setSize(this->width, this->height);
    109         this->billboard[1]->setVisibiliy(false);
    110 
    111         this->billboard[2] = new Billboard(NULL);
    112         this->billboard[2]->setTexture("maps/lightning_bolt3.png");
    113         this->billboard[2]->setSize(this->width, this->height);
    114         this->billboard[2]->setVisibiliy(false);
    115 
    116         this->billboard[3] = new Billboard(NULL);
    117         this->billboard[3]->setTexture("maps/lightning_bolt4.png");
    118         this->billboard[3]->setSize(this->width, this->height);
    119         this->billboard[3]->setVisibiliy(false);
    120 
    121         if (this->lighteningMove) {
    122                 this->cameraCoor = State::getCameraNode()->getAbsCoor();
    123                 this->billboard[0]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
    124                 this->billboard[1]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
    125                 this->billboard[2]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
    126                 this->billboard[3]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
    127         } else {
    128                 this->billboard[0]->setAbsCoor(3000,900,0);
    129                 this->billboard[1]->setAbsCoor(3000,900,0);
    130                 this->billboard[2]->setAbsCoor(3000,900,0);
    131                 this->billboard[3]->setAbsCoor(3000,900,0);
    132         }
    133 
    134         this->flashLight = new Light();
    135         this->flashLight->setDiffuseColor(0,0,0);
    136         this->flashLight->setSpecularColor(0,0,0);
    137 
    138         /*
    139         this->soundSource = NULL;
    140         this->thunderBuffer = NULL;
    141 
    142         this->soundSource.setSourceNode(this);
    143 
    144         //load sound
    145         if (this->thunderBuffer != NULL)
    146         ResourceManager::getInstance()->unload(this->thunderBuffer);
    147         this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/thunder.wav", WAV);*/
     103  // initialize lightening textures
     104  this->billboard[0] = new Billboard(NULL);
     105  this->billboard[0]->setTexture("maps/lightning_bolt1.png");
     106  this->billboard[0]->setSize(this->width, this->height);
     107  this->billboard[0]->setVisibiliy(false);
     108
     109  this->billboard[1] = new Billboard(NULL);
     110  this->billboard[1]->setTexture("maps/lightning_bolt2.png");
     111  this->billboard[1]->setSize(this->width, this->height);
     112  this->billboard[1]->setVisibiliy(false);
     113
     114  this->billboard[2] = new Billboard(NULL);
     115  this->billboard[2]->setTexture("maps/lightning_bolt3.png");
     116  this->billboard[2]->setSize(this->width, this->height);
     117  this->billboard[2]->setVisibiliy(false);
     118
     119  this->billboard[3] = new Billboard(NULL);
     120  this->billboard[3]->setTexture("maps/lightning_bolt4.png");
     121  this->billboard[3]->setSize(this->width, this->height);
     122  this->billboard[3]->setVisibiliy(false);
     123
     124  if (this->lighteningMove)
     125  {
     126    this->cameraCoor = State::getCameraNode()->getAbsCoor();
     127    this->billboard[0]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
     128    this->billboard[1]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
     129    this->billboard[2]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
     130    this->billboard[3]->setAbsCoor(this->cameraCoor.x+3000,900,this->cameraCoor.z+0);
     131  }
     132  else
     133  {
     134    this->billboard[0]->setAbsCoor(3000,900,0);
     135    this->billboard[1]->setAbsCoor(3000,900,0);
     136    this->billboard[2]->setAbsCoor(3000,900,0);
     137    this->billboard[3]->setAbsCoor(3000,900,0);
     138  }
     139
     140  this->flashLight = new Light();
     141  this->flashLight->setDiffuseColor(0,0,0);
     142  this->flashLight->setSpecularColor(0,0,0);
     143
     144  // this->soundSource = NULL;
     145  // this->thunderBuffer = NULL;
     146
     147  // this->soundSource.setSourceNode(this);
     148
     149  //load sound
     150  if (this->thunderBuffer != NULL)
     151    ResourceManager::getInstance()->unload(this->thunderBuffer);
     152  this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/thunder.wav", WAV);
    148153
    149154}
     
    151156void LighteningEffect::coord(float x, float y, float z)
    152157{
    153         if (this->lighteningMove) {
    154                 this->cameraCoor = State::getCameraNode()->getAbsCoor();
    155                 this->billboard[0]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
    156                 this->billboard[1]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
    157                 this->billboard[2]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
    158                 this->billboard[3]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
    159         } else {
    160                 this->billboard[0]->setAbsCoor(x, y, z);
    161                 this->billboard[1]->setAbsCoor(x, y, z);
    162                 this->billboard[2]->setAbsCoor(x, y, z);
    163                 this->billboard[3]->setAbsCoor(x, y, z);
    164         }
    165 
    166         this->mainPosX = x;
    167         this->mainPosY = y;
    168         this->mainPosZ = z;
     158  if (this->lighteningMove)
     159  {
     160    this->cameraCoor = State::getCameraNode()->getAbsCoor();
     161    this->billboard[0]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
     162    this->billboard[1]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
     163    this->billboard[2]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
     164    this->billboard[3]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z);
     165  }
     166  else
     167  {
     168    this->billboard[0]->setAbsCoor(x, y, z);
     169    this->billboard[1]->setAbsCoor(x, y, z);
     170    this->billboard[2]->setAbsCoor(x, y, z);
     171    this->billboard[3]->setAbsCoor(x, y, z);
     172  }
     173
     174  this->mainPosX = x;
     175  this->mainPosY = y;
     176  this->mainPosZ = z;
    169177}
    170178
     
    172180void LighteningEffect::setFlashSize(float width, float height, float seedWidth, float seedHeight)
    173181{
    174         this->width = width;
    175         this->height = height;
    176         this->seedWidth = seedWidth;
    177         this->seedHeight = seedHeight;
    178 
    179         this->billboard[0]->setSize(this->width, this->height);
    180         this->billboard[1]->setSize(this->width, this->height);
    181         this->billboard[2]->setSize(this->width, this->height);
    182         this->billboard[3]->setSize(this->width, this->height);
     182  this->width = width;
     183  this->height = height;
     184  this->seedWidth = seedWidth;
     185  this->seedHeight = seedHeight;
     186
     187  this->billboard[0]->setSize(this->width, this->height);
     188  this->billboard[1]->setSize(this->width, this->height);
     189  this->billboard[2]->setSize(this->width, this->height);
     190  this->billboard[3]->setSize(this->width, this->height);
    183191}
    184192
     
    186194void LighteningEffect::activate()
    187195{
    188         PRINTF(0)( "Activating LighteningEffect\n" );
    189         this->lighteningActivate = true;
    190 
    191         this->time = 0;
     196  PRINTF(0)( "Activating LighteningEffect\n" );
     197  this->lighteningActivate = true;
     198
     199  this->time = 0;
    192200}
    193201
     
    195203void LighteningEffect::deactivate()
    196204{
    197         PRINTF(0)("Deactivating LighteningEffect\n");
    198         this->lighteningActivate = false;
    199 
    200         this->billboard[0]->setVisibiliy(false);
    201         this->billboard[1]->setVisibiliy(false);
    202         this->billboard[2]->setVisibiliy(false);
    203         this->billboard[3]->setVisibiliy(false);
     205  PRINTF(0)("Deactivating LighteningEffect\n");
     206  this->lighteningActivate = false;
     207
     208  this->billboard[0]->setVisibiliy(false);
     209  this->billboard[1]->setVisibiliy(false);
     210  this->billboard[2]->setVisibiliy(false);
     211  this->billboard[3]->setVisibiliy(false);
    204212}
    205213
    206214void LighteningEffect::tick (float dt)
    207215{
    208         if(!lighteningActivate)
    209                 return;
    210 
    211         this->time += dt;
    212 
    213         // TODO: Make random flashing with short light dingsda:)
    214 
    215         if( this->time > this->flashFrequency) {
    216 
    217                 this->billboard[0]->setVisibiliy(true);
    218                 this->time = 0.0f;
    219 
    220                 this->flashLight->setAbsCoor(this->billboard[0]->getAbsCoor().x, this->billboard[0]->getAbsCoor().y, this->billboard[0]->getAbsCoor().z);
    221 
    222                 // flash environmental lightening
    223                 this->flashLight->setDiffuseColor(1,1,1);
    224                 this->flashLight->setSpecularColor(1,1,1);
    225 
    226                 //this->soundSource.play(this->thunderBuffer);
    227 
    228         } else if( this->billboard[3]->isVisible() && this->time > this->flashConstTime) {
    229 
    230                 this->billboard[3]->setVisibiliy(false);
    231                 this->time = 0.0f;
    232                 this->flashLight->setDiffuseColor(0,0,0);
    233                 this->flashLight->setSpecularColor(0,0,0);
    234                 this->bNewCoordinate = true;
    235 
    236         }
    237 
    238         if( this->billboard[2]->isVisible() && this->time > this->flashRisingTime) {
    239 
    240                 this->billboard[2]->setVisibiliy(false);
    241                 this->billboard[3]->setVisibiliy(true);
    242                 // this->flashLight->setDiffuseColor(1,1,1);
    243                 // this->flashLight->setSpecularColor(1,1,1);
    244 
    245         } else if( this->billboard[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) {
    246 
    247                 this->billboard[1]->setVisibiliy(false);
    248                 this->billboard[2]->setVisibiliy(true);
    249                 //this->flashLight->setDiffuseColor(0,0,0);
    250                 //this->flashLight->setSpecularColor(0,0,0);
    251 
    252         } else if( this->billboard[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) {
    253 
    254                 this->billboard[0]->setVisibiliy(false);
    255                 this->billboard[1]->setVisibiliy(true);
    256                 //this->flashLight->setDiffuseColor(1,1,1);
    257                 //this->flashLight->setSpecularColor(1,1,1);
    258 
    259         }
    260 
    261         if( this->bNewCoordinate) {
    262                 float posX, posZ;
    263 
    264                 if(this->lighteningMove) {
    265 
    266                         this->cameraCoor = State::getCameraNode()->getAbsCoor();
    267                         posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x;
    268                         posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z;
    269 
    270                 } else {
    271 
    272                         posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX;
    273                         posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX;
    274 
    275                 }
    276 
    277                 this->billboard[0]->setAbsCoor(posX, this->mainPosY, posZ);
    278                 this->billboard[1]->setAbsCoor(posX, this->mainPosY, posZ);
    279                 this->billboard[2]->setAbsCoor(posX, this->mainPosY, posZ);
    280                 this->billboard[3]->setAbsCoor(posX, this->mainPosY, posZ);
    281 
    282                 this->flashFrequency = this->mainFrequency + this->seedTime * (float)rand()/(float)RAND_MAX;
    283 
    284                 float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX;
    285                 float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX;
    286 
    287                 this->billboard[0]->setSize(w, h);
    288                 this->billboard[1]->setSize(w, h);
    289                 this->billboard[2]->setSize(w, h);
    290                 this->billboard[3]->setSize(w, h);
    291 
    292                 this->bNewCoordinate = false;
    293         }
    294 }
    295 
    296 void LighteningEffect::draw() const
    297 {
    298 }
     216  if(!lighteningActivate)
     217    return;
     218
     219  this->time += dt;
     220
     221  float x;
     222  x = (float)rand()/(float)RAND_MAX;
     223
     224  // TODO: Make random flashing with short light dingsda:)
     225
     226  if( this->time > this->flashFrequency)
     227  {
     228    // Reset timer
     229    this->time = 0.0f;
     230
     231    // Move billboard to start position
     232    this->flashLight->setAbsCoor(this->billboard[0]->getAbsCoor().x, this->billboard[0]->getAbsCoor().y, this->billboard[0]->getAbsCoor().z);
     233
     234    // Start a flash & lightening cycle
     235    this->billboard[0]->setVisibiliy(true);
     236
     237    // Lighten up environment
     238    this->flashLight->setDiffuseColor(1,1,1);
     239    this->flashLight->setSpecularColor(1,1,1);
     240
     241    // Play thunder sound
     242    this->soundSource.play(this->thunderBuffer);
     243  }
     244
     245  if( this->billboard[0]->isVisible() && this->time > this->flashRisingTime*1/3 )
     246  {
     247    this->billboard[0]->setVisibiliy(false);
     248    this->billboard[1]->setVisibiliy(true);
     249  }
     250  else if( this->billboard[1]->isVisible() && this->time > this->flashRisingTime*2/3 )
     251  {
     252    this->billboard[1]->setVisibiliy(false);
     253    this->billboard[2]->setVisibiliy(true);
     254   
     255  }
     256  else if( this->billboard[2]->isVisible() && this->time > this->flashRisingTime)
     257  {
     258    this->billboard[2]->setVisibiliy(false);
     259    this->billboard[3]->setVisibiliy(true);
     260  }
     261
     262  if( this->billboard[3]->isVisible() && this->time > this->flashConstTime)
     263  {
     264    this->billboard[3]->setVisibiliy(false);
     265    this->time = 0.0f;
     266    this->flashLight->setDiffuseColor(0,0,0);
     267    this->flashLight->setSpecularColor(0,0,0);
     268    this->bNewCoordinate = true;
     269  }
     270
     271  if( this->bNewCoordinate)
     272  {
     273    float posX, posZ;
     274
     275    if(this->lighteningMove)
     276    {
     277
     278      this->cameraCoor = State::getCameraNode()->getAbsCoor();
     279      posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x;
     280      posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z;
     281
     282    }
     283    else
     284    {
     285
     286      posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX;
     287      posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX;
     288
     289    }
     290
     291    this->billboard[0]->setAbsCoor(posX, this->mainPosY, posZ);
     292    this->billboard[1]->setAbsCoor(posX, this->mainPosY, posZ);
     293    this->billboard[2]->setAbsCoor(posX, this->mainPosY, posZ);
     294    this->billboard[3]->setAbsCoor(posX, this->mainPosY, posZ);
     295
     296    this->flashFrequency = this->mainFrequency + this->seedTime * (float)rand()/(float)RAND_MAX;
     297
     298    float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX;
     299    float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX;
     300
     301    this->billboard[0]->setSize(w, h);
     302    this->billboard[1]->setSize(w, h);
     303    this->billboard[2]->setSize(w, h);
     304    this->billboard[3]->setSize(w, h);
     305
     306    this->bNewCoordinate = false;
     307  }
     308}
  • branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.h

    r8495 r8700  
    3333                inline  void deactivateLightening() { this->deactivate(); }
    3434
    35                 virtual void draw() const;
    3635                virtual void tick(float dt);
    3736               
     
    7776                float time;
    7877               
    79                 bool  bNewCoordinate;
     78    bool  flashingActive;
     79    bool bNewCoordinate;
     80
    8081                float width;
    8182                float height;
     
    9596                Light* flashLight;
    9697               
    97                 //OrxSound::SoundSource    soundSource;
    98                 //OrxSound::SoundBuffer*   thunderBuffer;
     98                OrxSound::SoundSource    soundSource;
     99                OrxSound::SoundBuffer*   thunderBuffer;
    99100
    100101};
  • branches/atmospheric_engine/src/lib/graphics/effects/rain_effect.cc

    r8521 r8700  
    11/*
    2 orxonox - the future of 3D-vertical-scrollers
    3 
    4 Copyright (C) 2004 orx
    5 
    6 This program is free software; you can redistribute it and/or modify
    7 it under the terms of the GNU General Public License as published by
    8 the Free Software Foundation; either version 2, or (at your option)
    9 any later version.
    10 
     2  orxonox - the future of 3D-vertical-scrollers
     3 
     4  Copyright (C) 2004 orx
     5 
     6  This program is free software; you can redistribute it and/or modify
     7  it under the terms of the GNU General Public License as published by
     8  the Free Software Foundation; either version 2, or (at your option)
     9  any later version.
     10 
    1111### File Specific:
    12 main-programmer: hdavid, amaechler
     12  main-programmer: hdavid, amaechler
    1313*/
    1414
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