- Timestamp:
- Jul 13, 2011, 7:53:31 PM (13 years ago)
- File:
-
- 1 edited
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code/trunk/data/levels/fightInOurBack.oxw
r8706 r8756 2 2 name = "Fight in our Back" 3 3 description = "Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!" 4 tags = "" 4 tags = "" 5 5 /> 6 6 … … 21 21 hudtemplate = spaceshiphud 22 22 camerapositiontemplate = spaceshipassffcameras 23 engine = spaceshipassffengine24 23 spawnparticlesource = "Orxonox/fairytwirl" 25 24 spawnparticleduration = 3 … … 39 38 angularDamping = 0.9999999 40 39 > 40 <engines> 41 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> 42 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> 43 </engines> 41 44 <attached> 42 45 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> … … 58 61 </SpaceShip> 59 62 </Template> 60 63 <Template name=spaceshipassffengine baseclass=MultiStateEngine> 64 <MultiStateEngine 65 boostfactor = 2 66 67 speedfront = 150 68 speedback = 50 69 speedleftright = 50 70 speedupdown = 50 71 72 defEngineSndNormal = "sounds/Engine_low.ogg" 73 defEngineSndBoost = "sounds/Engine_high.ogg" 74 75 accelerationfront = 500 76 accelerationbrake = 500 77 accelerationback = 125 78 accelerationleftright = 125 79 accelerationupdown = 125 80 > 81 <EffectContainer condition="idle"> 82 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 83 </EffectContainer> 84 <EffectContainer condition="not idle"> 85 <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 86 <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 87 </EffectContainer> 88 <EffectContainer condition="normal or brake"> 89 90 </EffectContainer> 91 <EffectContainer condition="normal or boost"> 92 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 93 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 94 </EffectContainer> 95 <EffectContainer condition="boost"> 96 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 97 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 98 </EffectContainer> 99 <!-- <EffectContainer condition="brake"> 100 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 101 <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 102 <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 103 <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 104 </EffectContainer> 105 --> 106 </MultiStateEngine> 107 </Template> 61 108 <!--*****************************************************************************************************************************************************************************************--> 62 109 <Level … … 121 168 </events> 122 169 </SpawnPoint> 123 170 124 171 <!--Player's Spawnpoint END--> 125 172 … … 157 204 </attached> 158 205 </QuestEffectBeacon> 159 206 160 207 <!----> 161 208 162 209 <!--Launching Quests END --> 163 210 … … 191 238 192 239 193 <?lua for j=0,1,1 do 240 <?lua for j=0,1,1 do 194 241 health=1600 195 242 x=800 … … 275 322 276 323 277 <!--Asteroids (field OK --> 324 <!--Asteroids (field OK --> 278 325 279 326 <?lua for i=0,100,1 do … … 394 441 <!--Enemies on the way to the transporters --> 395 442 396 <?lua for i=0,1,1 do 443 <?lua for i=0,1,1 do 397 444 z=math.random(-300,300) 398 445 ?> … … 440 487 </controller> 441 488 </SpaceShip> 442 <?lua for i=0,1,1 do ?> 489 <?lua for i=0,1,1 do ?> 443 490 <SpaceShip position="<?lua print(i*400+13000) ?>,100,10000" lookat="8000,0,1000"> 444 491 <templates>
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