Changeset 8759 for code/branches
- Timestamp:
- Jul 14, 2011, 10:46:23 PM (13 years ago)
- Location:
- code/branches/ai2
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ai2/data/levels/includes/weaponSettingsAssff.oxi
r8706 r8759 23 23 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> 24 24 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 25 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> 26 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> 27 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 25 28 </attached> 26 29 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 30 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 31 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 </Weapon>30 <Weapon>31 <attached>32 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />33 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />34 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />35 </attached>36 32 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 33 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 34 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 39 </Weapon>40 <Weapon>41 35 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> -
code/branches/ai2/src/modules/weapons/weaponmodes/EnergyDrink.cc
r8757 r8759 57 57 this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); 58 58 this->delayTimer_.stopTimer(); 59 this->setName("ENERGY_DRINK");60 59 } 61 60 -
code/branches/ai2/src/modules/weapons/weaponmodes/HsW01.cc
r8757 r8759 60 60 61 61 this->setDefaultSound("sounds/Weapon_HsW01.ogg"); 62 this->setName("HSW01");63 62 } 64 63 -
code/branches/ai2/src/modules/weapons/weaponmodes/LaserFire.cc
r8757 r8759 49 49 50 50 this->setMunitionName("LaserMunition"); 51 this->setName("LASER_FIRE");52 51 } 53 52 -
code/branches/ai2/src/modules/weapons/weaponmodes/LightningGun.cc
r8757 r8759 50 50 this->setMunitionName("LaserMunition"); 51 51 this->setDefaultSound("sounds/Weapon_LightningGun.ogg"); 52 this->setName("LIGHTNING_GUN");53 52 } 54 53 -
code/branches/ai2/src/modules/weapons/weaponmodes/RocketFire.cc
r8757 r8759 52 52 53 53 this->setMunitionName("RocketMunition"); 54 this->setName("RocketFire");55 54 // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) 56 55 } -
code/branches/ai2/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
r8757 r8759 55 55 this->setMunitionName("RocketMunition"); 56 56 this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4f); 57 this->setName("SimpleRocketFire");58 57 // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) 59 58 }
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