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Changeset 8759 for code/branches


Ignore:
Timestamp:
Jul 14, 2011, 10:46:23 PM (13 years ago)
Author:
jo
Message:

Could this be a probable weaponsetting?

Location:
code/branches/ai2
Files:
7 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ai2/data/levels/includes/weaponSettingsAssff.oxi

    r8706 r8759  
    2323            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    2424            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
     25            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
     26            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
     27            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    2528          </attached>
    2629          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    2730          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    2831          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    29         </Weapon>
    30         <Weapon>
    31           <attached>
    32             <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
    33             <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    34             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    35           </attached>
    3632          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    3733          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    3834          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    39         </Weapon>
    40         <Weapon>
    4135          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    4236          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
  • code/branches/ai2/src/modules/weapons/weaponmodes/EnergyDrink.cc

    r8757 r8759  
    5757        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
    5858        this->delayTimer_.stopTimer();
    59         this->setName("ENERGY_DRINK");
    6059    }
    6160
  • code/branches/ai2/src/modules/weapons/weaponmodes/HsW01.cc

    r8757 r8759  
    6060
    6161        this->setDefaultSound("sounds/Weapon_HsW01.ogg");
    62         this->setName("HSW01");
    6362    }
    6463
  • code/branches/ai2/src/modules/weapons/weaponmodes/LaserFire.cc

    r8757 r8759  
    4949
    5050        this->setMunitionName("LaserMunition");
    51         this->setName("LASER_FIRE");
    5251    }
    5352
  • code/branches/ai2/src/modules/weapons/weaponmodes/LightningGun.cc

    r8757 r8759  
    5050        this->setMunitionName("LaserMunition");
    5151        this->setDefaultSound("sounds/Weapon_LightningGun.ogg");
    52         this->setName("LIGHTNING_GUN");
    5352    }
    5453
  • code/branches/ai2/src/modules/weapons/weaponmodes/RocketFire.cc

    r8757 r8759  
    5252
    5353        this->setMunitionName("RocketMunition");
    54         this->setName("RocketFire");
    5554        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
    5655    }
  • code/branches/ai2/src/modules/weapons/weaponmodes/SimpleRocketFire.cc

    r8757 r8759  
    5555        this->setMunitionName("RocketMunition");
    5656        this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4f);
    57         this->setName("SimpleRocketFire");
    5857        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
    5958    }
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