- Timestamp:
- Jun 25, 2006, 11:47:54 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/collision_detection/obb_tree_node.cc
r8316 r8776 676 676 677 677 /* draw world axes */ 678 if( 1 /*drawMode & DRAW_BV_AXIS*/)679 {680 glBegin(GL_LINES);681 glColor3f(1.0, 0.0, 0.0);682 glVertex3f(0.0, 0.0, 0.0);683 glVertex3f(3.0, 0.0, 0.0);684 685 glColor3f(0.0, 1.0, 0.0);686 glVertex3f(0.0, 0.0, 0.0);687 glVertex3f(0.0, 3.0, 0.0);688 689 glColor3f(0.0, 0.0, 1.0);690 glVertex3f(0.0, 0.0, 0.0);691 glVertex3f(0.0, 0.0, 3.0);692 glEnd();693 }678 // if( 1 /*drawMode & DRAW_BV_AXIS*/) 679 // { 680 // glBegin(GL_LINES); 681 // glColor3f(1.0, 0.0, 0.0); 682 // glVertex3f(0.0, 0.0, 0.0); 683 // glVertex3f(3.0, 0.0, 0.0); 684 // 685 // glColor3f(0.0, 1.0, 0.0); 686 // glVertex3f(0.0, 0.0, 0.0); 687 // glVertex3f(0.0, 3.0, 0.0); 688 // 689 // glColor3f(0.0, 0.0, 1.0); 690 // glVertex3f(0.0, 0.0, 0.0); 691 // glVertex3f(0.0, 0.0, 3.0); 692 // glEnd(); 693 // } 694 694 695 695 -
trunk/src/world_entities/creatures/fps_player.cc
r8731 r8776 22 22 #include "src/lib/util/loading/factory.h" 23 23 24 #include "weapons/weapon_manager.h" 25 #include "weapons/test_gun.h" 26 #include "weapons/turret.h" 27 #include "weapons/cannon.h" 28 24 29 #include "key_mapper.h" 25 30 … … 63 68 this->setClassID(CL_FPS_PLAYER, "FPSPlayer"); 64 69 65 this->getWeaponManager().changeWeaponConfig(1);66 70 67 71 this->bLeft = false; … … 92 96 registerEvent(EV_MOUSE_MOTION); 93 97 94 this->getWeaponManager().setSlotCount(0); 95 96 98 99 100 // weapon manager for the fps 97 101 dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); 102 103 Weapon* wpRight = new TestGun(0); 104 wpRight->setName("testGun Right"); 105 Weapon* wpLeft = new TestGun(1); 106 // Weapon* wpLeft = new Turret(); 107 wpLeft->setName("testGun Left"); 108 109 this->addWeapon(wpLeft, 1, 0); 110 this->addWeapon(wpRight,1 ,1); 111 this->getWeaponManager().changeWeaponConfig(1); 112 113 this->getWeaponManager().setSlotCount(2); 114 this->getWeaponManager().setSlotPosition(0, Vector(-0.5, .2, -1.9)); 115 this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); 116 this->getWeaponManager().setSlotPosition(1, Vector(-0.5, .2, 1.9)); 117 this->getWeaponManager().setSlotDirection(1, Quaternion(M_PI_4*.5, Vector(1,0,0))); 118 119 this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); 120 this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); 121 98 122 99 123 // network registration … … 103 127 registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); 104 128 // registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); 129 105 130 106 131 // collision reaction registration
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