Changeset 8819 in orxonox.OLD for branches/single_player_map/src/world_entities/npcs
- Timestamp:
- Jun 27, 2006, 1:36:44 AM (18 years ago)
- File:
-
- 1 edited
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branches/single_player_map/src/world_entities/npcs/generic_npc.cc
r8818 r8819 394 394 395 395 396 /* some oriantation functions */ 396 /** 397 * lookat a world entity 398 * @param worldEntity: the worldentity to look at 399 */ 397 400 float GenericNPC::lookAt(WorldEntity* worldEntity) 398 401 {} 399 402 400 403 401 /* talking funcitons*/ 404 /** 405 * talk to a world entity and play a sound/music/voice 406 * @param worldEntity: entity 407 * @param dialogNr: sound nr to be played (from the xml load tags) 408 */ 402 409 float GenericNPC::talkTo(WorldEntity* worldEntity, int dialogNr) 403 410 {} 404 411 405 /* shooting functions */ 412 413 /** 414 * world entity to shoot at if there is any weapon on the npc 415 * @param entity: entity to shoot entity 416 */ 406 417 void GenericNPC::shootAt(WorldEntity* entity) 407 418 {}
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