Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 8821


Ignore:
Timestamp:
Aug 4, 2011, 12:09:03 AM (13 years ago)
Author:
dafrick
Message:

Adding broadcast functionality to NotificationDispatcher.

Location:
code/branches/ai2
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ai2/data/levels/missionOne.oxw

    r8800 r8821  
    105105    </SimpleNotification>
    106106
    107     <SimpleNotification message="Right click on the next target.">
     107    <SimpleNotification message="Right click on the next target." meh="true">
    108108        <events>
    109109            <trigger>
     
    116116<!-- BRIEFING END-->
    117117<!-- TODO: does NOT work. Intended effect: pawn death causes message to appear (and probably the next box) -->
    118   <SimpleNotification message="Right click on the next target.">
     118  <SimpleNotification message="Right click on the next target." meh="true">
    119119        <events>
    120120            <trigger>
  • code/branches/ai2/src/modules/notifications/NotificationDispatcher.cc

    r8706 r8821  
    5050    CreateUnloadableFactory(NotificationDispatcher);
    5151
     52    registerMemberNetworkFunction(NotificationDispatcher, broadcastHelper);
    5253    registerMemberNetworkFunction(NotificationDispatcher, dispatch);
    5354
     
    6162
    6263        this->sender_ = NotificationListener::NONE;
     64        this->bBroadcast_ = false;
    6365        this->registerVariables();
    6466    }
     
    8183        SUPER(NotificationDispatcher, XMLPort, xmlelement, mode);
    8284
    83         XMLPortParam(NotificationDispatcher, "sender", getSender, setSender, xmlelement, mode);
    84        
    85         XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers.
     85        XMLPortParam(NotificationDispatcher, "sender", setSender, getSender, xmlelement, mode);
     86        XMLPortParam(NotificationDispatcher, "meh", setBroadcasting, isBroadcasting, xmlelement, mode);
     87
     88        XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode);
    8689    }
    8790
     
    100103    {
    101104        registerVariable(this->sender_, VariableDirection::ToClient);
     105    }
     106
     107    /**
     108    @brief
     109        Broadcasts a specific Notification.
     110    */
     111    void NotificationDispatcher::broadcast(void)
     112    {
     113        COUT(0) << "meh" << endl;
     114        // TODO: Needed?
     115        const std::string message = this->createNotificationMessage();
     116        NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::local);
     117
     118        // Broadcast
     119        if(!GameMode::isStandalone())
     120        {
     121            callMemberNetworkFunction(NotificationDispatcher, broadcastHelper, this->getObjectID(), NETWORK_PEER_ID_BROADCAST);
     122        }
     123    }
     124
     125    /**
     126    @brief
     127        Helper function for broadcast.
     128    */
     129    void NotificationDispatcher::broadcastHelper(void)
     130    {
     131        this->dispatch(Host::getPlayerID());
    102132    }
    103133
     
    110140    void NotificationDispatcher::dispatch(unsigned int clientId)
    111141    {
    112         if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == 0x0)
     142        // We don't call sendNotification() directly on the server, because if might be necessary that createNotificationMessage() is executed on the client as the message may be client-specific.
     143        if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == ObjectDirection::None)
    113144        {
    114145            const std::string message = this->createNotificationMessage();
     
    139170        COUT(4) << "NotificationDispatcher (&" << this << ") triggered." << std::endl;
    140171
     172        // If the NotificationDispatcher is set to broadcast.
     173        if(this->isBroadcasting())
     174        {
     175            this->broadcast();
     176            return true;
     177        }
     178
    141179        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
    142180        PlayerInfo* player = NULL;
  • code/branches/ai2/src/modules/notifications/NotificationDispatcher.h

    r7552 r8821  
    5050        A NotificationDispatcher is an entity that, upon being triggered, dispatches (or sends) a specified @ref orxonox::Notification "Notification".
    5151
    52         There is one parameter to be set, the @b sender . The sender specifies the part of Orxonox the sent @ref orxonox::Notification "Notification" comes from. The default value is set by the classes implementing NotificationDispatcher.
     52        There ate two parameter to be set:
     53        - The @b sender . The sender specifies the part of Orxonox the sent @ref orxonox::Notification "Notification" comes from. The default value is set by the classes implementing NotificationDispatcher.
     54        - The @b broadcast . Specifies whether messages are broadcast (i.e. sent to all clients) or just sent to a specific player.
    5355
    5456        Its standard usage is:
     
    6264        </NotificationDispatcher>
    6365        @endcode
    64         But keep in mind, that NotificationDispatcher is an abstract class and in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger".
     66        But keep in mind, that NotificationDispatcher is an abstract class.
     67        Also in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger".
     68        If the NotificationDispatcher is not set to broadcast only events caused by @ref orxonox::PlayerTrigger "PlayerTriggers" trigger a message since the information obtained by the @ref orxonox::PlayerTrigger "PlayerTrigger" is used to identify the client to which the message should be sent.
    6569
    6670    @author
     
    8488            const std::string& getSender(void) const
    8589                { return this->sender_; }
    86                         /**
     90            /**
    8791            @brief Set the sender of the Notification dispatched by this NotificationDispatcher.
    8892            @param sender The name of the sender.
     
    9195                { this->sender_ = sender; }
    9296
    93             void dispatch(unsigned int clientId); //!< Dispatches a specific Notification.
     97            /**
     98            @brief Check whether the NotificationDispatcher is set to broadcast.
     99            @return Returns true if the NotificationDispatcher is set to broadcast.
     100            */
     101            bool isBroadcasting(void) const
     102                { return this->bBroadcast_; }
     103            /**
     104            @brief Set the NotificationDispatcher to broadcast.
     105            @param broadcast Whether the NotificationDispatcher is set to broadcast or singlecast.
     106            */
     107            void setBroadcasting(bool v)
     108                { this->bBroadcast_ = v; }
     109
     110            void broadcast(void); //!< Broadcasts a specific Notification.
     111            void broadcastHelper(void); //!< Helper function for broadcast.
     112            void dispatch(unsigned int clientId); //!< Dispatches a specific Notification to a given client.
    94113            bool trigger(bool triggered, BaseObject* trigger); //!< Is called when the NotificationDispatcher is triggered.
    95114
    96115        protected:
    97116            std::string sender_; //!< The name of the sender of the Notification dispatched by this NotificationDispatcher.
     117            bool bBroadcast_; //!< Whether the NotificationDispatcher is broadcasting.
    98118
    99119            void registerVariables(void); //!< Register some variables for synchronisation.
     
    105125            */
    106126            virtual const std::string& createNotificationMessage(void)
    107                 { return *(new std::string("")); }
     127                { return BLANKSTRING; }
    108128
    109129    };
Note: See TracChangeset for help on using the changeset viewer.