Changeset 8824
- Timestamp:
- Aug 4, 2011, 11:54:03 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/ai2/data/levels/missionOne.oxw
r8823 r8824 1 1 <LevelInfo 2 name = " Tutorial"2 name = "Mission One" 3 3 description = "First guided steps in the orxonoxian universe." 4 tags = " "4 tags = "singleplayer" 5 5 /> 6 6 … … 105 105 </SimpleNotification> 106 106 107 <SimpleNotification message="Right click on the next target." broadcast="true"> 108 <events> 109 <trigger> 110 <EventListener event=PawnDied1 /> 111 </trigger> 112 </events> 113 </SimpleNotification> 114 115 116 <!-- BRIEFING END--> 117 <!-- TODO: does NOT work. Intended effect: pawn death causes message to appear (and probably the next box) --> 107 <!-- BRIEFING END // Interactive briefing start --> 108 118 109 <SimpleNotification message="Right click on the next target." broadcast="true"> 119 110 <events> … … 131 122 </SimpleNotification> 132 123 133 <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000> 134 <attached> 135 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 136 </attached> 137 <collisionShapes> 138 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 139 </collisionShapes> 140 </Pawn> 141 142 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000> 143 <attached> 144 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 145 </attached> 146 <collisionShapes> 147 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 148 </collisionShapes> 149 </Pawn> 150 151 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000> 152 <attached> 153 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 154 </attached> 155 <collisionShapes> 156 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 157 </collisionShapes> 158 </Pawn> 124 <SimpleNotification message="Middle click on the next target." broadcast="true"> 125 <events> 126 <trigger> 127 <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000> 128 <attached> 129 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 130 </attached> 131 <collisionShapes> 132 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 133 </collisionShapes> 134 </Pawn> 135 </trigger> 136 </events> 137 </SimpleNotification> 138 139 <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true"> 140 <events> 141 <trigger> 142 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000> 143 <attached> 144 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 145 </attached> 146 <collisionShapes> 147 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 148 </collisionShapes> 149 </Pawn> 150 </trigger> 151 </events> 152 </SimpleNotification> 153 154 <SimpleNotification message="Well done. Now press 'W'." broadcast="true"> 155 <events> 156 <trigger> 157 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000> 158 <attached> 159 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 160 </attached> 161 <collisionShapes> 162 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 163 </collisionShapes> 164 </Pawn> 165 </trigger> 166 </events> 167 </SimpleNotification> 168 159 169 160 170 <!--------------------------------------PART TWO: Moving targets ---------------------------------------> … … 261 271 <!--------------------------------------PART FOUR ---------------------------------------> 262 272 273 <!--------------------------------------DUMP YARD ---------------------------------------> 274 <!-- Idea: Pawndeath should trigger several , delayed events. --> 275 <!--EventTrigger name="PawnDied4" > 276 <events> 277 <trigger> 278 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000> 279 <attached> 280 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 281 </attached> 282 <collisionShapes> 283 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 284 </collisionShapes> 285 </Pawn> 286 </trigger> 287 </events> 288 </EventTrigger--> 289 290 <!--SimpleNotification message="Manual rockets are difficult to use."> 291 <events> 292 <trigger> 293 <EventListener event=PawnDied4 /> 294 </trigger> 295 </events> 296 </SimpleNotification> 297 298 <Trigger name=boxend1 mode=and > 299 <EventTrigger name=trigger6> 300 <events> 301 <trigger> 302 <EventListener event=PawnDied4/> 303 </trigger> 304 </events> 305 </EventTrigger> 306 <DistanceTrigger name="boxend2" position="-200,0,0" target="Pawn" distance=100 stayActive="true" delay=2 /> 307 </Trigger> 308 309 <SimpleNotification message="Let's move on to the pirate ships."> 310 <events> 311 <trigger> 312 <EventListener event=boxend1 /> 313 </trigger> 314 </events> 315 </SimpleNotification--> 316 317 263 318 </Scene> 264 319 </Level>
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