Changeset 8838 for code/branches
- Timestamp:
- Aug 13, 2011, 11:21:03 PM (13 years ago)
- Location:
- code/branches/ai2
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ai2/data/gui/scripts/QuestGUI.lua
r8706 r8838 30 30 -- Load the list of quests to be displayed. 31 31 P.loadQuestsList(P.currentQuest) 32 -- Pause the game - possible conflict for multiplayer quests 33 orxonox.execute("setPause 1") 34 end 35 36 function P.onQuit() 37 orxonox.execute("setPause 0") 32 38 end 33 39 -
code/branches/ai2/data/levels/missionOne.oxw
r8824 r8838 45 45 ?> 46 46 47 <WorldAmbientSound 48 ambientSource="AlphaCentauri.ogg" 49 looping="true" 50 playOnLoad="true" 51 /> 52 47 53 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 48 54 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> … … 78 84 --> 79 85 <!-------------------------------------- PART ONE: Destroy boxes ---------------------------------------> 80 <DistanceTrigger name="spawndelaytrigger1" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay= 1/>86 <DistanceTrigger name="spawndelaytrigger1" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=2 /> 81 87 <SimpleNotification message="Destroy those four boxes."> 82 88 <events> … … 87 93 </SimpleNotification> 88 94 89 <DistanceTrigger name="spawndelaytrigger2" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay= 2/>95 <DistanceTrigger name="spawndelaytrigger2" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=5 /> 90 96 <SimpleNotification message=" 1. Aim the a the red cycle."> 91 97 <events> … … 96 102 </SimpleNotification> 97 103 98 <DistanceTrigger name="spawndelaytrigger3" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay= 4/>104 <DistanceTrigger name="spawndelaytrigger3" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=8 /> 99 105 <SimpleNotification message="2. Click! (hold the left mouse button)"> 100 106 <events> … … 105 111 </SimpleNotification> 106 112 107 <!-- BRIEFINGEND // Interactive briefing start -->113 <!-- static briefing END // Interactive briefing start --> 108 114 109 115 <SimpleNotification message="Right click on the next target." broadcast="true"> … … 152 158 </SimpleNotification> 153 159 154 <SimpleNotification message=" Well done. Now press 'W'." broadcast="true">160 <SimpleNotification message="Fly towards the pirates. Press 'W'." broadcast="true"> 155 161 <events> 156 162 <trigger> … … 169 175 170 176 <!--------------------------------------PART TWO: Moving targets ---------------------------------------> 171 172 <SpaceShip position="0,1500,200" lookat="0,0,0"> 173 <templates> 174 <Template link=spaceshippirate /> 175 </templates> 176 <controller> 177 <WaypointController> 178 <waypoints> 179 <Model mesh="cube.mesh" scale=8 position=" 0,1300,-200" /> 180 <Model mesh="cube.mesh" scale=8 position=" 0,1300,-700" /> 181 <Model mesh="cube.mesh" scale=8 position="500,1300,-700" /> 182 <Model mesh="cube.mesh" scale=8 position="500,1300,-200" /> 183 </waypoints> 184 </WaypointController> 185 </controller> 186 </SpaceShip> 187 <PickupSpawner position="250,1300,-450" triggerDistance="10" respawnTime="30" maxSpawnedItems="1"> 188 <pickup> 189 <DronePickup template=dronepickup /> 190 </pickup> 191 </PickupSpawner> 192 193 <SpaceShip position="0,1500,400" lookat="0,0,0"> 194 <templates> 195 <Template link=spaceshippirate /> 196 </templates> 197 <controller> 198 <WaypointController> 199 <waypoints> 200 <Model mesh="cube.mesh" scale=8 position=" 0,1300,1000" /> 201 <Model mesh="cube.mesh" scale=8 position=" 0,1300,500" /> 202 <Model mesh="cube.mesh" scale=8 position="500,1300,500" /> 203 <Model mesh="cube.mesh" scale=8 position="500,1300, 1000" /> 204 </waypoints> 205 </WaypointController> 206 </controller> 207 </SpaceShip> 208 177 <DistanceTrigger name="movingtargets" position="0,500,0" target="Pawn" distance=180 stayActive="true" delay=2 /> 178 <Billboard position="0,500,0" material="Examples/Flare" colour="0.5,0,0" scale=3/> 179 <SimpleNotification message="Try to hit the pirates while you are flying."> 180 <events> 181 <trigger> 182 <EventListener event=movingtargets /> 183 </trigger> 184 </events> 185 </SimpleNotification> 186 187 188 189 <SimpleNotification message="Now get the other one." broadcast="true"> 190 <events> 191 <trigger> 192 <SpaceShip position="0,2000,200" lookat="0,0,0"> 193 <templates> 194 <Template link=spaceshippirate /> 195 </templates> 196 <controller> 197 <WaypointController> 198 <waypoints> 199 <Model mesh="cube.mesh" scale=8 position=" 0,1700,-200" /> 200 <Model mesh="cube.mesh" scale=8 position=" 0,1700,-700" /> 201 <Model mesh="cube.mesh" scale=8 position="500,1700,-700" /> 202 <Model mesh="cube.mesh" scale=8 position="500,1700,-200" /> 203 </waypoints> 204 </WaypointController> 205 </controller> 206 </SpaceShip> 207 </trigger> 208 </events> 209 </SimpleNotification> 210 211 <SimpleNotification message="Fly towards the space station (grey dot)." broadcast="true"> 212 <events> 213 <trigger> 214 <SpaceShip position="0,2000,400" lookat="0,0,0"> 215 <templates> 216 <Template link=spaceshippirate /> 217 </templates> 218 <controller> 219 <WaypointController> 220 <waypoints> 221 <Model mesh="cube.mesh" scale=8 position=" 0,2400,1000" /> 222 <Model mesh="cube.mesh" scale=8 position=" 0,2400,500" /> 223 <Model mesh="cube.mesh" scale=8 position="500,2400,500" /> 224 <Model mesh="cube.mesh" scale=8 position="500,2400, 1000" /> 225 </waypoints> 226 </WaypointController> 227 </controller> 228 </SpaceShip> 229 </trigger> 230 </events> 231 </SimpleNotification> 209 232 210 233 <!--------------------------------------PART THREE: to the space station ---------------------------------------> … … 218 241 </SimpleNotification> 219 242 220 <DistanceTrigger name="duball2" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay= 4/>243 <DistanceTrigger name="duball2" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=5 /> 221 244 <SimpleNotification message="Warning: Something big is coming."> 222 245 <events> … … 227 250 </SimpleNotification> 228 251 229 < DistanceTrigger name="duball2" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=6/>230 <SimpleNotification message=" Be on your guard!">252 <!--DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=9 /> 253 <SimpleNotification message="Get some help, before it is too late."> 231 254 <events> 232 255 <trigger> … … 234 257 </trigger> 235 258 </events> 236 </SimpleNotification> 259 </SimpleNotification--> 260 261 <DistanceTrigger name="duball4" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=10 /> 262 <SimpleNotification message="Use the portals to get help. (grey dot)"> 263 <events> 264 <trigger> 265 <EventListener event=duball4 /> 266 </trigger> 267 </events> 268 </SimpleNotification> 269 270 271 272 <!-- PORTALS --> 273 <Template name=PortalDefault> 274 <PortalEndPoint> 275 <attached> 276 <Billboard material="Portals/Default" /> 277 </attached> 278 </PortalEndPoint> 279 </Template> 280 281 <PortalEndPoint position="-1400,-500,800" id="1" distance="40" target="MobileEntity" design="PortalDefault"> 282 <!--events> 283 <visibility> 284 <EventListener event=portal /> 285 </visibility> 286 </events--> 287 </PortalEndPoint> 288 289 <PortalEndPoint position="-40000,0,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" /> 290 <PortalLink fromID="1" toID="2" /> 291 <PortalLink fromID="2" toID="1" /> 292 <!-- PORTALS END--> 293 294 237 295 238 296 <StaticEntity position="-1000,-300,700" collisionType=static> … … 269 327 </SpaceShip --> 270 328 271 <!--------------------------------------PART FOUR ---------------------------------------> 329 <!-------------------------------------- PART FOUR : Get Help ---------------------------------------> 330 <PickupSpawner position="-40400,100,0" triggerDistance="10" respawnTime="30" maxSpawnedItems="1"> 331 <pickup> 332 <DronePickup template=dronepickup /> 333 </pickup> 334 </PickupSpawner> 335 336 337 338 339 340 <Planet 341 position="-50000,0,0" 342 scale="1000" 343 collisionType="dynamic" 344 linearDamping="0.8" 345 angularDamping="0" 346 mass="10000000" 347 pitch="0" 348 mesh="planets/muunilinst.mesh" 349 atmosphere="atmosphere1" 350 rotationaxis="1,0,0" 351 rotationrate="1.0" 352 atmospheresize="80.0f" 353 imagesize="1024.0f" 354 collisiondamage = 2 355 enablecollisiondamage = true 356 > 357 <attached> 358 <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" /> 359 </attached> 360 <collisionShapes> 361 <SphereCollisionShape radius="1000" position="0,0,0" /> 362 </collisionShapes> 363 </Planet> 364 272 365 273 366 <!--------------------------------------DUMP YARD ---------------------------------------> -
code/branches/ai2/data/levels/planets.oxw
r8706 r8838 80 80 mass="5000000" 81 81 pitch="0" 82 mesh="planets/ ganymede.mesh"82 mesh="planets/muunilinst.mesh" 83 83 atmosphere="atmosphere1" 84 84 rotationaxis="1,0,0" -
code/branches/ai2/src/modules/questsystem/QuestManager.cc
r8706 r8838 65 65 { 66 66 RegisterRootObject(QuestManager); 67 67 this->nullstring_ = ""; 68 68 COUT(3) << "QuestManager created." << std::endl; 69 69 }
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