Changeset 8845 for code/branches
- Timestamp:
- Aug 14, 2011, 10:58:07 PM (13 years ago)
- Location:
- code/branches/ai2/src/orxonox/controllers
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ai2/src/orxonox/controllers/ArtificialController.cc
r8800 r8845 405 405 } 406 406 407 void ArtificialController::absoluteMoveToPosition(const Vector3& target) 408 { 409 float minDistance = 40.0f; 410 if (!this->getControllableEntity()) 411 return; 412 413 Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); 414 float distance = (target - this->getControllableEntity()->getPosition()).length(); 415 416 if (this->target_ || distance > minDistance) 417 { 418 // Multiply with ROTATEFACTOR_FREE to make them a bit slower 419 this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); 420 this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); 421 this->getControllableEntity()->moveFrontBack(SPEED_FREE); 422 } 423 424 425 if (distance < minDistance) 426 { 427 this->positionReached(); 428 } 429 } 430 431 407 432 void ArtificialController::moveToTargetPosition() 408 433 { -
code/branches/ai2/src/orxonox/controllers/ArtificialController.h
r8792 r8845 113 113 void moveToPosition(const Vector3& target); 114 114 void moveToTargetPosition(); 115 void absoluteMoveToPosition(const Vector3& target); 115 116 116 117 virtual void positionReached() {} -
code/branches/ai2/src/orxonox/controllers/DroneController.cc
r8723 r8845 52 52 this->drone_ = 0; 53 53 this->isShooting_ = false; 54 //this->criticalDistance_ = 1000.0f; 55 this->setAccuracy(10); 54 56 55 57 this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); … … 92 94 The duration of the tick. 93 95 */ 96 /* PORTALS workaround: 97 if the owner uses a portal -> distance between owner and drone is huge -> is detected by drone 98 -> drone searches for portal -> drone adds portal as waypoint -> drone flies towards portal //ignores owner 99 -> if the drone used a portal, then the distance to the owner is small -> remove waypoint // back to normal mode 100 101 */ 94 102 void DroneController::tick(float dt) 95 103 { 96 104 if (this->getDrone() && this->getOwner()) 97 105 { 98 if (this->target_) 106 if (this->waypoints_.size() > 0 ) //Waypoint functionality: Drone should follow it's master through portals 107 {// Idea: after using the the portal, the master is far away. 108 WorldEntity* wPoint = this->waypoints_[this->waypoints_.size()-1]; 109 if(wPoint) 110 { 111 float distanceToOwnerSquared = (this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength(); 112 this->absoluteMoveToPosition(wPoint->getWorldPosition()); //simplified function - needs WORKAROUND 113 if (distanceToOwnerSquared <= 90000.0f) //WORKAROUND: if the Drone is again near its owner, the portal has been used correctly. 114 { 115 this->waypoints_.pop_back(); // if goal is reached, remove it from the list 116 this->positionReached(); //needed?? 117 } 118 119 } 120 else 121 this->waypoints_.pop_back(); // remove invalid waypoints 122 } 123 else 99 124 { 100 float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); 101 if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) 102 { 103 this->isShooting_ = true; 104 this->aimAtTarget(); 105 if(!this->friendlyFire()) 106 this->getDrone()->fire(0); 107 } 125 if (this->target_) 126 { 127 float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); 128 if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) 129 { 130 this->isShooting_ = true; 131 this->aimAtTarget(); 132 if(!this->friendlyFire()) 133 this->getDrone()->fire(0); 134 } 135 } 136 137 138 float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner(); 139 float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner(); 140 if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > 20.0f*maxDistanceSquared) 141 {//FIX: if the drone's owner uses portal, the drone searches for the portal & adds it as a waypoint. 142 this->updatePointsOfInterest("PortalEndPoint", 500.0f); //possible conflict: speed-pickup 143 } 144 if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > maxDistanceSquared) 145 { 146 this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner 147 } 148 else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) 149 { 150 this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner 151 } 152 else if (!this->isShooting_) 153 { 154 float random = rnd(2.0f); 155 float randomSelection = rnd(6.0f); 156 if((int)randomSelection==0) drone_->moveUpDown(random); 157 else if((int)randomSelection==1) drone_->moveRightLeft(random); 158 else if((int)randomSelection==2) drone_->moveFrontBack(random); 159 else if((int)randomSelection==3) drone_->rotateYaw(random); 160 else if((int)randomSelection==4) drone_->rotatePitch(random); 161 else if((int)randomSelection==5) drone_->rotateRoll(random); 162 } 163 164 this->isShooting_ = false; 108 165 } 109 110 float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner();111 float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner();112 if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > maxDistanceSquared)113 {114 this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner115 }116 else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared)117 {118 this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner119 }120 else if (!this->isShooting_)121 {122 float random = rnd(2.0f);123 float randomSelection = rnd(6.0f);124 if((int)randomSelection==0) drone_->moveUpDown(random);125 else if((int)randomSelection==1) drone_->moveRightLeft(random);126 else if((int)randomSelection==2) drone_->moveFrontBack(random);127 else if((int)randomSelection==3) drone_->rotateYaw(random);128 else if((int)randomSelection==4) drone_->rotatePitch(random);129 else if((int)randomSelection==5) drone_->rotateRoll(random);130 }131 132 this->isShooting_ = false;133 166 } 134 135 167 SUPER(AIController, tick, dt); 136 137 168 } 138 169 -
code/branches/ai2/src/orxonox/controllers/DroneController.h
r8723 r8845 66 66 virtual void action(); 67 67 void ownerDied(); 68 bool friendlyFire(); //<returns true if the owner_ would be hit.68 bool friendlyFire(); //<! returns true if the owner_ would be hit. 69 69 bool isShooting_; 70 70
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