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Ignore:
Timestamp:
Jun 28, 2006, 2:31:15 PM (19 years ago)
Author:
patrick
Message:

collision interface extended

File:
1 edited

Legend:

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  • branches/single_player_map/src/world_entities/world_entity.h

    r8777 r8852  
    8888
    8989  bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
    90   bool registerCollision(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position);
     90  bool registerCollision(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall = false);
    9191  /** @return true if there is at least on collision reaction subscribed */
    9292  inline bool isReactive() const { return this->bReactive; }
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