Changeset 8857 for code/trunk
- Timestamp:
- Aug 22, 2011, 3:55:43 PM (13 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 1 deleted
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/includes/weaponSettingsGhost.oxi
r7679 r8857 2 2 <WeaponSlot position=" 1.3,4.66,-20" /> 3 3 <WeaponSlot position="-1.3,4.66,-20" /> 4 <WeaponSlot position="13.7,4.66,-20" /> 5 <WeaponSlot position="-16.3,4.66,-20" /> 4 6 </weaponslots> 5 7 <weaponsets> 6 8 <WeaponSet firemode=0 /> 7 9 <WeaponSet firemode=1 /> 10 <WeaponSet firemode=2 /> 11 <WeaponSet firemode=2 /> 8 12 </weaponsets> 9 13 <weapons> … … 12 16 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 13 17 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 18 <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> 14 19 </links> 15 20 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 damage=2.5delay=0 material="Flares/point_lensflare" />17 <HsW01 mode=0 munitionpershot=0 damage=2.5delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />18 <LightningGun mode=1 muzzleoffset="0,0,0" />21 <HsW01 mode=0 munitionpershot=0 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" /> 22 <HsW01 mode=0 munitionpershot=0 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 19 24 </Weapon> 20 25 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0 material="Flares/point_lensflare" /> 22 <HsW01 mode=0 munitionpershot=0 damage=2.5 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 23 <LightningGun mode=1 muzzleoffset="0,0,0" /> 26 <HsW01 mode=0 munitionpershot=0 damage=3.14159 delay=0 material="Flares/point_lensflare" /> 27 <HsW01 mode=0 munitionpershot=0 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 29 </Weapon> 30 <Weapon> 31 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 /> 32 </Weapon> 33 <Weapon> 34 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 delay=0.1 /> 24 35 </Weapon> 25 36 </WeaponPack> -
code/trunk/data/levels/templates/spaceshipAssff.oxt
r8727 r8857 67 67 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 68 68 <CameraPosition position="0,30,120" drag=true mouselook=true /> 69 <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />70 69 <CameraPosition position="0,0,-40" yaw=180 drag=true /> 71 70 <CameraPosition position="0,3,-14" yaw=0 /> … … 121 120 </MultiStateEngine> 122 121 </Template> 123 124 <!--Template name=spaceshippirate>125 <SpaceShip126 health = 100127 maxhealth = 200128 initialhealth = 100129 130 maxspeed = 250131 maxsecondaryspeed = 50132 maxrotation = 100133 transacc = 200134 rotacc = 140135 transdamp = 75136 >137 <attached>138 <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />139 </attached>140 </SpaceShip>141 </Template>142 143 <Template name=spaceshipspacecruiser>144 <SpaceShip145 health = 100146 maxhealth = 200147 initialhealth = 100148 149 maxspeed = 250150 maxsecondaryspeed = 50151 maxrotation = 100152 transacc = 200153 rotacc = 140154 transdamp = 75155 >156 <attached>157 <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />158 </attached>159 </SpaceShip>160 </Template--> -
code/trunk/data/levels/templates/spaceshipAssff2.oxt
r8727 r8857 67 67 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 68 68 <CameraPosition position="0,30,120" drag=true mouselook=true /> 69 <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />70 69 <CameraPosition position="0,0,-40" yaw=180 drag=true /> 71 70 <CameraPosition position="0,3,-14" yaw=0 /> … … 121 120 </MultiStateEngine> 122 121 </Template> 123 124 <!--Template name=spaceshippirate>125 <SpaceShip126 health = 100127 maxhealth = 200128 initialhealth = 100129 130 maxspeed = 250131 maxsecondaryspeed = 50132 maxrotation = 100133 transacc = 200134 rotacc = 140135 transdamp = 75136 >137 <attached>138 <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />139 </attached>140 </SpaceShip>141 </Template>142 143 <Template name=spaceshipspacecruiser>144 <SpaceShip145 health = 100146 maxhealth = 200147 initialhealth = 100148 149 maxspeed = 250150 maxsecondaryspeed = 50151 maxrotation = 100152 transacc = 200153 rotacc = 140154 transdamp = 75155 >156 <attached>157 <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />158 </attached>159 </SpaceShip>160 </Template--> -
code/trunk/data/levels/templates/spaceshipGhost.oxt
r8706 r8857 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipghostcameras 5 6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 8 7 explosionchunks = 6 9 8 10 health = 10011 maxhealth = 20012 initialhealth = 1009 health = 30 10 maxhealth = 50 11 initialhealth = 30 13 12 14 primaryThrust = 600; 15 auxilaryThrust = 30; 16 rotationThrust = 25; 13 shieldhealth = 100 14 initialshieldhealth = 100 15 maxshieldhealth = 150 16 shieldabsorption = 0.9 17 reloadrate = 3 18 reloadwaittime = 0.0 19 20 primaryThrust = 600 21 auxilaryThrust = 30 22 rotationThrust = 25 23 24 lift = 1; 25 stallSpeed = 220; 26 27 boostPower = 30 28 boostPowerRate = 1 29 boostRate = 5 30 boostCooldownDuration = 15 31 32 shakeFrequency = 20 33 shakeAmplitude = 6 17 34 18 35 collisionType = "dynamic" … … 60 77 speedupdown = 50 61 78 62 accelerationfront = 70079 accelerationfront = 1000 63 80 accelerationbrake = 300 64 81 accelerationback = 100 -
code/trunk/data/levels/templates/spaceshipPirate.oxt
r8706 r8857 11 11 initialhealth = 100 12 12 13 primaryThrust = 100; 14 auxilaryThrust = 30; 15 rotationThrust = 25; 13 shieldhealth = 25 14 initialshieldhealth = 25 15 maxshieldhealth = 40 16 shieldabsorption = 0.6 17 reloadrate = 2 18 reloadwaittime = 0.5 19 20 primaryThrust = 100 21 auxilaryThrust = 30 22 rotationThrust = 25 23 24 lift = 1; 25 stallSpeed = 220; 26 27 boostPower = 10 28 boostPowerRate = 1 29 boostRate = 5 30 boostCooldownDuration = 10 16 31 17 32 collisionType = "dynamic" -
code/trunk/data/levels/templates/spaceshipSwallow.oxt
r8706 r8857 7 7 explosionchunks = 6 8 8 9 health = 100 10 maxhealth = 200 11 initialhealth = 100 9 health = 50 10 maxhealth = 120 11 initialhealth = 50 12 13 shieldhealth = 60 14 initialshieldhealth = 60 15 maxshieldhealth = 80 16 shieldabsorption = 0.75 17 reloadrate = 1.5 18 reloadwaittime = 0.2 12 19 13 20 primaryThrust = 600; 14 21 auxilaryThrust = 30; 15 22 rotationThrust = 25; 23 24 lift = 1.2; 25 stallSpeed = 220; 26 27 boostPower = 20 28 boostPowerRate = 1 29 boostRate = 5 30 boostCooldownDuration = 10 16 31 17 32 collisionType = "dynamic" … … 59 74 speedupdown = 60 60 75 61 accelerationfront = 70076 accelerationfront = 1000 62 77 accelerationbrake = 300 63 78 accelerationback = 100
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