Changeset 8861 for code/trunk
- Timestamp:
- Aug 23, 2011, 2:30:23 PM (13 years ago)
- Location:
- code/trunk/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/libraries/core/GUIManager.cc
r8858 r8861 321 321 322 322 // Initialise the Lua framework and load the schemes 323 orxout(user_info) << "Loading user interface..." << endl; 323 324 this->luaState_->doFile("InitialiseGUI.lua"); 324 325 -
code/trunk/src/libraries/core/Game.cc
r8858 r8861 178 178 179 179 orxout(user_status) << "Game loaded" << endl; 180 orxout(internal_status) << "--------------------------------------------------" << endl; 181 orxout(internal_status) << "starting main loop..." << endl; 180 orxout(internal_status) << "-------------------- starting main loop --------------------" << endl; 182 181 183 182 // START GAME … … 234 233 } 235 234 236 orxout(internal_status) << "finished main loop" << endl; 237 orxout(internal_status) << "--------------------------------------------------" << endl; 235 orxout(internal_status) << "-------------------- finished main loop --------------------" << endl; 238 236 239 237 // UNLOAD all remaining states -
code/trunk/src/libraries/core/GraphicsManager.cc
r8858 r8861 183 183 184 184 // load all the required plugins for Ogre 185 orxout(user_info) << "Loading Ogre plugins..." << endl; 185 186 this->loadOgrePlugins(); 186 187 188 orxout(user_info) << "Creating render window..." << endl; 187 189 this->loadRenderer(); 188 190 … … 191 193 // already been initialised. If you need to load resources later, you will have to 192 194 // choose another resource group. 195 orxout(user_info) << "Initializing all resource groups..." << endl; 193 196 Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 194 197 -
code/trunk/src/orxonox/sound/AmbientSound.cc
r8858 r8861 92 92 shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); 93 93 if (fileInfo != NULL) 94 { 95 orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming 94 96 this->setSource(path); 97 } 95 98 else 99 { 96 100 orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; 101 } 97 102 } 98 103 }
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