Changeset 8869
- Timestamp:
- Aug 25, 2011, 5:13:18 PM (13 years ago)
- Location:
- code/branches/ai2
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ai2/data/levels/includes/weaponSettingsTransporter.oxi
r7679 r8869 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />17 <HsW01 mode=0 munitionpershot=0 delay=0 .1 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />18 <LightningGun mode=1 muzzleoffset="0,0,0" />16 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 18 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 19 19 </Weapon> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />22 <HsW01 mode=0 munitionpershot=0 delay=0 .1 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />23 <LightningGun mode=1 muzzleoffset="0,0,0" />21 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 24 24 </Weapon> 25 25 </WeaponPack> -
code/branches/ai2/data/levels/missionOne.oxw
r8851 r8869 12 12 include("templates/spaceshipPirate.oxt") 13 13 include("templates/spaceshipSpacecruiser.oxt") 14 include("templates/spaceshipTransporter.oxt") 14 15 ?> 15 16 … … 19 20 20 21 <Level 21 name = " Tutorial"22 name = "Mission One" 22 23 description = "How to steer a spaceship." 23 24 > … … 54 55 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 55 56 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 56 <!-- Script code="artificialcontroller setbotlevel 0.1" /--> <!-- Does not influence waypointPatrolController-->57 <!-- Script code="artificialcontroller setbotlevel 0.1" /--> 57 58 58 59 <!-- END OF INCLUDES & NECESSARITIES --> … … 278 279 </SimpleNotification> 279 280 280 281 282 <!-- PORTALS -->283 <Template name=PortalDefault>284 <PortalEndPoint>285 <attached>286 <Billboard material="Portals/Default" />287 </attached>288 </PortalEndPoint>289 </Template>290 291 <PortalEndPoint position="-1400,-500,800" id="1" distance="40" target="MobileEntity" design="PortalDefault">292 <!--events>293 <visibility>294 <EventListener event=portal />295 </visibility>296 </events-->297 </PortalEndPoint>298 299 <PortalEndPoint position="-47000,-1000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" />300 <PortalLink fromID="1" toID="2" />301 <PortalLink fromID="2" toID="1" />302 <!-- PORTALS END-->303 304 305 306 281 <StaticEntity position="-1000,-300,700" collisionType=static> 307 282 <attached> 308 <Model scale=1 1mesh="DuBall1.mesh" position = "-100,0,0"/>309 <Model scale=1 1mesh="DuBall2.mesh" position = "100,0,0"/>283 <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/> 284 <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/> 310 285 <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/> 311 286 <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/> … … 318 293 </StaticEntity> 319 294 320 <DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=6 /> 321 <!-- SpaceShip position="-1000,900,700" lookat="0,0,0"> 322 <templates> 323 <Template link=spaceshipTransporter /> 324 </templates> 325 <controller> 326 <WaypointPatrolController> 327 <waypoints> 328 <Model mesh="cube.mesh" scale=8 position="-1000,500,700" /> 329 </waypoints> 330 </WaypointPatrolController> 331 </controller> 332 <events> 333 <trigger> 334 <EventListener event=duball3 /> 335 </trigger> 336 </events> 337 </SpaceShip --> 338 295 296 297 <!-- PORTALS --> 298 <Template name=PortalDefault> 299 <PortalEndPoint> 300 <attached> 301 <Billboard material="Portals/Default" /> 302 </attached> 303 </PortalEndPoint> 304 </Template> 305 306 <PortalEndPoint position="-1400,-500,800" id="1" distance="50" target="MobileEntity" design="PortalDefault"> 307 <!--events> 308 <visibility> 309 <EventListener event=portal /> 310 </visibility> 311 </events--> 312 </PortalEndPoint> 313 314 <PortalEndPoint position="-47000,-1000,1300" id="2" distance="70" target="MobileEntity" design="PortalDefault" /> 315 <PortalLink fromID="1" toID="2" /> 316 <PortalLink fromID="2" toID="1" /> 317 <!-- PORTALS END--> 318 319 <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=700 stayActive="true" delay=0 /> 320 <SimpleNotification message="Find the Hydrogen Farmer."> 321 <events> 322 <trigger> 323 <EventListener event=toHydroFarmer /> 324 </trigger> 325 </events> 326 </SimpleNotification> 339 327 <!-------------------------------------- PART FOUR : Get Help ---------------------------------------> 340 <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance= 300 stayActive="true" delay=0 />328 <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 /> 341 329 <SimpleNotification message="We just received a message from DuBall."> 342 330 <events> … … 347 335 </SimpleNotification> 348 336 349 <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance= 300 stayActive="true" delay=4 />337 <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 /> 350 338 <SimpleNotification message="We will lend you our strongest ship."> 351 339 <events> … … 355 343 </events> 356 344 </SimpleNotification> 357 <!-- TODO: a) docking, b) spacecruiser, c) enemy --> 345 346 <!-- TODO: c) enemy --> 358 347 359 348 <!-- HYDROGEN FARMER & DOCKING?? --> 360 <SpaceShip position="-48 600,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 >349 <SpaceShip position="-48900,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 > 361 350 <attached> 362 351 <!-- Docking --> … … 402 391 </SpaceShip> 403 392 404 <Billboard position="-48 600,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/>405 <Dock position="-48 600,0,0" roll=90 yaw=180 >393 <Billboard position="-48900,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/> 394 <Dock position="-48900,0,0" roll=90 yaw=180 > 406 395 <animations> 407 396 <MoveToDockingTarget target="destroyer" /> … … 422 411 </Dock> 423 412 424 <SpaceShip template="spaceshipspacecruiser" position="-48 600,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300">413 <SpaceShip template="spaceshipspacecruiser" position="-48900,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300"> 425 414 <attached> 426 415 <DockingTarget name="spaceShip" /> … … 429 418 430 419 431 432 433 434 435 420 <!-- Pickup - find better place !! --> 436 <DistanceTrigger name="pickup" position="-4 9300,-100,-50" target="Pawn" distance=20 stayActive="true" delay=0 />437 <SimpleNotification message="This pickup makes you temporarly small.">421 <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 /> 422 <SimpleNotification message="This pickup protects your spaceship."> 438 423 <events> 439 424 <trigger> … … 443 428 </SimpleNotification> 444 429 445 <PickupSpawner position="-4 9300,-100,-50" triggerDistance="20" respawnTime="30" maxSpawnedItems="1">430 <PickupSpawner position="-48650,700,100" triggerDistance="70" respawnTime="30" maxSpawnedItems="1"> 446 431 <pickup> 447 <ShieldPickup template=hugesh rinkpickup />432 <ShieldPickup template=hugeshieldpickup /> 448 433 </pickup> 449 434 </PickupSpawner> 450 435 <!-- Pickup--> 436 437 <DistanceTrigger name="attack" position="-48650,700,100" target="Pawn" distance=100 stayActive="true" delay=4 /> 438 <SimpleNotification message="Return before it is too late. Boost with 'Space'."> 439 <events> 440 <trigger> 441 <EventListener event=attack /> 442 </trigger> 443 </events> 444 </SimpleNotification> 451 445 452 446 … … 477 471 478 472 473 474 <!-------------------------------------- The attack ---------------------------------------> 475 476 <!-- TODO: 477 - better performance: 4-8 Transporters from different directions heading towards duball's station 478 - attached with triggers: - if all bots died, then display end message 479 - do a count down: 'x enemies left' 480 - update spaceshipTransporter 481 - bots do friendly fire (is drone function reusable?) 482 --> 483 <!-- 1 --> 484 <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900"> 485 <templates> 486 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 487 </templates> 488 <controller> 489 <WaypointPatrolController alertnessradius=3129 team=0 active=false> 490 <waypoints> 491 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 492 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 493 </waypoints> 494 <events> 495 <activity> 496 <EventListener event="attack" /> <!-- activates enemies--> 497 </activity> 498 </events> 499 </WaypointPatrolController> 500 </controller> 501 </SpaceShip> 502 <!-- 2 --> 503 <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900"> 504 <templates> 505 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 506 </templates> 507 <controller> 508 <WaypointPatrolController alertnessradius=3129 team=0 active=false> 509 <waypoints> 510 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 511 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 512 </waypoints> 513 <events> 514 <activity> 515 <EventListener event="attack" /> <!-- activates enemies--> 516 </activity> 517 </events> 518 </WaypointPatrolController> 519 </controller> 520 </SpaceShip> 521 <!-- 3 --> 522 <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900"> 523 <templates> 524 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 525 </templates> 526 <controller> 527 <WaypointPatrolController alertnessradius=3129 team=0 active=false> 528 <waypoints> 529 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 530 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 531 </waypoints> 532 <events> 533 <activity> 534 <EventListener event="attack" /> <!-- activates enemies--> 535 </activity> 536 </events> 537 </WaypointPatrolController> 538 </controller> 539 </SpaceShip> 540 <!-- 4 --> 541 <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900"> 542 <templates> 543 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 544 </templates> 545 <controller> 546 <WaypointPatrolController alertnessradius=3129 team=0 active=false> 547 <waypoints> 548 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 549 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 550 </waypoints> 551 <events> 552 <activity> 553 <EventListener event="attack" /> <!-- activates enemies--> 554 </activity> 555 </events> 556 </WaypointPatrolController> 557 </controller> 558 </SpaceShip> 559 <!-- 5 --> 560 <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900"> 561 <templates> 562 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 563 </templates> 564 <controller> 565 <WaypointPatrolController alertnessradius=3129 team=0 active=false> 566 <waypoints> 567 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 568 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 569 </waypoints> 570 <events> 571 <activity> 572 <EventListener event="attack" /> <!-- activates enemies--> 573 </activity> 574 </events> 575 </WaypointPatrolController> 576 </controller> 577 </SpaceShip> 578 <!-- 6 --> 579 <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900"> 580 <templates> 581 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 582 </templates> 583 <controller> 584 <WaypointPatrolController alertnessradius=3129 team=0 active=false> 585 <waypoints> 586 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 587 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 588 </waypoints> 589 <events> 590 <activity> 591 <EventListener event="attack" /> <!-- activates enemies--> 592 </activity> 593 </events> 594 </WaypointPatrolController> 595 </controller> 596 </SpaceShip> 597 598 599 <!--- TODO: Catch event when all enemies are dead; display an end message ---> 600 <!--- Message: Mission accomplished. Well done. Either you return to the main menu by pressing 'Esc' & then the button 'return to main menu' 601 or you might want to discover some further tricks. Then use the new portal. ---> 602 603 <!-------------------------------------- |Bonus Part| ---------------------------------------> 604 <!-- PortalEndPoint is not invisible (and triggered yet); billboard has to be removed later. 605 <Billboard position="-48900,0,0" material="Examples/Flare" colour="7010,10010,-5010" scale=5/> 606 <Template name=PortalDefault> 607 <PortalEndPoint> 608 <attached> 609 <Billboard material="Portals/Default" /> 610 </attached> 611 </PortalEndPoint> 612 </Template> 613 614 <PortalEndPoint position="800,-700,500" id="3" distance="50" target="MobileEntity" design="PortalDefault"> 615 <events> 616 <visibility> 617 <EventListener event=bonus /> 618 </visibility> 619 </events> 620 </PortalEndPoint> 621 622 <PortalEndPoint position="7000,10000,-5000" id="4" distance="70" target="MobileEntity" design="PortalDefault"> 623 <events> 624 <visibility> 625 <EventListener event=bonus /> 626 </visibility> 627 </events> 628 </PortalEndPoint> 629 630 <PortalLink fromID="3" toID="4" /> 631 <PortalLink fromID="4" toID="3" /> 632 633 <DistanceTrigger name="bonus1" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=4 /> 634 <SimpleNotification message="Rotate your ship. Press 'Q' or 'E'. "> 635 <events> 636 <trigger> 637 <EventListener event=bonus1 /> 638 </trigger> 639 </events> 640 </SimpleNotification> 641 642 <DistanceTrigger name="bonus2" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=8 /> 643 <SimpleNotification message="Switch the camera's position. Press 'C'. "> 644 <events> 645 <trigger> 646 <EventListener event=bonus2 /> 647 </trigger> 648 </events> 649 </SimpleNotification> 650 651 <DistanceTrigger name="bonus3" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=12 /> 652 <SimpleNotification message="360° view: press 'Ctrl' + use the mouse "> 653 <events> 654 <trigger> 655 <EventListener event=bonus3 /> 656 </trigger> 657 </events> 658 </SimpleNotification> 659 660 <DistanceTrigger name="bonus4" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=16 /> 661 <SimpleNotification message="Have a look at the main menu's settings."> 662 <events> 663 <trigger> 664 <EventListener event=bonus4 /> 665 </trigger> 666 </events> 667 </SimpleNotification> 668 669 <DistanceTrigger name="bonus5" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=20 /> 670 <SimpleNotification message="E.g: Settings->Miscellaneous->Nr. of bots"> 671 <events> 672 <trigger> 673 <EventListener event=bonus5 /> 674 </trigger> 675 </events> 676 </SimpleNotification> 677 678 <DistanceTrigger name="bonus6" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=24 /> 679 <SimpleNotification message="That's it."> 680 <events> 681 <trigger> 682 <EventListener event=bonus6 /> 683 </trigger> 684 </events> 685 </SimpleNotification> 686 --> 687 <!-- ATTENTION: DOESN'T WORK YET 688 < Script code="artificialcontroller setbotlevel 0.1"> 689 <events> 690 <trigger> 691 <EventListener event=bonus6 /> 692 </trigger> 693 </events> 694 </Script> 695 696 < Script code="addbots 3"> 697 <events> 698 <trigger> 699 <EventListener event=bonus6 /> 700 </trigger> 701 </events> 702 </Script> 703 --> 704 479 705 <!--------------------------------------DUMP YARD ---------------------------------------> 480 481 482 483 <!-- TODO: a) bots trigger themselves b) bots are not in player's team c) bots do friendly fire -->484 485 <!--Trigger to activate this Team (TEAM NO 1)-->486 <!--DistanceTrigger name="activateTeam0No1" position="-40400,100,0" distance="300" target="Pawn" activations="1" stayactive="true" /-->487 <!--TEAM NO 1 (activationType : distance || killing a spaceship what belongs to TEAM 0 NO 0)-->488 <?lua for i=0,10,1 do489 x=math.random(-300,300)490 y=math.random(-200,200)491 z=math.random(-200,200)492 ?>493 <EventTrigger name="activateTeam0No1" activations=1 stayactive="true">494 <events>495 <trigger>496 <SpaceShip position="<?lua print(x-39200) ?>,<?lua print(y-2000) ?>,<?lua print(z+4000) ?>" lookat="<?lua print(4000+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>">497 <templates>498 <Template link=spaceshipassff />499 </templates>500 <controller>501 <WaypointPatrolController alertnessradius=3129 team=0 active=false>502 <waypoints>503 <Model mesh="cube.mesh" scale=0 position="-40000,0,0" />504 <Model mesh="cube.mesh" scale=0 position="-40100,250,-500" />505 <Model mesh="cube.mesh" scale=0 position="0,0,0" />506 </waypoints>507 <events>508 <activity>509 <EventListener event="activateTeam0No1" />510 </activity>511 </events>512 </WaypointPatrolController>513 </controller>514 </SpaceShip>515 </trigger>516 </events>517 </EventTrigger>518 519 <?lua end ?>520 <!--Creating spaceships (player's team) END -->521 522 523 706 524 707 -
code/branches/ai2/src/orxonox/worldentities/ControllableEntity.h
r8852 r8869 240 240 CameraPosition* reverseCamera_; 241 241 WeakPtr<WorldEntity> target_; 242 WeakPtr<Controller> test_;243 242 }; 244 243 }
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