Changeset 8871 for code/branches
- Timestamp:
- Aug 29, 2011, 4:30:28 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/ai2/data/levels/missionOne.oxw
r8869 r8871 47 47 ?> 48 48 49 <WorldAmbientSound 50 ambientSource="Jupiter.ogg" 51 looping="true" 52 playOnLoad="true" 53 /> 54 <!-- AlphaCentauri.ogg--> 49 <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg--> 50 51 55 52 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 56 53 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> … … 58 55 59 56 <!-- END OF INCLUDES & NECESSARITIES --> 57 58 <!-- QUESTS: TODO! STORY!! 59 <LocalQuest id="orxonox-weaponsystem-check"> 60 <QuestDescription title="Tutorial" description="Before we serious missions you have to proof that " /> //The description of the quest. 61 <subquests> 62 <Quest id ="questId1" /> 63 <Quest id="questIdn" /> 64 </subquests> 65 <hints> 66 <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. 67 ... 68 <QuestHint id="hintIdn" /> 69 </hints> 70 <fail-effects> 71 <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. 72 ... 73 <QuestEffect /> 74 </fail-effects> 75 <complete-effects> 76 <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. 77 ... 78 <QuestEffect /> 79 </complete-effects> 80 </LocalQuest--> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 60 100 61 101 <!-- TUTORIAL-TODO: --> … … 68 108 <!-- 69 109 Four boxes for aiming 70 TODO: Turn engine off at the beginning. 110 71 111 TODO: display text: "Destroy those four boxes. Aim the a the box and shoot by using the left mouse button." 72 112 "The laser is a standard weapon. It is fast and precise but does not deal much damage. Now do the same with the next target, but right click instead." … … 74 114 "The target seeking rockets follow their target on their own and the explosive load shouldn't be underestimated. Now its time to hit the last target with the hand guided rocket. You can release one by pressing T once. Note: If you miss the target, you can get out of the rocket by clicking or pressing T once more." 75 115 76 TODO: send in waypoint controlled ship that moves77 78 116 "Task complete. Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. Now lets move to a slightly more difficult target. Take a look at your radar. The red dot is an enemy's ship. Try to turn your ship towards it, such that the red dot is in the radar's centre. You should be able to see it then directly. Your task is to destroy it." 79 117 80 TODO: Turn engine on. Display a waypoint.81 118 "Lets start flying. Use W to accelerate and S to brake. The goal is to reach the spacestation which is displayed on the radar. If you want to be faster you can temporarily boost by hitting additionally the space button. If you use too much boost your engine heats up and you won't be able to use boost for a while. By the way boost could be useful during combat .." 82 "That thing you've just collected is a drone. It will follow and protect you."83 TODO: send in a level 0.1 bot on a pirate ship.84 "Hi. We have been attacked by a pirate lately. Please protect us. The drone pickup will help you."85 119 86 120 --> 87 121 88 122 <DistanceTrigger name="spawndelaytrigger0" position="-200,0,0" target="Pawn" distance=10 stayActive="true" /> 123 <SimpleNotification message="Welcome to the Orxonox Tutorial."> 124 <events> 125 <trigger> 126 <EventListener event="spawndelaytrigger0" /> 127 </trigger> 128 </events> 129 </SimpleNotification> 89 130 <!-------------------------------------- PART ONE: Destroy boxes ---------------------------------------> 90 131 <DistanceTrigger name="spawndelaytrigger1" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=2 /> … … 92 133 <events> 93 134 <trigger> 94 <EventListener event= spawndelaytrigger1/>135 <EventListener event="spawndelaytrigger1" /> 95 136 </trigger> 96 137 </events> … … 101 142 <events> 102 143 <trigger> 103 <EventListener event= spawndelaytrigger2/>144 <EventListener event="spawndelaytrigger2" /> 104 145 </trigger> 105 146 </events> … … 110 151 <events> 111 152 <trigger> 112 <EventListener event=spawndelaytrigger3 /> 113 </trigger> 114 </events> 115 </SimpleNotification> 116 117 <!-- static briefing END // Interactive briefing start --> 118 119 <SimpleNotification message="Right click on the next target." broadcast="true"> 120 <events> 121 <trigger> 122 <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000> 153 <EventListener event="spawndelaytrigger3" /> 154 </trigger> 155 </events> 156 </SimpleNotification> 157 158 <!-- @Objects: 4 boxes (uncontrolled pawns) --> 159 <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box > 123 160 <attached> 124 161 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> … … 128 165 </collisionShapes> 129 166 </Pawn> 130 </trigger> 131 </events> 132 </SimpleNotification> 133 134 <SimpleNotification message="Middle click on the next target." broadcast="true"> 135 <events> 136 <trigger> 137 <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000> 167 168 <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box > 138 169 <!--events> 139 170 <visibility> … … 149 180 </collisionShapes> 150 181 </Pawn> 151 </trigger> 152 </events> 153 </SimpleNotification> 154 155 156 <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true"> 157 <events> 158 <trigger> 159 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000> 182 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box > 160 183 <attached> 161 184 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> … … 165 188 </collisionShapes> 166 189 </Pawn> 167 </trigger> 168 </events> 169 </SimpleNotification> 170 171 <SimpleNotification message="Fly towards the pirates. Press 'W'." broadcast="true"> 172 <events> 173 <trigger> 174 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000> 190 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box > 175 191 <attached> 176 192 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> … … 180 196 </collisionShapes> 181 197 </Pawn> 198 199 <!-- @Triggers: boxtrigger1 <-> one box destroyed 200 boxtrigger2 <-> two boxes destroyed 201 boxtrigger3 <-> three boxes destroyed 202 boxtrigger4 <-> four boxes destroyed --> 203 <EventTrigger name="boxtrigger4" activations="1" stayactive="true"> 204 <events> 205 <trigger> 206 <EventListener event="box" /> 207 </trigger> 208 </events> 209 <EventTrigger name="boxtrigger3" activations="1" stayactive="true"> 210 <events> 211 <trigger> 212 <EventListener event="box" /> 213 </trigger> 214 </events> 215 <EventTrigger name="boxtrigger2" activations="1" stayactive="true"> 216 <events> 217 <trigger> 218 <EventListener event="box" /> 219 </trigger> 220 </events> 221 <EventTrigger name="boxtrigger1" activations="1" stayactive="true"> 222 <events> 223 <trigger> 224 <EventListener event="box" /> 225 </trigger> 226 </events> 227 </EventTrigger> 228 </EventTrigger> 229 </EventTrigger> 230 </EventTrigger> 231 232 233 <SimpleNotification message="Right click on the next target." broadcast="true"> 234 <events> 235 <trigger> 236 <EventListener event="boxtrigger1" /> 237 </trigger> 238 </events> 239 </SimpleNotification> 240 241 <SimpleNotification message="Middle click on the next target." broadcast="true"> 242 <events> 243 <trigger> 244 <EventListener event="boxtrigger2" /> 245 </trigger> 246 </events> 247 </SimpleNotification> 248 249 250 <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true"> 251 <events> 252 <trigger> 253 <EventListener event="boxtrigger3" /> 254 </trigger> 255 </events> 256 </SimpleNotification> 257 258 <SimpleNotification message="Fly towards the pirates. Press 'W'." broadcast="true"> 259 <events> 260 <trigger> 261 <EventListener event="boxtrigger4" /> 182 262 </trigger> 183 263 </events> … … 196 276 </SimpleNotification> 197 277 198 199 200 <SimpleNotification message="Now get the other one." broadcast="true"> 201 <events> 202 <trigger> 203 <SpaceShip position="0,2000,200" lookat="0,0,0"> 278 <!-- @Objects: 2 pirates moving in squares, nolethal --> 279 <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget"> 204 280 <templates> 205 281 <Template link=spaceshippirate /> … … 216 292 </controller> 217 293 </SpaceShip> 218 </trigger> 219 </events> 220 </SimpleNotification> 221 222 <SimpleNotification message="Fly towards the space station (grey dot)." broadcast="true"> 223 <events> 224 <trigger> 225 <SpaceShip position="0,2000,400" lookat="0,0,0"> 294 295 <SpaceShip position="0,2000,400" lookat="0,0,0" name="movingtarget"> 226 296 <templates> 227 297 <Template link=spaceshippirate /> … … 231 301 <waypoints> 232 302 <Model mesh="cube.mesh" scale=8 position=" 0,2400,1000" /> 233 <Model mesh="cube.mesh" scale=8 position=" 0,2400, 500" />234 <Model mesh="cube.mesh" scale=8 position="500,2400, 500" />235 <Model mesh="cube.mesh" scale=8 position="500,2400, 303 <Model mesh="cube.mesh" scale=8 position=" 0,2400, 500" /> 304 <Model mesh="cube.mesh" scale=8 position="500,2400, 500" /> 305 <Model mesh="cube.mesh" scale=8 position="500,2400,1000" /> 236 306 </waypoints> 237 307 </WaypointController> 238 308 </controller> 239 309 </SpaceShip> 240 </trigger> 241 </events> 242 </SimpleNotification> 243 244 <!--------------------------------------PART THREE: to the space station ---------------------------------------> 310 311 <!-- @Triggers: movingpirates1 <-> one pirate dead 312 movingpirates2 <-> both pirates dead --> 313 <EventTrigger name="movingpirates2" activations="1" stayactive="true"> 314 <events> 315 <trigger> 316 <EventListener event="movingtarget" /> 317 </trigger> 318 </events> 319 <EventTrigger name="movingpirates1" activations="1" stayactive="true"> 320 <events> 321 <trigger> 322 <EventListener event="movingtarget" /> 323 </trigger> 324 </events> 325 </EventTrigger> 326 </EventTrigger> 327 328 329 <SimpleNotification message="Now get the other one." broadcast="true"> 330 <events> 331 <trigger> 332 <EventListener event="movingpirates1" /> 333 </trigger> 334 </events> 335 </SimpleNotification> 336 337 <SimpleNotification message="Fly towards the space station (grey dot)." broadcast="true"> 338 <events> 339 <trigger> 340 <EventListener event="movingpirates2" /> 341 </trigger> 342 </events> 343 </SimpleNotification> 344 345 346 347 <!--------------------------------------PART THREE: the space station ---------------------------------------> 245 348 <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=2 /> 246 349 <SimpleNotification message="Welcome to the Duball Space Station!"> … … 279 382 </SimpleNotification> 280 383 281 <StaticEntity position="-1000,-300,700" collisionType=static> 384 385 <!-- @Objects: DuBall Space Station, (no pawn!) --> 386 <StaticEntity position="-1000,-300,700" collisionType=static> 282 387 <attached> 283 388 <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/> … … 291 396 <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" /> 292 397 </collisionShapes> 293 </StaticEntity> 294 295 296 297 <!-- PORTALS --> 398 </StaticEntity> 399 400 401 <!-- @Objects: PORTAL: from DuBall to HydroHarvester --> 298 402 <Template name=PortalDefault> 299 403 <PortalEndPoint> … … 317 421 <!-- PORTALS END--> 318 422 319 < DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=700 stayActive="true" delay=0 />423 <!--DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=700 stayActive="true" delay=0 /--> 320 424 <SimpleNotification message="Find the Hydrogen Farmer."> 321 425 <events> … … 325 429 </events> 326 430 </SimpleNotification> 431 327 432 <!-------------------------------------- PART FOUR : Get Help ---------------------------------------> 328 433 <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 /> … … 344 449 </SimpleNotification> 345 450 346 <!-- TODO: c) enemy --> 347 348 <!-- HYDROGEN FARMER & DOCKING?? --> 451 452 <!-- @Objects: HYDROGEN FARMER & DOCKING --> 349 453 <SpaceShip position="-48900,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 > 350 454 <attached> … … 416 520 </attached> 417 521 </SpaceShip> 418 419 420 <!-- Pickup - find better place !! --> 421 <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 /> 422 <SimpleNotification message="This pickup protects your spaceship."> 423 <events> 424 <trigger> 425 <EventListener event=pickup /> 426 </trigger> 427 </events> 428 </SimpleNotification> 429 522 <!-- hydrogen farmer & docking END --> 523 524 525 <!-- @Objects: Pickup - find better place !! --> 430 526 <PickupSpawner position="-48650,700,100" triggerDistance="70" respawnTime="30" maxSpawnedItems="1"> 431 527 <pickup> … … 433 529 </pickup> 434 530 </PickupSpawner> 531 532 533 <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 /> 534 <SimpleNotification message="This pickup protects your spaceship."> 535 <events> 536 <trigger> 537 <EventListener event=pickup /> 538 </trigger> 539 </events> 540 </SimpleNotification> 435 541 <!-- Pickup--> 436 542 437 <DistanceTrigger name=" attack" position="-48650,700,100" target="Pawn" distance=100 stayActive="true" delay=4 />438 <SimpleNotification message="Return before it is too late. Boost with 'Space'.">439 <events> 440 <trigger> 441 <EventListener event= attack/>442 </trigger> 443 </events> 444 </SimpleNotification> 445 446 543 <DistanceTrigger name="warning" position="-48650,700,100" target="Pawn" distance=100 stayActive="true" delay=4 /> 544 <SimpleNotification message="Return before it's too late. Boost with 'Space'."> 545 <events> 546 <trigger> 547 <EventListener event=warning /> 548 </trigger> 549 </events> 550 </SimpleNotification> 551 552 <!-- @Objects: planet && spaceboundaries --> 447 553 <Planet 448 554 position="-44000,0,0" … … 462 568 enablecollisiondamage = true 463 569 > 570 <attached> 571 <Model mesh="sphere.mesh" mass=10 position="0,0,0" scale=2500 /> 572 </attached> 464 573 <!--attached> 465 574 <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" /> … … 469 578 </collisionShapes> 470 579 </Planet> 471 580 <SpaceBoundaries reactionMode=2 warnDistance="1" maxDistance="2750" showDistance="2800" healthDecrease="0.1" position="-44000,0,0"/> 472 581 473 582 … … 481 590 - bots do friendly fire (is drone function reusable?) 482 591 --> 592 593 <!-- @Triggers: toHydroFamer <-> first portal usage 594 ondock <-> successfull docking 595 attack <-> second portal usage --> 596 597 <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" > 598 <EventTrigger name="ondock" activations="1" stayactive="true" delay=6> 599 <events> 600 <trigger> 601 <EventListener event="dockMe" /> 602 </trigger> 603 </events> 604 <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" /> 605 </EventTrigger> 606 </DistanceTrigger> 607 608 <SimpleNotification message="WHY IS THIS MESSAGE NOT DISPLAYED ??"> <!-- ondock-message should be: "Return before it's too late. Boost with 'Space'." --> 609 <events> 610 <trigger> 611 <EventListener event=ondock /> 612 </trigger> 613 </events> 614 </SimpleNotification> 615 616 <SimpleNotification message="Several serious enemies are approaching!"> 617 <events> 618 <trigger> 619 <EventListener event=attack /> 620 </trigger> 621 </events> 622 </SimpleNotification> 623 624 625 626 <!-- @Objects: 6 pirates, heading towards DuBall, attacking --> 483 627 <!-- 1 --> 484 <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" >628 <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" name="attacker"> 485 629 <templates> 486 630 <Template link=spaceshippirate /> <!--spaceshipTransporter --> … … 501 645 </SpaceShip> 502 646 <!-- 2 --> 503 <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900" >647 <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900" name="attacker"> 504 648 <templates> 505 649 <Template link=spaceshippirate /> <!--spaceshipTransporter --> … … 520 664 </SpaceShip> 521 665 <!-- 3 --> 522 <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900" >666 <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900" name="attacker"> 523 667 <templates> 524 668 <Template link=spaceshippirate /> <!--spaceshipTransporter --> … … 539 683 </SpaceShip> 540 684 <!-- 4 --> 541 <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900" >685 <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900" name="attacker"> 542 686 <templates> 543 687 <Template link=spaceshippirate /> <!--spaceshipTransporter --> … … 558 702 </SpaceShip> 559 703 <!-- 5 --> 560 <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900" >704 <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900" name="attacker"> 561 705 <templates> 562 706 <Template link=spaceshippirate /> <!--spaceshipTransporter --> … … 577 721 </SpaceShip> 578 722 <!-- 6 --> 579 <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900" >723 <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900" name="attacker"> 580 724 <templates> 581 725 <Template link=spaceshippirate /> <!--spaceshipTransporter --> … … 596 740 </SpaceShip> 597 741 598 599 <!--- TODO: Catch event when all enemies are dead; display an end message ---> 742 <!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,6] --> 743 <EventTrigger name="attacktrigger6" activations="1" stayactive="true"> 744 <events> 745 <trigger> 746 <EventListener event="attacker" /> 747 </trigger> 748 </events> 749 <EventTrigger name="attacktrigger5" activations="1" stayactive="true"> 750 <events> 751 <trigger> 752 <EventListener event="attacker" /> 753 </trigger> 754 </events> 755 <EventTrigger name="attacktrigger4" activations="1" stayactive="true"> 756 <events> 757 <trigger> 758 <EventListener event="attacker" /> 759 </trigger> 760 </events> 761 <EventTrigger name="attacktrigger3" activations="1" stayactive="true"> 762 <events> 763 <trigger> 764 <EventListener event="attacker" /> 765 </trigger> 766 </events> 767 <EventTrigger name="attacktrigger2" activations="1" stayactive="true"> 768 <events> 769 <trigger> 770 <EventListener event="attacker" /> 771 </trigger> 772 </events> 773 <EventTrigger name="attacktrigger1" activations="1" stayactive="true"> 774 <events> 775 <trigger> 776 <EventListener event="attacker" /> 777 </trigger> 778 </events> 779 </EventTrigger> 780 </EventTrigger> 781 </EventTrigger> 782 </EventTrigger> 783 </EventTrigger> 784 </EventTrigger> 785 786 787 <SimpleNotification message="5 enemies left!" broadcast="true"> 788 <events> 789 <trigger> 790 <EventListener event="attacktrigger1" /> 791 </trigger> 792 </events> 793 </SimpleNotification> 794 795 <SimpleNotification message="4 enemies left!" broadcast="true"> 796 <events> 797 <trigger> 798 <EventListener event="attacktrigger2" /> 799 </trigger> 800 </events> 801 </SimpleNotification> 802 803 <SimpleNotification message="3 enemies left!" broadcast="true"> 804 <events> 805 <trigger> 806 <EventListener event="attacktrigger3" /> 807 </trigger> 808 </events> 809 </SimpleNotification> 810 811 <SimpleNotification message="2 enemies left!" broadcast="true"> 812 <events> 813 <trigger> 814 <EventListener event="attacktrigger4" /> 815 </trigger> 816 </events> 817 </SimpleNotification> 818 <SimpleNotification message="One enemy left!" broadcast="true"> 819 <events> 820 <trigger> 821 <EventListener event="attacktrigger5" /> 822 </trigger> 823 </events> 824 </SimpleNotification> 825 <SimpleNotification message="Well done. You finished this tutorial." broadcast="true"> 826 <events> 827 <trigger> 828 <EventListener event="attacktrigger6" /> 829 </trigger> 830 </events> 831 </SimpleNotification> 832 833 <!-- @Triggers: postAttack <-> delayed attacktrigger6 --> 834 <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=3> 835 <events> 836 <trigger> 837 <EventListener event="attacktrigger6" /> 838 </trigger> 839 </events> 840 </EventTrigger> 841 842 <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=6> 843 <events> 844 <trigger> 845 <EventListener event="attacktrigger6" /> 846 </trigger> 847 </events> 848 </EventTrigger> 849 850 <SimpleNotification message="Either quit by pressing 'Esc' or ..." broadcast="true"> 851 <events> 852 <trigger> 853 <EventListener event="postAttack1" /> 854 </trigger> 855 </events> 856 </SimpleNotification> 857 858 <SimpleNotification message="... continue by using the new portal." broadcast="true"> 859 <events> 860 <trigger> 861 <EventListener event="postAttack2" /> 862 </trigger> 863 </events> 864 </SimpleNotification> 865 866 600 867 <!--- Message: Mission accomplished. Well done. Either you return to the main menu by pressing 'Esc' & then the button 'return to main menu' 601 868 or you might want to discover some further tricks. Then use the new portal. ---> 602 869 603 870 <!-------------------------------------- |Bonus Part| ---------------------------------------> 604 <!-- PortalEndPoint is not invisible (and triggered yet); billboard has to be removed later. 605 <Billboard position="-48900,0,0" material="Examples/Flare" colour="7010,10010,-5010" scale=5/> 606 <Template name=PortalDefault> 607 <PortalEndPoint> 608 <attached> 609 <Billboard material="Portals/Default" /> 610 </attached> 611 </PortalEndPoint> 612 </Template> 613 614 <PortalEndPoint position="800,-700,500" id="3" distance="50" target="MobileEntity" design="PortalDefault"> 871 872 <!-- @Objects: 6 pirates, heading towards DuBall, attacking --> 873 <PortalEndPoint position="700,-600,500" id="3" distance="50" target="MobileEntity" design="PortalDefault" visible=true> 615 874 <events> 616 875 <visibility> 617 <EventListener event= bonus/>876 <EventListener event="postAttack2" /> 618 877 </visibility> 619 878 </events> 620 879 </PortalEndPoint> 621 880 622 <PortalEndPoint position="7000,10000,-5000" id="4" distance="70" target="MobileEntity" design="PortalDefault" >881 <PortalEndPoint position="7000,10000,-5000" id="4" distance="70" target="MobileEntity" design="PortalDefault" visible=true> 623 882 <events> 624 883 <visibility> 625 <EventListener event= bonus/>884 <EventListener event="postAttack2" /> 626 885 </visibility> 627 886 </events> … … 631 890 <PortalLink fromID="4" toID="3" /> 632 891 633 <DistanceTrigger name="bonus1" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay= 4/>892 <DistanceTrigger name="bonus1" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=2 /> 634 893 <SimpleNotification message="Rotate your ship. Press 'Q' or 'E'. "> 635 894 <events> … … 640 899 </SimpleNotification> 641 900 642 <DistanceTrigger name="bonus2" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay= 8/>901 <DistanceTrigger name="bonus2" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=7 /> 643 902 <SimpleNotification message="Switch the camera's position. Press 'C'. "> 644 903 <events> … … 658 917 </SimpleNotification> 659 918 660 <DistanceTrigger name="bonus4" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=1 6/>919 <DistanceTrigger name="bonus4" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=17 /> 661 920 <SimpleNotification message="Have a look at the main menu's settings."> 662 921 <events> … … 667 926 </SimpleNotification> 668 927 669 <DistanceTrigger name="bonus5" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=2 0/>670 <SimpleNotification message="E.g: Settings ->Miscellaneous->Nr. of bots">928 <DistanceTrigger name="bonus5" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=22 /> 929 <SimpleNotification message="E.g: Settings > Miscellaneous > Nr. of bots"> 671 930 <events> 672 931 <trigger> … … 676 935 </SimpleNotification> 677 936 678 <DistanceTrigger name="bonus6" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=2 4/>679 <SimpleNotification message="That's it. ">937 <DistanceTrigger name="bonus6" position="7000,10000,-5000" target="Pawn" distance=100 stayActive="true" delay=27 /> 938 <SimpleNotification message="That's it. Have fun with some bots."> 680 939 <events> 681 940 <trigger> … … 684 943 </events> 685 944 </SimpleNotification> 686 --> 687 <!-- ATTENTION: DOESN'T WORK YET 688 < Script code="artificialcontroller setbotlevel 0.1"> 945 946 <Script code="addBots 3" onLoad="false"> 689 947 <events> 690 948 <trigger> … … 694 952 </Script> 695 953 696 < Script code="addbots 3">954 <Script code="artificialcontroller setbotlevel 0.1" onLoad="false"> 697 955 <events> 698 956 <trigger> … … 701 959 </events> 702 960 </Script> 703 -->704 705 <!--------------------------------------DUMP YARD --------------------------------------->706 707 708 <!-- Idea: Pawndeath should trigger several , delayed events. -->709 <!--EventTrigger name="PawnDied4" >710 <events>711 <trigger>712 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000>713 <attached>714 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />715 </attached>716 <collisionShapes>717 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />718 </collisionShapes>719 </Pawn>720 </trigger>721 </events>722 </EventTrigger-->723 724 <!--SimpleNotification message="Manual rockets are difficult to use.">725 <events>726 <trigger>727 <EventListener event=PawnDied4 />728 </trigger>729 </events>730 </SimpleNotification>731 732 <Trigger name=boxend1 mode=and >733 <EventTrigger name=trigger6>734 <events>735 <trigger>736 <EventListener event=PawnDied4/>737 </trigger>738 </events>739 </EventTrigger>740 <DistanceTrigger name="boxend2" position="-200,0,0" target="Pawn" distance=100 stayActive="true" delay=2 />741 </Trigger>742 743 <SimpleNotification message="Let's move on to the pirate ships.">744 <events>745 <trigger>746 <EventListener event=boxend1 />747 </trigger>748 </events>749 </SimpleNotification-->750 751 961 752 962 </Scene> 753 963 </Level> 754 964 <!-- TODO: 965 ! Quest Interface 966 ! Problem with triggers (bug! e.g. at boxes, fast destroy) 967 - Foolproof text messages (e.g. verspätete Nachrichten unterdrücken) 968 - Clear Message Output: "" 969 -->
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