Changeset 8874 for code/branches/ai2/src/modules
- Timestamp:
- Sep 4, 2011, 3:15:41 PM (13 years ago)
- Location:
- code/branches/ai2/src/modules/overlays/hud
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ai2/src/modules/overlays/hud/HUDNavigation.cc
r8706 r8874 63 63 { 64 64 SetConfigValue(markerLimit_, 3); 65 65 66 } 66 67 … … 77 78 setTextSize ( 0.05f ); 78 79 setNavMarkerSize ( 0.05f ); 80 setDetectionLimit( 10000.0f ); 79 81 } 80 82 … … 95 97 SUPER ( HUDNavigation, XMLPort, xmlelement, mode ); 96 98 97 XMLPortParam ( HUDNavigation, "font", setFont, getFont, xmlelement, mode ); 98 XMLPortParam ( HUDNavigation, "textSize", setTextSize, getTextSize, xmlelement, mode ); 99 XMLPortParam ( HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode ); 99 XMLPortParam ( HUDNavigation, "font", setFont, getFont, xmlelement, mode ); 100 XMLPortParam ( HUDNavigation, "textSize", setTextSize, getTextSize, xmlelement, mode ); 101 XMLPortParam ( HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode ); 102 XMLPortParam ( HUDNavigation, "detectionLimit", setDetectionLimit, getDetectionLimit, xmlelement, mode ); 100 103 } 101 104 … … 161 164 162 165 unsigned int markerCount_ = 0; 163 166 bool closeEnough_ = false; //inly display objects that are close enough to be relevant for the player 164 167 // for (ObjectMap::iterator it = activeObjectList_.begin(); it != activeObjectList_.end(); ++it) 165 168 for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++markerCount_, ++listIt ) 166 169 { 167 170 ObjectMap::iterator it = activeObjectList_.find ( listIt->first ); 168 169 if ( markerCount_ < markerLimit_ ) 171 if( detectionLimit_ < 0 ) 172 closeEnough_ = true ; 173 else 174 closeEnough_ = listIt->second < detectionLimit_ ; 175 if ( markerCount_ < markerLimit_ && closeEnough_ ) // display on HUD íf statement is true 170 176 { 171 177 … … 277 283 it->second.text_->show(); 278 284 } 279 else 285 else // do not display on HUD 280 286 { 281 287 it->second.panel_->hide(); … … 309 315 void HUDNavigation::addObject ( RadarViewable* object ) 310 316 { 311 if( showObject(object) ==false )317 if( showObject(object) == false ) 312 318 return; 313 319 … … 396 402 return false; 397 403 assert( rv->getWorldEntity() ); 398 if ( rv->getWorldEntity()->isVisible() ==false || rv->getRadarVisibility()==false )404 if ( rv->getWorldEntity()->isVisible() == false || rv->getRadarVisibility() == false ) 399 405 return false; 400 406 return true; -
code/branches/ai2/src/modules/overlays/hud/HUDNavigation.h
r7401 r8874 85 85 { return navMarkerSize_; } 86 86 87 void setDetectionLimit( float limit ) 88 { this->detectionLimit_ = limit; } 89 float getDetectionLimit() const 90 { return this->detectionLimit_; } 91 87 92 void setTextSize ( float size ); 88 93 float getTextSize() const; … … 102 107 float textSize_; 103 108 104 unsigned int markerLimit_; ;//TODO: is it possible to set this over the console and/or the IG-Setting105 106 109 unsigned int markerLimit_; //TODO: is it possible to set this over the console and/or the IG-Setting 110 float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value. 111 //!< In order to bypass this behaviour, set a negative detectionLimit_. Then the detection range is "infinite". 107 112 }; 108 113 } -
code/branches/ai2/src/modules/overlays/hud/HUDRadar.cc
r7880 r8874 64 64 this->shapeMaterials_[RadarViewable::Triangle] = "RadarTriangle.png"; 65 65 this->shapeMaterials_[RadarViewable::Square] = "RadarSquare.png"; 66 66 this->setDetectionLimit( 10000.0f ); 67 67 this->owner_ = 0; 68 68 } … … 94 94 if (object == dynamic_cast<RadarViewable*>(this->owner_)) 95 95 return; 96 if( showObject(object) == false ) //do not show objects that are "invisible" or "radar invisible" 97 return; 96 98 97 99 // Make sure the object hasn't been added yet … … 123 125 void HUDRadar::objectChanged( RadarViewable* rv ) 124 126 { 125 if (rv == dynamic_cast<RadarViewable*>(this->owner_)) 126 return; 127 if(rv == dynamic_cast<RadarViewable*>(this->owner_)) //case: player changed 128 return; 129 if( showObject(rv) == false ) //case: (radar) invisible object changed 130 return; 131 if( this->radarObjects_.find(rv) == this->radarObjects_.end() ) // if (radar) invisibility becomes (radar) visible 132 this->addObject(rv); 127 133 assert( this->radarObjects_.find(rv) != this->radarObjects_.end() ); 128 134 Ogre::PanelOverlayElement* panel = this->radarObjects_[rv]; … … 172 178 coord *= math::pi / 3.5f; // small adjustment to make it fit the texture 173 179 it->second->setPosition((1.0f + coord.x - size) * 0.5f, (1.0f - coord.y - size) * 0.5f); 174 it->second->show(); 180 if( distance < detectionLimit_ || detectionLimit_ < 0 ) 181 it->second->show(); 182 else 183 it->second->hide(); 175 184 176 185 // if this object is in focus, then set the focus marker … … 184 193 } 185 194 195 bool HUDRadar::showObject(RadarViewable* rv) 196 { 197 if ( rv == dynamic_cast<RadarViewable*> ( this->getOwner() ) ) 198 return false; 199 assert( rv->getWorldEntity() ); 200 if ( rv->getWorldEntity()->isVisible()==false || rv->getRadarVisibility()==false ) 201 return false; 202 return true; 203 } 204 205 186 206 void HUDRadar::changedOwner() 187 207 { -
code/branches/ai2/src/modules/overlays/hud/HUDRadar.h
r7880 r8874 57 57 void setHalfDotSizeDistance(float distance) { this->halfDotSizeDistance_ = distance; } 58 58 59 void setDetectionLimit( float limit ) 60 { this->detectionLimit_ = limit; } 61 float getDetectionLimit() const 62 { return this->detectionLimit_; } 63 59 64 float getMaximumDotSize() const { return this->maximumDotSize_; } 60 65 void setMaximumDotSize(float size) { this->maximumDotSize_ = size; } … … 69 74 virtual void objectChanged( RadarViewable* rv ); 70 75 void radarTick(float dt); 76 bool showObject( RadarViewable* rv ); //!< Do not display an object on radar, if showObject(.) is false. 71 77 72 78 void gatherObjects(); … … 83 89 84 90 float sensitivity_; 85 91 float detectionLimit_; 86 92 ControllableEntity* owner_; 87 93 };
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