Changeset 8885 in orxonox.OLD for branches/mountain_lake
- Timestamp:
- Jun 28, 2006, 6:32:49 PM (18 years ago)
- Location:
- branches/mountain_lake/src/world_entities/environments
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/mountain_lake/src/world_entities/environments/mapped_water.cc
r8884 r8885 40 40 if (root != NULL) 41 41 this->loadParams(root); 42 this->newShineSize = this->shineSize;43 44 42 45 43 /// initialization of the textures … … 395 393 //PRINTF(0)("counter %i/n", tempcounter); 396 394 tempcounter++; 397 398 // if(this->tempcounter == 100) {399 // this->fadeWaterColor(1, 0, 0, 10);400 //401 // PRINTF(0)("test waterchangecolor ");402 // }403 // tempcounter++;404 //405 // if(this->newWaterColor != this->waterColor)406 // {407 // float dtime = this->colorFadeTime / dt;408 // Vector temp = (this->newWaterColor - this->waterColor) * dtime + this->waterColor;409 //410 // temp.debug();411 //412 // this->colorFadeTime -= dt;413 // this->resetWaterColor(temp.x, temp.y, temp.z);414 // }415 395 } 416 396 -
branches/mountain_lake/src/world_entities/environments/mapped_water.h
r8884 r8885 53 53 void setWaterSize(float x, float z) { this->xWidth = x; this->zWidth = z; } 54 54 void setWaterAngle(float angle) { this->waterAngle = angle; } 55 void setWaterColor(float r, float g, float b) { this->waterColor = Vector(r,g,b); this->newWaterColor = this->waterColor;}55 void setWaterColor(float r, float g, float b) { this->waterColor = Vector(r,g,b); } 56 56 void setWaterUV(float uv) { this->waterUV = uv; } 57 57 void setWaterFlow(float flow) { this->waterFlow = flow; }; 58 58 void setNormalMapScale(float scale) { this->kNormalMapScale = scale; } 59 void setShineSize(float shine) { this->shineSize = shine; }59 void setShineSize(float shine) { this->shineSize = shine; this->newShineSize = shine; } 60 60 void setShineStrength(float strength) { this->shineStrength = strength; } 61 61 void setReflStrength(float strength) { this->reflStrength = strength; } … … 76 76 77 77 // fade functions, hacky HACK 78 void fadeWaterColor(float r, float g, float b, float time) { this->newWaterColor = Vector(r, g, b); this->colorFadeTime = time;}78 void fadeWaterColor(float r, float g, float b, float time) { } 79 79 void fadeShineSize(float shine, float time) {this->newShineSize = shine; this->shineSizeFadeTime = time; } 80 80 void fadeLightPos(float x, float y, float z, float time); … … 128 128 bool bFadeShineSize; 129 129 130 // skirmish HACK131 Vector newWaterColor; //!< used to fade the water color132 float colorFadeTime;133 130 int tempcounter; 134 131 };
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