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Ignore:
Timestamp:
Jun 28, 2006, 11:47:35 PM (19 years ago)
Author:
patrick
Message:

door and weapon stuff

File:
1 edited

Legend:

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  • branches/single_player_map/src/lib/collision_detection/cd_engine.cc

    r8490 r8890  
    8484        if( likely((*entity2) != this->terrain))
    8585        {
    86           PRINTF(4)("checking object %s against %s\n", (*entity1)->getName(), (*entity2)->getName());
     86          PRINTF(5)("checking object %s (%s) against %s (%s)\n", (*entity1)->getClassName(), (*entity1)->getName(), (*entity2)->getClassName(), (*entity2)->getName());
    8787          tree = (*entity1)->getOBBTree();
    8888          if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL)
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