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Ignore:
Timestamp:
Jun 28, 2006, 11:47:35 PM (19 years ago)
Author:
patrick
Message:

door and weapon stuff

File:
1 edited

Legend:

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  • branches/single_player_map/src/world_entities/creatures/fps_player.cc

    r8869 r8890  
    2626#include "weapons/turret.h"
    2727#include "weapons/cannon.h"
     28#include "weapons/fps_sniper_rifle.h"
    2829
    2930#include "key_mapper.h"
     
    109110  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
    110111
    111   Weapon* wpRight = new TestGun(0);
     112  Weapon* wpRight = new FPSSniperRifle(0);
    112113  wpRight->setName("testGun Right");
    113   Weapon* wpLeft = new TestGun(1);
     114/*  Weapon* wpLeft = new TestGun(1);*/
    114115//   Weapon* wpLeft = new Turret();
    115   wpLeft->setName("testGun Left");
    116 
    117   this->addWeapon(wpLeft, 1, 0);
     116//   wpLeft->setName("testGun Left");
     117
     118//   this->addWeapon(wpLeft, 1, 0);
    118119  this->addWeapon(wpRight,1 ,1);
    119120  this->getWeaponManager().changeWeaponConfig(1);
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