Changeset 8891 for code/trunk/data
- Timestamp:
- Oct 12, 2011, 7:50:43 PM (13 years ago)
- Location:
- code/trunk
- Files:
-
- 8 edited
- 3 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/data/gui/scripts/QuestGUI.lua
r8858 r8891 5 5 P.questManager = nil -- The QuestManager. 6 6 P.showActive = true -- Whether the active or finished quest list is displayed. 7 P.currentQuest = nil -- The quest that is currently displayed.8 7 P.player = nil -- The player the quests are displayed for. 9 8 P.quests = {} … … 29 28 30 29 -- Load the list of quests to be displayed. 31 P.loadQuestsList(P.currentQuest) 30 P.loadQuestsList() 31 -- Pause the game - possible conflict for multiplayer quests 32 orxonox.execute("setPause 1") 33 end 34 35 function P.onQuit() 36 orxonox.execute("setPause 0") 32 37 end 33 38 … … 171 176 window:setSize(CEGUI.UVector2(CEGUI.UDim(1, -P.borderSize-P.scrollbarWidth), CEGUI.UDim(0,offset+P.borderSize))) 172 177 end 173 174 P.currentQuest = quest175 178 end 176 179 … … 204 207 end 205 208 hints:setSize(CEGUI.UVector2(CEGUI.UDim(1, -P.scrollbarWidth-P.borderSize), CEGUI.UDim(0, 0))) 206 207 P.currentQuest = nil208 209 end 209 210 -
code/trunk/data/levels/fightInOurBack.oxw
r8867 r8891 2 2 name = "Fight in our Back" 3 3 description = "Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!" 4 tags = " "4 tags = "singleplayer" 5 5 /> 6 6 -
code/trunk/data/levels/includes/weaponSettingsSwallow.oxi
r8755 r8891 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=2.5 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 18 18 19 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 19 20 </Weapon> 20 21 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 2.5material="Flares/point_lensflare" />22 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage= 2.5material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" /> 23 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 23 24 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 24 25 </Weapon> -
code/trunk/data/levels/includes/weaponSettingsTransporter.oxi
r8867 r8891 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0,0,0" />17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />16 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 18 18 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 19 19 </Weapon> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0 ,0,0" />22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="- 0.5,0.6,1.7" />21 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 23 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 24 24 </Weapon> -
code/trunk/data/levels/lastTeamStanding.oxw
r8706 r8891 47 47 </StaticEntity> 48 48 49 <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg--> 50 <pickup> 51 <InvisiblePickup template=mediuminvisiblepickup /> 52 </pickup> 53 </PickupSpawner> 54 <PickupSpawner position="-160,60,17" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg--> 49 <PickupSpawner position="-160,60,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg--> 55 50 <pickup> 56 51 <InvisiblePickup template=hugeinvisiblepickup /> -
code/trunk/data/levels/lastTeamStandingII.oxw
r8706 r8891 17 17 name = "On the fly" 18 18 description = "testmap for gametype last team standing" 19 gametype = 19 gametype = "LastTeamStanding" 20 20 > 21 21 <templates> -
code/trunk/data/levels/planets.oxw
r8706 r8891 80 80 mass="5000000" 81 81 pitch="0" 82 mesh="planets/ ganymede.mesh"82 mesh="planets/muunilinst.mesh" 83 83 atmosphere="atmosphere1" 84 84 rotationaxis="1,0,0"
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