Changeset 8891 for code/trunk/data/levels
- Timestamp:
- Oct 12, 2011, 7:50:43 PM (13 years ago)
- Location:
- code/trunk
- Files:
-
- 7 edited
- 3 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/data/levels/fightInOurBack.oxw
r8867 r8891 2 2 name = "Fight in our Back" 3 3 description = "Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!" 4 tags = " "4 tags = "singleplayer" 5 5 /> 6 6 -
code/trunk/data/levels/includes/weaponSettingsSwallow.oxi
r8755 r8891 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=2.5 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 18 18 19 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 19 20 </Weapon> 20 21 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 2.5material="Flares/point_lensflare" />22 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage= 2.5material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" /> 23 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 23 24 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 24 25 </Weapon> -
code/trunk/data/levels/includes/weaponSettingsTransporter.oxi
r8867 r8891 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0,0,0" />17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />16 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 18 18 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 19 19 </Weapon> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0 ,0,0" />22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="- 0.5,0.6,1.7" />21 <HsW01 mode=0 munitionpershot=0 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 23 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 24 24 </Weapon> -
code/trunk/data/levels/lastTeamStanding.oxw
r8706 r8891 47 47 </StaticEntity> 48 48 49 <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg--> 50 <pickup> 51 <InvisiblePickup template=mediuminvisiblepickup /> 52 </pickup> 53 </PickupSpawner> 54 <PickupSpawner position="-160,60,17" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg--> 49 <PickupSpawner position="-160,60,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg--> 55 50 <pickup> 56 51 <InvisiblePickup template=hugeinvisiblepickup /> -
code/trunk/data/levels/lastTeamStandingII.oxw
r8706 r8891 17 17 name = "On the fly" 18 18 description = "testmap for gametype last team standing" 19 gametype = 19 gametype = "LastTeamStanding" 20 20 > 21 21 <templates> -
code/trunk/data/levels/planets.oxw
r8706 r8891 80 80 mass="5000000" 81 81 pitch="0" 82 mesh="planets/ ganymede.mesh"82 mesh="planets/muunilinst.mesh" 83 83 atmosphere="atmosphere1" 84 84 rotationaxis="1,0,0"
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