Changeset 8891 for code/trunk/src/modules/overlays/hud
- Timestamp:
- Oct 12, 2011, 7:50:43 PM (13 years ago)
- Location:
- code/trunk
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/src/modules/overlays/hud/HUDNavigation.cc
r8858 r8891 63 63 { 64 64 SetConfigValue(markerLimit_, 3); 65 65 66 } 66 67 … … 77 78 setTextSize ( 0.05f ); 78 79 setNavMarkerSize ( 0.05f ); 80 setDetectionLimit( 10000.0f ); 79 81 } 80 82 … … 95 97 SUPER ( HUDNavigation, XMLPort, xmlelement, mode ); 96 98 97 XMLPortParam ( HUDNavigation, "font", setFont, getFont, xmlelement, mode ); 98 XMLPortParam ( HUDNavigation, "textSize", setTextSize, getTextSize, xmlelement, mode ); 99 XMLPortParam ( HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode ); 99 XMLPortParam ( HUDNavigation, "font", setFont, getFont, xmlelement, mode ); 100 XMLPortParam ( HUDNavigation, "textSize", setTextSize, getTextSize, xmlelement, mode ); 101 XMLPortParam ( HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode ); 102 XMLPortParam ( HUDNavigation, "detectionLimit", setDetectionLimit, getDetectionLimit, xmlelement, mode ); 100 103 } 101 104 … … 161 164 162 165 unsigned int markerCount_ = 0; 163 166 bool closeEnough_ = false; //only display objects that are close enough to be relevant for the player 164 167 // for (ObjectMap::iterator it = activeObjectList_.begin(); it != activeObjectList_.end(); ++it) 165 168 for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++markerCount_, ++listIt ) 166 169 { 167 170 ObjectMap::iterator it = activeObjectList_.find ( listIt->first ); 168 169 if ( markerCount_ < markerLimit_ )171 closeEnough_ = listIt->second < detectionLimit_ ; 172 if ( markerCount_ < markerLimit_ && (closeEnough_ || detectionLimit_ < 0) ) // display on HUD if the statement is true 170 173 { 171 174 … … 277 280 it->second.text_->show(); 278 281 } 279 else 282 else // do not display on HUD 280 283 { 281 284 it->second.panel_->hide(); … … 309 312 void HUDNavigation::addObject ( RadarViewable* object ) 310 313 { 311 if( showObject(object) ==false )314 if( showObject(object) == false ) 312 315 return; 313 316 … … 396 399 return false; 397 400 assert( rv->getWorldEntity() ); 398 if ( rv->getWorldEntity()->isVisible() ==false || rv->getRadarVisibility()==false )401 if ( rv->getWorldEntity()->isVisible() == false || rv->getRadarVisibility() == false ) 399 402 return false; 400 403 return true; -
code/trunk/src/modules/overlays/hud/HUDNavigation.h
r7401 r8891 85 85 { return navMarkerSize_; } 86 86 87 void setDetectionLimit( float limit ) 88 { this->detectionLimit_ = limit; } 89 float getDetectionLimit() const 90 { return this->detectionLimit_; } 91 87 92 void setTextSize ( float size ); 88 93 float getTextSize() const; … … 102 107 float textSize_; 103 108 104 unsigned int markerLimit_; ;//TODO: is it possible to set this over the console and/or the IG-Setting105 106 109 unsigned int markerLimit_; //TODO: is it possible to set this over the console and/or the IG-Setting 110 float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value. 111 //!< In order to bypass this behaviour, set a negative detectionLimit_. Then the detection range is "infinite". 107 112 }; 108 113 } -
code/trunk/src/modules/overlays/hud/HUDRadar.cc
r8858 r8891 64 64 this->shapeMaterials_[RadarViewable::Triangle] = "RadarTriangle.png"; 65 65 this->shapeMaterials_[RadarViewable::Square] = "RadarSquare.png"; 66 66 this->setDetectionLimit( 10000.0f ); 67 67 this->owner_ = 0; 68 68 } … … 93 93 { 94 94 if (object == dynamic_cast<RadarViewable*>(this->owner_)) 95 return; 96 if( showObject(object) == false ) //do not show objects that are "invisible" or "radar invisible" 95 97 return; 96 98 … … 123 125 124 126 void HUDRadar::objectChanged( RadarViewable* rv ) 125 { 126 if (rv == dynamic_cast<RadarViewable*>(this->owner_)) 127 return; 128 assert( this->radarObjects_.find(rv) != this->radarObjects_.end() ); 129 Ogre::PanelOverlayElement* panel = this->radarObjects_[rv]; 130 panel->setMaterialName(TextureGenerator::getMaterialName( 131 shapeMaterials_[rv->getRadarObjectShape()], rv->getRadarObjectColour())); 127 {// The new implementation behaves more precisely, since inactive RadarViewables are not displayed anymore. 128 this->removeObject(rv); 129 this->addObject(rv); 132 130 } 133 131 … … 174 172 coord *= math::pi / 3.5f; // small adjustment to make it fit the texture 175 173 it->second->setPosition((1.0f + coord.x - size) * 0.5f, (1.0f - coord.y - size) * 0.5f); 176 it->second->show(); 174 if( distance < detectionLimit_ || detectionLimit_ < 0 ) 175 it->second->show(); 176 else 177 it->second->hide(); 177 178 178 179 // if this object is in focus, then set the focus marker … … 186 187 } 187 188 189 bool HUDRadar::showObject(RadarViewable* rv) 190 { 191 if ( rv == dynamic_cast<RadarViewable*> ( this->getOwner() ) ) 192 return false; 193 assert( rv->getWorldEntity() ); 194 if ( rv->getWorldEntity()->isVisible()==false || rv->getRadarVisibility()==false ) 195 return false; 196 return true; 197 } 198 199 188 200 void HUDRadar::changedOwner() 189 201 { -
code/trunk/src/modules/overlays/hud/HUDRadar.h
r7880 r8891 57 57 void setHalfDotSizeDistance(float distance) { this->halfDotSizeDistance_ = distance; } 58 58 59 void setDetectionLimit( float limit ) 60 { this->detectionLimit_ = limit; } 61 float getDetectionLimit() const 62 { return this->detectionLimit_; } 63 59 64 float getMaximumDotSize() const { return this->maximumDotSize_; } 60 65 void setMaximumDotSize(float size) { this->maximumDotSize_ = size; } … … 69 74 virtual void objectChanged( RadarViewable* rv ); 70 75 void radarTick(float dt); 76 bool showObject( RadarViewable* rv ); //!< Do not display an object on radar, if showObject(.) is false. 71 77 72 78 void gatherObjects(); … … 83 89 84 90 float sensitivity_; 85 91 float detectionLimit_; 86 92 ControllableEntity* owner_; 87 93 };
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