Changeset 8897 in orxonox.OLD for branches/single_player_map/src/world_entities
- Timestamp:
- Jun 29, 2006, 12:51:43 AM (18 years ago)
- Location:
- branches/single_player_map/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/single_player_map/src/world_entities/creatures/fps_player.cc
r8894 r8897 121 121 122 122 this->getWeaponManager().setSlotCount(2); 123 this->getWeaponManager().setSlotPosition(0, Vector( 0.0, 5.0, 0.0));124 this->getWeaponManager().setSlotDirection( 1, Quaternion(M_PI_4*.5, Vector(0,1,0)));123 this->getWeaponManager().setSlotPosition(0, Vector(1.5, -0.7, 0.5)); 124 this->getWeaponManager().setSlotDirection(0, Quaternion(M_PI_2, Vector(0,1,0))); 125 125 this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); 126 this->getWeaponManager().setSlotPosition(1, Vector( -0.5, .2, 1.9));126 this->getWeaponManager().setSlotPosition(1, Vector(5.0, 0.0, 0.0)); 127 127 this->getWeaponManager().setSlotDirection(1, Quaternion(M_PI_4*.5, Vector(1,0,0))); 128 128 -
branches/single_player_map/src/world_entities/weapons/fps_sniper_rifle.cc
r8894 r8897 74 74 this->setClassID(CL_FPS_SNIPER_RIFLE, "FPSSniperRifle"); 75 75 76 this->loadModel("models/guns/fps_sniper_rifle.obj", 0. 1);76 this->loadModel("models/guns/fps_sniper_rifle.obj", 0.2); 77 77 78 78 this->setStateDuration(WS_SHOOTING, .1); … … 149 149 150 150 151
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