Changeset 8924
- Timestamp:
- Nov 8, 2011, 8:24:06 PM (13 years ago)
- Location:
- code/branches/gamecontent
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gamecontent/data/levels/includes/weaponSettingsSpacecruiser.oxi
r8904 r8924 1 1 <weaponslots> 2 <WeaponSlot position="-20, -15,-108" />3 <WeaponSlot position=" 20, -15,-108" />4 <WeaponSlot position=" 0, -7,-110" />5 <WeaponSlot position="-14,- 31,-184" />6 <WeaponSlot position=" 14,- 31,-184" />7 <WeaponSlot position="-34,- 30,-169" />8 <WeaponSlot position=" 34,- 30,-169" />2 <WeaponSlot position="-20,10,2" /> 3 <WeaponSlot position=" 20,10,2" /> 4 <WeaponSlot position=" 0,18,0" /> 5 <WeaponSlot position="-14,-6,-74" /> 6 <WeaponSlot position=" 14,-6,-74" /> 7 <WeaponSlot position="-34,-5,-59" /> 8 <WeaponSlot position=" 34,-5,-59" /> 9 9 </weaponslots> 10 10 <weaponsets> -
code/branches/gamecontent/data/levels/templates/spaceshipSpacecruiser.oxt
r8922 r8924 45 45 </engines> 46 46 <attached> 47 <Model position="12,- 30,-120" yaw=90 pitch=-90 roll=0 scale=6 mesh="spacecruiser.mesh" />47 <Model position="12,-5,-10" yaw=90 pitch=-90 roll=0 scale=6 mesh="spacecruiser.mesh" /> 48 48 <!--Model mesh="cube.mesh" mass=10 position="0,-30,-108" scale3D="38,6,62" /> 49 49 <Model mesh="cube.mesh" mass=10 position="0,-20,-108" scale3D="20,6,40" /> … … 57 57 </attached> 58 58 <collisionShapes> 59 <BoxCollisionShape position="0,- 30,-108" halfExtents="38,6,62" />60 <BoxCollisionShape position="0, -20,-108"halfExtents="20,6,40" />61 <BoxCollisionShape position="-16,- 35,-112"halfExtents="15,5,57" roll=-14 pitch=3.5/>62 <BoxCollisionShape position="16,- 35,-112" halfExtents="15,5,57" roll=14pitch=3.5/>63 <BoxCollisionShape position="19, -21.5,-108"halfExtents="18,5,52" roll=-21 />64 <BoxCollisionShape position="-19, -21.5,-108" halfExtents="18,5,52" roll=21/>65 <BoxCollisionShape position="0, -21,-169" halfExtents="18,1,16" pitch=-30/>59 <BoxCollisionShape position="0,-5,2" halfExtents="38,6,62" /> 60 <BoxCollisionShape position="0,5,2" halfExtents="20,6,40" /> 61 <BoxCollisionShape position="-16,-10,-2" halfExtents="15,5,57" roll=-14 pitch=3.5/> 62 <BoxCollisionShape position="16,-10,-2" halfExtents="15,5,57" roll=14 pitch=3.5/> 63 <BoxCollisionShape position="19,3.5,2" halfExtents="18,5,52" roll=-21 /> 64 <BoxCollisionShape position="-19,4.5,2" halfExtents="18,5,52" roll=21 /> 65 <BoxCollisionShape position="0,4,-59" halfExtents="18,1,16" pitch=-30/> 66 66 67 67 </collisionShapes> … … 75 75 <SpaceShip> 76 76 <camerapositions> 77 <CameraPosition position="0, 15, 60" drag=true mouselook=true />78 <CameraPosition position="0, 30, 120" drag=true mouselook=true />79 <CameraPosition position="0, 40, 350" drag=true mouselook=true />77 <CameraPosition position="0,40, 170" drag=true mouselook=true /> 78 <CameraPosition position="0,55, 230" drag=true mouselook=true /> 79 <CameraPosition position="0,65, 460" drag=true mouselook=true /> 80 80 </camerapositions> 81 81 </SpaceShip> … … 104 104 </EffectContainer> 105 105 <EffectContainer condition="not idle"> 106 <FadingBillboard mainstate=activity active=false scale=0.1 position="20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />107 <FadingBillboard mainstate=activity active=false scale=0.1 position="-20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />106 <FadingBillboard mainstate=activity active=false scale=0.1 position="20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 107 <FadingBillboard mainstate=activity active=false scale=0.1 position="-20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 108 108 </EffectContainer> 109 109 <EffectContainer condition="normal or brake"> … … 111 111 </EffectContainer> 112 112 <EffectContainer condition="normal or boost"> 113 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />114 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />113 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 114 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 115 115 </EffectContainer> 116 116 <EffectContainer condition="boost"> 117 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, -25, -40" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />118 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, -25, -40" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />117 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, 0, 70" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 118 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, 0, 70" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 119 119 </EffectContainer> 120 120 <!-- <EffectContainer condition="brake"> 121 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 20, -25, -40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />122 <FadingBillboard mainstate=activity active=false scale=0.3 position="-20, -25, -40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />123 <FadingBillboard mainstate=activity active=false scale=0.15 position="20, -25, -40" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />124 <FadingBillboard mainstate=activity active=false scale=0.15 position="-20, -25, -40" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />121 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 20, 0, 70" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 122 <FadingBillboard mainstate=activity active=false scale=0.3 position="-20, 0, 70" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 123 <FadingBillboard mainstate=activity active=false scale=0.15 position="20, 0, 70" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 124 <FadingBillboard mainstate=activity active=false scale=0.15 position="-20, 0, 70" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 125 125 </EffectContainer> 126 126 --> -
code/branches/gamecontent/src/libraries/core/GUIManager.cc
r8862 r8924 223 223 224 224 GUIManager* GUIManager::singletonPtr_s = 0; 225 /*static*/ const std::string GUIManager::defaultScheme_ = " TaharezGreen";225 /*static*/ const std::string GUIManager::defaultScheme_ = "Orxonox"; //TaharezGreen 226 226 227 227 SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false);
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